Long Overdue Development Update

I'll start by saying that I'm sorry to have been silent for almost a year now and to not have released the demo last year like I said in the last update. But I finally have some new things to share about Mystical Conquests, I hope you'll enjoy it. If you don't want to read my ramblings and just want the useful informations, go straight to the last paragraph. [h2]The Long Story[/h2] When I started to do some heavy playtests last year for the release of the demo, I was not fully satisfied with the game. It was functional and had several hours of gameplay, but it lacked some elements to truly be the game I wanted to make : mainly, the combats were too simple and I really wanted to add some RPG aspects and a focus on characters, but none of the implementation that I tried was satisfying. So I decided to take a small break from the game to take a step back and think about how to evolve it from there. I started to work on a small survival game to keep the creative juice flowing (I'll probably get back to it after MC). And one day, while playing some XCOM 2, it finally clicked, Mystical Conquests needed a tactical layer. This change involved a lot of rework on the engine to have two distinct "layers", the world one and the battle one, so I started here. It also entailed a big shift in the scale of the game, the player now controls individual characters instead of groups of people. After working on all this for a few weeks, I felt really good about the first prototypes so I decided to keep going in this direction and double down on development. And here we are. I hope that you'll enjoy those changes. [h2]The Good News[/h2] First things first, I made a new trailer where you can see how the game evolved : [previewyoutube=vEFzKH6WGBs;full][/previewyoutube] Secondly, the game is registered to participate in the Strategy Fest on Steam that will start on august 28, and the demo will finally be available for this event. I'll also release the demo earlier on itch.io to get some precious feedbacks in order to have the best possible build for the Fest, so check it if you want to help me improve the game. Thanks a lot for reading this far, I'll try to keep you informed on a more regular basis from now on. Morm