Launch Day update!

Kings and Heroes

Kings and Heroes is no longer available.

[h1]Exiting Steam Early Access[/h1] Greetings Kings and Heroes players, We want to take this opportunity to thank you for your feedback and support throughout Early Access. It’s been about 3 years since we started Kings and Heroes and half of that time, we’ve been in Steam Early Access. Along the way, we have found a lot of great community members that have put in countless hours supporting our development with their time and feedback and we want to express our gratitude as it has been a fun and educational process where we have learned a lot. We hope you continue to let us know what you like, love and dislike about the game so we can continue to tune it for you, the community. It’s exciting to today announce that Kings and Heroes is exiting Early Access and is now officially launched. This doesn’t mean we are done working on the game, as Kings and Heroes is a living and breathing online world, and will continue to add content and update the game to support its growth. We’re happy to announce the current content roadmap for the upcoming month. Here’s what we are adding first: • Heroism System – Adding to allow players who have reached level 50 to specialize their characters even further with added abilities, bonuses and advancements • Quest packs – Regular additions of new quest lines and creatures • Linux Version • Mac Version We’ll be announcing more content updates as well, but today is a great day to get into the game and start playing. The game is much improved and we hope you have a lot of fun playing there. As always, please use the Feedback button to update us on any new issues (in the Options Panel in game). We truly appreciate your feedback. See you in game! Industry Games Details from todays update: [H1]Performance[/h1] • Optimized additional audio loading to asynchronous • Adjust AI navigation walking to reduce jitter • Fix behavior of loading screen selector, based on travel destination • Improve detection of what killed another player when they are far away • Fixed dungeon matchmaking • Fixed group invitation spam from same player [H1]Gameplay[/h1] • Reduced Health on all bosses on Normal and Advanced Difficulty. Hard will be a challenge for a solo player (bosses). We have a plan to revise difficulties further as needed. Nightmare and Insane will continue to require groups for the time being. • Loot drop rates in chests have been increased/added. Players should be getting loot of some kind from most things in the game (NPC’s, chests, Bone Piles, etc) • Rock Pile and Bone Pile loot in dungeons has been improved to provide player with items to progress through dungeons (especially on lower levels) such as Health Potions, etc. • Fixed an issue that would cause the last Boss in the Defiled Crypt not to spawn • Added loot to Vampire dungeon chests • Loot on many bosses varies with difficulty selection. • Fixed issue causing some foliage loot (herbs and ore) to not be Lootable. All herbs and ore are now found in the world • Deep Dwarves in the World now drop Werium. • Updated world map with town callouts (locations of districts and trainers) as well as world dungeons and other points of interest. • Adjusted LOD distance to allow for smoother graphic transitions in the world. [H1]Abilities[/h1] We have adjusted some base caster abilities that were a bit underpowered with the balance changes. In addition to that, keep in mind that Spells now take their primary modifier component (damage or healing) from the weapon damage on items. It now scales accordingly with the weapon you use as well as your spell power. Mage • Increased the damage of Fireball, Cone of Fire and Magic Missiles Cleric • Increased the damage of Smite