Good Evening!
The patch this week adds new PvP content, item changes as well as some fixes to current issues.
[h1] Content [/h1]
Players can now access three new PvP maps. Arena’s have been added so you can challenge other adventurers. Larger groups can try out the new Seige map which allows more players to try to take the castle! These may be accessed via the PvP building next to the Inn.
• Arena 2v2 & Arena 4v4 maps enabled
• Siege map enabled
[h1] Stats [/h1]
We have begun to balance and adjust player stats. The first adjustment moves armor from a fixed value system to a system where mitigation per point of armor declines as you near the cap. This will be the first of several adjustments to bring mitigation and damage values down to give a more manageable combat experience.
• Adjusted armor mitigation – Armor Mitigation now follows a curve and should no longer allow players to cap armor. Players near or at the cap currently will see their mitigation reduced by approximately 9%. Lower level players should see minimal change in their mitigation.
[h1] Gameplay[/h1]
• Increased drop rate of Legendary items on bosses that drop them (Insane Difficulty Only).
• Fixed PvP post processing bugs
• Display more information if the client fails to connect
• Fixed bug that allows you to damage your own decoy
• Fixed health bar display of mounted players
• Added cosmetic fixes on destructible objects
• Fixed a crash when traveling with Map opened
• Fixed cases where Stealthed/Invisible players retain Invisible effect after leaving Stealth/Invisibility
• Fixed friendly unit check on Shield Wall
• Fixed persistence issue with ability bindings
• Fixed some cases where bosses get stuck at the beginning of fight
• Implemented currency cap
• UI Focus and Key Input prioritization based on UI layer
• Added Item Grade as an add-on filter
• Weapon auto equip prioritized by its type
• Added item will display quantity in chat
• Changed loading behavior of greaves/boot
• Fixed several items with incorrect icons
• Fixed Group Heal, Channel Heal and Teleport Icons
[h1] Optimization[/h1]
• Optimized multiple town buildings & assets
• Optimized dungeon assets
• Improved Purgatory Performance
We have several updates planned over the next couple months and look to have our roadmap out within the next week or two. Thanks for playing!
John
http://store.steampowered.com/app/436560/