Good Afternoon!
We’re happy to bring you another update to King’s and Heroes!
[h1] Performance [/h1]
• Upgrade Unreal Engine
• Fixes various crashes and compatibility issues
• Includes increased optimization and performance
• Unlocked frame rate to allow up to 120 Hz
• Fixed disconnect & network issues in dungeons
• Improved dungeon loading and hitches between floors
• Fixed several LOD’s in Lair of the Damned to increase performance
[H1] Gameplay[/h1]
• Fixed issue with Amarians ranged attacks (Rapid Shot)
• Adjusted boss doors to function properly
• Fixed pendulum damage occurring multiple times during hit
• Fixed several pieces in the Lair of the Damned and Crypt pieces that had gaps and could cause players to disconnect or fall through dungeon
• Fixed UI issue that would cause items to not show up
• Fixed issue where some NPC’s were floating (blacksmith)
• Fixed issue with death animation that could cause NPC’s to be bugged
• Fixed an issue that would cause the Library Crypt to spawn the same boss or spawn spider bosses. This will no longer occur.
• Adjusted Weapon Damage for Light and abilities using Light damage to have light effects
• Fixed an issue where loot chests would not function properly
• Fixed back wall of tavern that had no collision.
• Adjusted sarcophagus loot, sarcophagi and rock piles now have a chance to drop Ancient items.
• Fixed an issue where some NPC’s would not always spawn with a weapon
• Fixed issue where NPC health bars were not always visible
• Increased Character Melee animations to add more variety and increase immersion
• Correct Foliage LOD’s and occlusion
• Implemented new sounds for many abilities and weapons.
• Fixed issue where NPC armor would disappear after death
• Increased Health regen rate while out of combat
• Adjusted trap volumes, increasing area of impact for fire and poison traps
• Added and fixed several boss cards to display the correct boss.
• Added support for dual wielding one handed crossbows as well as a one-handed crossbow and a one-handed melee weapon
• Added impact sounds for different types of armors
• Successful blocks will now cost stamina
• Added animation for stun, paralyze and sleep to characters and NPC’s
• Firebrand Ogres have had their hitboxes increased to match their size.
[H1] Items[/h1]
• Many items had their stats erroneously reduced, those have been corrected.
[H1] Ability Adjustments[/h1]
• All spell based abilities (non-weapon) have been refactored to scale more appropriately with each level. Previously spell abilities would receive a large bump upon leveling up, but then decline in power until you got the next level of the ability. Players should see a net zero change in abilities at the level change and maximum levels but a more consistent power output as your character progresses.
[b] Champion [/b]
• Bash cooldown & duration reduced
• Fist of Judgment cooldown and knockback distance reduced
• Hand of Judgment cooldown and stun duration reduced
• Unstoppable – Cooldown Duration and attack rate reduced
• Skin of Stone – Cooldown Duration and damage reduction reduced
• Shield Wall – Cooldown Reduced
• Convert charge to % of weapon damage
• All champion abilities have had their threat increased as well as taunts improved to be more immediate
[b] Cleric[/b]
• Blessing of Wisdom – Duration and cooldown increased
• Blessing of Wisdom is now an AOE buff from caster location
• Channel Heal cooldown reduced
• Free cooldown reduced
• Holy Light cooldown and damage reduced
• Divine shield will now shield all in the cone of targeting
[b] Ranger[/b]
• Counterstrike – Cooldown reduced, damage feedback amount reduced
• Deadly Aim – Cooldown and damage reduced
• Multishot – Cooldown at lower levels reduced, ability speed increased, angle of arrows reduced
• Paralyzing Shot – Cooldown and duration of effect reduced
• Poison Arrow Cooldown Reduced
• Rapid Fire – Reduced cooldown at lower levels
• Track – Reduced Cooldown
• Trap – Cooldown and duration reduced
[b] Rogue [/b]
• Added new Rogue abilities available from the Rogue Trainer
• Bladefury – Reduced cooldown and duration
• Blind – Reduce cooldown and duration
• Detect Trap – Reduce cooldown and duration
• Added Enhanced Reflexes – Greatly increases damage reduction for a period of time
• Hamstring – Increased cooldown, reduces slow rate and duration
• Mortal Strike – Cooldown and damage amount reduced
• Phase Port – Reduced cooldown at lower levels
• Added Incapacitate – Incapacitate an enemy for a brief period of time
• Added Throat Punch – Silences the enemy from casting spells for a brief time
• Sprint – Cooldown and duration reduced
• Stealth – Cooldown reduced
• Throw dagger – will now do a % of weapon damage
• Initial rogue attack from stealth will now do critical damage
[b] Wizard[/b]
• Decoy – Cooldown and duration reduced
• Detect Invisible – Add duration
• Fire Armor – Will now increase armor by %, duration increased
• Invisibility – Cooldown and duration reduced
• Light – Duration increased
• Meteor Strike – Cooldown and damage reduced – Area increased
• Sleep – Cone of effect increased, cooldown and duration reduced
Thanks for playing. Have a great weekend!
John
http://store.steampowered.com/app/436560/