Patch 48!

Kings and Heroes

Kings and Heroes is no longer available.

Good Afternoon! We’re happy to bring you another update to King’s and Heroes! [h1] Performance [/h1] • Upgrade Unreal Engine • Fixes various crashes and compatibility issues • Includes increased optimization and performance • Unlocked frame rate to allow up to 120 Hz • Fixed disconnect & network issues in dungeons • Improved dungeon loading and hitches between floors • Fixed several LOD’s in Lair of the Damned to increase performance [H1] Gameplay[/h1] • Fixed issue with Amarians ranged attacks (Rapid Shot) • Adjusted boss doors to function properly • Fixed pendulum damage occurring multiple times during hit • Fixed several pieces in the Lair of the Damned and Crypt pieces that had gaps and could cause players to disconnect or fall through dungeon • Fixed UI issue that would cause items to not show up • Fixed issue where some NPC’s were floating (blacksmith) • Fixed issue with death animation that could cause NPC’s to be bugged • Fixed an issue that would cause the Library Crypt to spawn the same boss or spawn spider bosses. This will no longer occur. • Adjusted Weapon Damage for Light and abilities using Light damage to have light effects • Fixed an issue where loot chests would not function properly • Fixed back wall of tavern that had no collision. • Adjusted sarcophagus loot, sarcophagi and rock piles now have a chance to drop Ancient items. • Fixed an issue where some NPC’s would not always spawn with a weapon • Fixed issue where NPC health bars were not always visible • Increased Character Melee animations to add more variety and increase immersion • Correct Foliage LOD’s and occlusion • Implemented new sounds for many abilities and weapons. • Fixed issue where NPC armor would disappear after death • Increased Health regen rate while out of combat • Adjusted trap volumes, increasing area of impact for fire and poison traps • Added and fixed several boss cards to display the correct boss. • Added support for dual wielding one handed crossbows as well as a one-handed crossbow and a one-handed melee weapon • Added impact sounds for different types of armors • Successful blocks will now cost stamina • Added animation for stun, paralyze and sleep to characters and NPC’s • Firebrand Ogres have had their hitboxes increased to match their size. [H1] Items[/h1] • Many items had their stats erroneously reduced, those have been corrected. [H1] Ability Adjustments[/h1] • All spell based abilities (non-weapon) have been refactored to scale more appropriately with each level. Previously spell abilities would receive a large bump upon leveling up, but then decline in power until you got the next level of the ability. Players should see a net zero change in abilities at the level change and maximum levels but a more consistent power output as your character progresses. [b] Champion [/b] • Bash cooldown & duration reduced • Fist of Judgment cooldown and knockback distance reduced • Hand of Judgment cooldown and stun duration reduced • Unstoppable – Cooldown Duration and attack rate reduced • Skin of Stone – Cooldown Duration and damage reduction reduced • Shield Wall – Cooldown Reduced • Convert charge to % of weapon damage • All champion abilities have had their threat increased as well as taunts improved to be more immediate [b] Cleric[/b] • Blessing of Wisdom – Duration and cooldown increased • Blessing of Wisdom is now an AOE buff from caster location • Channel Heal cooldown reduced • Free cooldown reduced • Holy Light cooldown and damage reduced • Divine shield will now shield all in the cone of targeting [b] Ranger[/b] • Counterstrike – Cooldown reduced, damage feedback amount reduced • Deadly Aim – Cooldown and damage reduced • Multishot – Cooldown at lower levels reduced, ability speed increased, angle of arrows reduced • Paralyzing Shot – Cooldown and duration of effect reduced • Poison Arrow Cooldown Reduced • Rapid Fire – Reduced cooldown at lower levels • Track – Reduced Cooldown • Trap – Cooldown and duration reduced [b] Rogue [/b] • Added new Rogue abilities available from the Rogue Trainer • Bladefury – Reduced cooldown and duration • Blind – Reduce cooldown and duration • Detect Trap – Reduce cooldown and duration • Added Enhanced Reflexes – Greatly increases damage reduction for a period of time • Hamstring – Increased cooldown, reduces slow rate and duration • Mortal Strike – Cooldown and damage amount reduced • Phase Port – Reduced cooldown at lower levels • Added Incapacitate – Incapacitate an enemy for a brief period of time • Added Throat Punch – Silences the enemy from casting spells for a brief time • Sprint – Cooldown and duration reduced • Stealth – Cooldown reduced • Throw dagger – will now do a % of weapon damage • Initial rogue attack from stealth will now do critical damage [b] Wizard[/b] • Decoy – Cooldown and duration reduced • Detect Invisible – Add duration • Fire Armor – Will now increase armor by %, duration increased • Invisibility – Cooldown and duration reduced • Light – Duration increased • Meteor Strike – Cooldown and damage reduced – Area increased • Sleep – Cone of effect increased, cooldown and duration reduced Thanks for playing. Have a great weekend! John http://store.steampowered.com/app/436560/