Late Jan 2023

StellarX

StellarX empowers anyone to create collaborative simulations in Virtual, Augmented, and Mixed Realityβ€”without code. Simply drag-and-drop, grab and go or point and click… Building immersive experiences has never been so easy!

Hello there, πŸ‘‹πŸ» The team is bringing a lot of new surprises for this year. Here are a few that we've been working on for the past weeks. [b]New Features πŸ’«[/b] [list] We've brought a brand new Onboarding experience to StellarX! [*] The Onboarding guides you through a fun and immersive sequence of actions on how to use StellarX. All the basics are covered: the Collections, the Control Panel Actions... even the Canvas! [/list] [img]{STEAM_CLAN_IMAGE}/36506504/4fb261d284f341300eb5e970ffc2972946811e21.png[/img] [b]Improvements πŸ‘πŸΎ[/b] [list] Importation System: [*] An importation button has been added to the Control Panel. It provides more information about StellarX's importation system and opens the Collections to your Imported Models. [*] Sample external assets are now provided to new users when first installing StellarX. These assets are placed in My Documents/StellarX/Saves/Imported/ folder. [*] A Help button has been added to the Control Panel to create a direct link to our Knowledge Base. [/list] [img]{STEAM_CLAN_IMAGE}/36506504/b0890cfc606de78ead27175b4dfbb2c460e6099f.png[/img] [list] [*] We improved the highlight system so that bounding boxes are used instead of a simple highlights. [/list] [img]{STEAM_CLAN_IMAGE}/36506504/bfe3b32d199bfbc3ab23a0f8837a388c74ac3b51.png[/img] [list] [*] The color wheel has been drastically improved to bring more colors and more usability. [/list] [img]{STEAM_CLAN_IMAGE}/36506504/393350eb4e2aba59a3c01503caea3047c5096ba3.png[/img] [b]Bug Fixes 🐞[/b] [list] [*] Fixed an issue where invalid characters could be typed in Node Remix, which would automatically set values to 0. [*] Fixed many issues related to highlights: [*] Fixed an issue where snapped assets would render a bigger highlight than it should. [*] Fixed an issue where a snapped asset onto a mechanical asset would often renders a twitchy an inconsistent highlight. [*] Inputting an excessive value in the Remix Panel would sometimes lead to lag and in rare cases, a crash of the application. [*] Values in the Remix Panel are now clamped between -9999 and 9999. [/list] We wish you all an amazing new Year and as always, stay tuned for future updates. πŸŽ‰ - The StellarX Crew ✨