StellarX empowers anyone to create collaborative simulations in Virtual, Augmented, and Mixed Realityβwithout code. Simply drag-and-drop, grab and go or point and clickβ¦ Building immersive experiences has never been so easy!
Hello StellarX creators! ππ½
We have exciting news, so you keep building masterpieces in the Metaverse.
[b]New Features π«[/b]
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[*] Introducing our new product: the [url=https://www.stellarx.ai/learn/masterclass]Masterclass[/url]. Starting today, discover how to collaborate, share and inspire your team while leveraging the Metaverse capabilities, and start learning how to use StellarX! Interested? Purchase it [url=https://portal.stellarx.ai/cart/checkout?product=masterclass&__hstc=9353450.887d4d8b6f94e9c7c52d454b5664b925.1617045862049.1663088965975.1663100070207.399&__hssc=9353450.3.1663100070207&__hsfp=3874435361]here[/url].
[*] Then, we reworked our Media Panels to make them more user-friendly. Check them out!
[img]{STEAM_CLAN_IMAGE}/36506504/f1f49d0015405db35cabf1e72a21be61cf361e3f.png[/img]
[*] Finally, now you can undo and redo your Canvas changes directly from your Canvas tools!
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[img]{STEAM_CLAN_IMAGE}/36506504/634e8d81048fde57c23253f4fc3edf051132dfcc.png[/img]
[b]Improvements ππ»[/b]
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[*] You can now open your Space by clicking the preview sphere.
[*] We improved how we handle Canvas names so that each canvas has a unique name.
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[b]Bug Fixes π[/b]
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[*] Fixed an issue where the Glow node would not work on every asset.
[*] Fixed an issue where a Play Animation node's Start and End values were not respected when the animation was set to Loop.
[*] Fixed a bug where the rename prompt could be opened on downloaded Spaces.
[*] Fixed a bug on the Show/Hide node on the Particles asset would also start the emission of particles.
[*] Fixed a bug where the Show/Hide node would not work on every asset.
[*] Fixed an issue for the On Hand Collision node when enabling the Non-Dominant Hand that wouldn't work in Multiplayer.
[*] Fixed an issue where unsaved changes were detected for Spaces that contained a scenario right after opening them.
[*] Fixed a bug where you could not type decimals using "," when the computer's region settings were set to French.
[*] Fixed an issue where Canvas tools were still visible when selecting an asset from the Space for node reference.
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Stay tuned as we'll be keeping you posted with the latest updates right here.
Cheers,
- The StellarX Crew β¨