Early May 2022

StellarX

StellarX empowers anyone to create collaborative simulations in Virtual, Augmented, and Mixed Realityβ€”without code. Simply drag-and-drop, grab and go or point and click… Building immersive experiences has never been so easy!

Hi everyone! πŸ‘‹πŸ½ If sometimes you feel lost in a 3D space 😱, the following StellarX features will guide you in your virtual endeavors πŸ—ΊοΈ. Indeed, it is always good to know where to go, especially in the Metaverse πŸš€. [b]New Features πŸ’«[/b] [list] [*] We are happy to announce the release of a new Pro Experience asset: the Waypoint πŸ‘£. With the help of a Waypoint, you can now create paths for your assets to follow, adding more depth to your creative experience πŸ‘€. [*] Of course, we also added new Nodes to help you manage your paths as you wish through our Scenario system. [/list] [img]{STEAM_CLAN_IMAGE}/36506504/4dbdcf94d8b59b00772f2413160e7aa081b95f3f.png[/img] [b]Improvements πŸ‘πŸ»[/b] [list] [*] As a Pro user, you can now use a Web Panel to access your Zoom, Google Meet, or Microsoft Teams meetings directly from StellarX 🧐. Your default microphone will be selected as the mean of communication for the Web Panel. [*] Also, we brought many visual improvements to the Basecamp. Texts are now easier to read, and every UI component has been standardized to give more comfort and improve the experience πŸ€“. [*] Moreover, we improved the error messages format throughout the application to make them easier to read. [/list] [b]Bug Fixes 🐞[/b] [list] [*] Fixed the Ginger Bread asset colliders from the Christmas collection to better reflect their size. [*] Fixed reflection issues in the Hello Desert template. [*] Fixed a rare issue where some Spaces could not be played in Multiplayer because of a server validation. [*] Fixed an issue where renaming a Space was not possible in Desktop mode. [*] Fixed an issue where the water from the Forest template would be rendered before other UI elements, creating a weird overlap effect. [*] Fixed an issue where Avatars' feet in Multiplayer would be reset at the center of the Space when going out of bounds. [/list] That's all folks! Stay tuned for future updates. Cheers, - The StellarX Crew ✨