New Release β€” Performance optimization

StellarX

StellarX empowers anyone to create collaborative simulations in Virtual, Augmented, and Mixed Realityβ€”without code. Simply drag-and-drop, grab and go or point and click… Building immersive experiences has never been so easy!

Hello there, πŸ‘‹πŸ» Dive into optimization and efficiency with our latest release, featuring the addition of our performance profiling tool, designed to empower you with insights into your system's efficiency and speed.πŸš€ [b]New Features πŸ’«[/b] Introducing the Performance Profiling Tool Our Performance Profiling Tool offers a comprehensive suite of features tailored to provide deep insights into your application's performance metrics. With an integrated FPS meter, you gain real-time visibility into frame rate performance, enabling you to identify and address any bottlenecks that may impact user experience. Additionally, the tool's geometry count functionality allows you to precisely monitor the complexity of your application's graphics rendering, ensuring optimal resource allocation and efficient rendering pipelines. Furthermore, detailed memory usage analysis empowers you to track and manage memory consumption, allowing for efficient memory utilization and proactive optimization to enhance overall application stability and performance. You can easily access it by opening the Shortcut Menu and selecting the Performance Profiler option. [img]{STEAM_CLAN_IMAGE}/36506504/18211adcfdbefd121c2f8945821241e0ed4747ac.png[/img] [b]Improvements πŸ‘πŸΎ[/b] Big rework of the Avatar Recorder As a beta feature, the Avatar Recorder is undergoing significant evolution. Due to an unforeseen shift in the underlying technology, we've overhauled the entire animation system. While this revamp has enabled us to greatly expand its capabilities, it also renders all previous Avatar Recorder versions obsolete. [img]{STEAM_CLAN_IMAGE}/36506504/5309c2d5689495b550c2f4517245d1d398821bca.png[/img] [list] [*] Avatar Recorders retained the possibility to record an animation following your own movements. [*] We've streamlined the lip-sync functionality by introducing the option to directly bind audio to the recorder, enhancing ease of use and efficiency. [*] Stay tuned for many more forthcoming changes! [/list] [b]Bug Fixes 🐞[/b] [list] [*] Multiplayer Create: Fixed issue where remixing any asset and locking/unlocking it before moving would reset its position. [*] Multiplayer Create: Addressed bug causing caret to move incorrectly in remix fields with refresh. [*] Multiplayer Create: Users can now connect to multi-server without getting stuck in a black screen. [*] Multiplayer Create: Resolved crash occurring when creating a session is called simultaneously. [*] Media Panel: Fixed issue causing VR keyboard to close media selection and thus, making the Avatar Recorder stuck in its media selection state. [*] Media Panel: Corrected media file playback when added on top of another media. [*] Media Panel: Prevented audio sphere from spawning in space after adding media to the panel and then leaving and returning to the Space. [*] Glow: Adjusted glow effect to only apply to emissive parts of imported and cloud assets. [*] Importation Hub: Resolved duplication of zip assets in the collection. [*] Asset Hub: Fixed issue preventing Spaces with cloud assets added by another user from opening. [*] Lock/Unlock: Assets included in scenarios with animations will no longer be locked after preview. [*] Undo/Redo: Fixed broken commands when an asset is destroyed by a tool. [*] UI: Radial menu and remix options are now disabled during "Black screen" save prompt. [*] UI: Users can now move assets without closing the remix panel. [*] Avatar Recorder: Animations recorded on one platform can now be played on another. [*] Basecamp: Fixed error caused by spamming "create new space" button. [*] Basecamp: Fixed an issue with the size of a Space that wasn't getting updated correctly after changes. [*] Basecamp: Black screen issue resolved when attempting to re-enter space with cloud assets from Basecamp while you have no internet connection. [*] Basecamp: Fixed black screen when opening shared space in create or play while you have no internet connection. [*] Basecamp: Templates with scenarios now display correct size upon creation. [*] Basecamp: StellarX now opens with correct section when no spaces are present. [*] VoIP: Addressed crash causing voice IP to stop working after a while. [/list] Stay tuned for more updates! Cheers, - The StellarX Crew ✨