Last Epoch Patch Notes 1.1.6

Last Epoch

Uncover the Past, Reforge the Future. Ascend into one of 15 mastery classes and explore dangerous dungeons, hunt epic loot, craft legendary weapons, and wield the power of over a hundred transformative skill trees. Last Epoch is being developed by a team of passionate Action RPG enthusiasts.

[h2]Changes[/h2] [h2]Controller[/h2] [list] [*] Turning is now allowed while casting skills, even if you cannot move, by pointing the left stick to the direction you want to turn. [*] When using a controller the Radial Menu now opens when pressing the assigned button once, instead of holding the button. It can be closed by pressing the button again. [*] Fixed Sanctuary of Eterra UI Panel not working with controllers. [*] Opening the Inventory on controller now highlights the last active location. [*] Added fixes for navigating the factions UI while using a controller. [*] Fixed collision issues when navigating the Shattered Road. [*] Improved map panning with controller. Map will now pan slower when zoomed in and faster when zoomed out. No change at default zoom level. [/list] [h2]UI Changes[/h2] [list] [*] Fixed Item Tooltip position when hovering over items on the ground. [*] Fixed a bug where if the player clicked on an item within pickup range they would move to that item's location after picking it up. [*] Fixed a bug that would stop you from moving when clicking a button over items dropped in the world. [*] Updated Blessing swap confirmation to only play the animation if changing to a new Blessing. [*] Fixed a bug where the Blessing panel could still be interacted with after confirming a selection. [*] Fixed an issue where loot labels could be displayed too large. [*] Fixed an issue where the "Display Damage Numbers" setting's UI checkbox would not visually toggle on, even though it was actually updating the setting. [*] Removed Waypoint indicator from the Graveyard location on the World Map. This location never had a Waypoint. [*] Fixed an issue where the map pan speed was not matching the mouse movement speed when zoomed in or out. [*] Fixed some overlap issues with Circle of Fortune prophecy stars. [/list] [h2]Bug Fixes[/h2] [h2]Forgotten Knight Faction[/h2] [list] [*] Fixed Forgotten Knight Faction data loss bug which would occur when a formerly hardcore character dies. [list] [*] This fix unfortunately does not restore the previously lost data however the team is looking into ways to address this separately and has a log of all affected players. We will update players when this fix has been deployed. [/list] [*] Fixed a bug where the Rank 7 bonus from Forgotten Knights was not granting additional Corruption per Gaze of Orobyss. [*] Fixed a bug where Forgotten Knights faction could be progressed despite not meeting the Corruption requirement when killing a Harbinger. This could happen if an alt character killed a level 90 Timeline Harbinger to join the faction and that Timeline had not yet been done previously. [/list] [h2]Monoliths, Arenas, Dungeons[/h2] [list] [*] Fixed cases where Arenas would not advance to the next wave. [*] Fixed several Objective and Shrine spawner issues in many Monolith zones and added spawners to fix bugs or improve the play experience of these zones. [list] [*] Added Patrol Objective spawners in Imperial Barren Slums, Imperial Warcamp and Imperial Boreal Forest. [*] Added more Shrine spawn points to Bloodworks, Festering Sewers, and Hidden Oasis. [*] Added more Boss Objective spawn points to Haunted Reef. [*] Fixed several issues in Lightless Pits and Jagged Outskirts. [*] Fixed Patrol Objective spawners in Serpentine Desert and Willow Marsh. [*] Fixed Patrol spawners in the Burning Forest and Festering Sewers. [*] Fixed several Spire and Player spawn points in Forgotten Graves. [*] Removed Solarum Ascent and Canyon Stronghold from the Monolith pool as the designs were old and no longer fit our Monolith standards. We're making new zones with similar aesthetics to replace them. [/list] [*] Void Spires no longer spawn enemies. [*] Spires stop targeting the player when they have not been in combat for a short time, so these Void Spires spawning enemies would often create a situation where it was impossible for the Spire to stop targeting the player. [/list] [list] [*] Fixed an issue where the Temple Guardian in the Monolith got attacked by other enemies. [*] Fixed an issue where the totems during Gaspar Husk fight were registered as allies. [*] Fixed an issue where Idols in Void Harton encounter would incorrectly show where their abilities are coming from. [/list] [h2]General[/h2] [list] [*] Adjusted Nemesis functionality: If a Nemesis dies after you have died and there are no other living players in the area, it wont drop its items. This is so it can be fought again in the future to obtain those items. [*] Fixed a bug where enemies killed by Lightning Bolts from Unbalanced Scale node in Smite had an incorrect on hit and death VFX. [*] Improved performance for several VFX and ailments. [*] Fixed an issue where having too high attack speed could cause Flurry to skip attacks. [*] Fixed an issue where using a Rune of Ascendance would consume the assigned glyph. [*] Fixed a bug where the upgrade button in the Forge would not show up for a certain shard when using the Rune of Refinement. [*] Fixed an issue where the Doom Pulses from Celestial Doom unique staff could sometimes be destroyed by ground colliders. [*] Fixed an issue where some eggs in The Coral Pools during the “To Shell With It” quest were not interactable. [*] Fixed an issue where MTX weapon skins could be rotated the wrong way on the character. [*] Fixed a bug where some visuals would display over the Bulwark of Ruin cosmetic shield [/list] [h1]Hotfix 1.1.6.1[/h1] [list] [*] Fixed an issue where the Coral Pools zone could fail to load [/list]