Last Epoch Hotfix 1.1.7.5

Last Epoch

Uncover the Past, Reforge the Future. Ascend into one of 15 mastery classes and explore dangerous dungeons, hunt epic loot, craft legendary weapons, and wield the power of over a hundred transformative skill trees. Last Epoch is being developed by a team of passionate Action RPG enthusiasts.

[h2]Changes[/h2] [h3]Loyalist Undead[/h3] [*] Magic loyalist undead have 31% less health at level 60 and below, scaling to 18% less health at level 100. [*] Rare loyalist undead have 15% less health at level 60 and below, scaling to 5% less health at level 100. [*] Magic loyalist undead deal 7% less damage. [*] Rare loyalist undead deal 9% less damage [*] Reduced the maximum amount of magic loyalist undeads each pack can spawn with. On average this means their spawn rate is reduced by 13% [h3]Transfusion Casket[/h3] [*] Deal 10% less damage. [*] Rare versions deal 16% less damage. [*] Unearthed Bonespike deals 14% less damage. [*] All these changes are mutually multiplicative, so Unearthed Bonespikes from a rare Transfusion Casket deals about 50% less damage. [h3]Acid Trap mod[/h3] [*] Acid traps last a maximum of 15 seconds (from 20). [*] Magic loyalist undead throw 30% fewer acid traps. [h3]Lightning Retaliation mod[/h3] [*] Lightning bolts from rare loyalist undead produce 3 sparks, from 4. [*] Sparks from lightning bolts from rare loyalist undead last 4 seconds (from 6). [*] Rare loyalist undead retaliate with lightning bolts about 12% less frequently. [h2]Bug Fixes[/h2] [list] [*] Fixed obstacle checks for dash skills, such as evade and shift, being much harsher than in 1.1. [list] [*] Prior to this fix, these skills stopped at the edge of any obstacle, meaning that you couldn't evade through small obstacles or the corners of walls. [/list] [*] Fixed a bug that made buffs and debuffs (including Shrines) seem to persist between zones erroneously in Online play. [list] [*] Now those icons are shown correctly cleared from the UI on zone changes. Active buffs still carry over between zones in Offline play as before. [/list] [*] Fixed a bug where Warpath cast directly by the player was benefitting from the damage bonus applied to Warpath from shrines, and this bonus also incorrectly applied even after the shrine ended. [*] Fixed a bug where Warpath's echoes damaged enemies near the player instead of at the echo's position. [*] Fixed certain idol affixes being missing from the Bazaar selector. [list] [*] Increased damage over time. [*] Elemental resistance. [/list] [*] Fixed an issue where the waypoint was flickering in Champion Gate and The Frozen Roots. [*] Fixed missing images in the game guide. [list] [*] Stash Priority, Loot Lizards, Shrines. [/list] [*] Fixed an issue where a white box would appear on the loading screen while transitioning between scenes. [*] Fixed a bug that allowed skipping the fight with Haruspex Orian. [*] Fixed a bug where killing your first Harbinger didn’t always correctly count for progression in the Forgotten Knight’s faction. [list] [*] This caused players to join the Faction but be at rank 0 instead of 1. [/list] [*] Fixed a bug where Harbinger’s Crest didn’t block the Harbinger from spawning if a player was rank 0 in the Forgotten Knight’s faction. [*] Fixed an issue with correctly switching between multiple controllers’ input. [*] Fixed a case where the tooltip in the inventory would close when another player exited/entered the targeting area. [*] Reduced lag spikes when encountering loot lizards. [/list]