Uncover the Past, Reforge the Future. Ascend into one of 15 mastery classes and explore dangerous dungeons, hunt epic loot, craft legendary weapons, and wield the power of over a hundred transformative skill trees. Last Epoch is being developed by a team of passionate Action RPG enthusiasts.
[h2]Changes[/h2]
[h3]Loyalist Undead[/h3]
[*] Magic loyalist undead have 31% less health at level 60 and below, scaling to 18% less health at level 100.
[*] Rare loyalist undead have 15% less health at level 60 and below, scaling to 5% less health at level 100.
[*] Magic loyalist undead deal 7% less damage.
[*] Rare loyalist undead deal 9% less damage
[*] Reduced the maximum amount of magic loyalist undeads each pack can spawn with. On average this means their spawn rate is reduced by 13%
[h3]Transfusion Casket[/h3]
[*] Deal 10% less damage.
[*] Rare versions deal 16% less damage.
[*] Unearthed Bonespike deals 14% less damage.
[*] All these changes are mutually multiplicative, so Unearthed Bonespikes from a rare Transfusion Casket deals about 50% less damage.
[h3]Acid Trap mod[/h3]
[*] Acid traps last a maximum of 15 seconds (from 20).
[*] Magic loyalist undead throw 30% fewer acid traps.
[h3]Lightning Retaliation mod[/h3]
[*] Lightning bolts from rare loyalist undead produce 3 sparks, from 4.
[*] Sparks from lightning bolts from rare loyalist undead last 4 seconds (from 6).
[*] Rare loyalist undead retaliate with lightning bolts about 12% less frequently.
[h2]Bug Fixes[/h2]
[list]
[*] Fixed obstacle checks for dash skills, such as evade and shift, being much harsher than in 1.1.
[list]
[*] Prior to this fix, these skills stopped at the edge of any obstacle, meaning that you couldn't evade through small obstacles or the corners of walls.
[/list]
[*] Fixed a bug that made buffs and debuffs (including Shrines) seem to persist between zones erroneously in Online play.
[list]
[*] Now those icons are shown correctly cleared from the UI on zone changes. Active buffs still carry over between zones in Offline play as before.
[/list]
[*] Fixed a bug where Warpath cast directly by the player was benefitting
from the damage bonus applied to Warpath from shrines, and this bonus
also incorrectly applied even after the shrine ended.
[*] Fixed a bug where Warpath's echoes damaged enemies near the player instead of at the echo's position.
[*] Fixed certain idol affixes being missing from the Bazaar selector.
[list]
[*] Increased damage over time.
[*] Elemental resistance.
[/list]
[*] Fixed an issue where the waypoint was flickering in Champion Gate and The Frozen Roots.
[*] Fixed missing images in the game guide.
[list]
[*] Stash Priority, Loot Lizards, Shrines.
[/list]
[*] Fixed an issue where a white box would appear on the loading screen while transitioning between scenes.
[*] Fixed a bug that allowed skipping the fight with Haruspex Orian.
[*] Fixed a bug where killing your first Harbinger didn’t always correctly count for progression in the Forgotten Knight’s faction.
[list]
[*] This caused players to join the Faction but be at rank 0 instead of 1.
[/list]
[*] Fixed a bug where Harbinger’s Crest didn’t block the Harbinger from spawning if a player was rank 0 in the Forgotten Knight’s faction.
[*] Fixed an issue with correctly switching between multiple controllers’ input.
[*] Fixed a case where the tooltip in the inventory would close when another player exited/entered the targeting area.
[*] Reduced lag spikes when encountering loot lizards.
[/list]