Last Epoch Hotfix 1.1.7.5

[h2]Changes[/h2] [h3]Loyalist Undead[/h3] [*] Magic loyalist undead have 31% less health at level 60 and below, scaling to 18% less health at level 100. [*] Rare loyalist undead have 15% less health at level 60 and below, scaling to 5% less health at level 100. [*] Magic loyalist undead deal 7% less damage. [*] Rare loyalist undead deal 9% less damage [*] Reduced the maximum amount of magic loyalist undeads each pack can spawn with. On average this means their spawn rate is reduced by 13% [h3]Transfusion Casket[/h3] [*] Deal 10% less damage. [*] Rare versions deal 16% less damage. [*] Unearthed Bonespike deals 14% less damage. [*] All these changes are mutually multiplicative, so Unearthed Bonespikes from a rare Transfusion Casket deals about 50% less damage. [h3]Acid Trap mod[/h3] [*] Acid traps last a maximum of 15 seconds (from 20). [*] Magic loyalist undead throw 30% fewer acid traps. [h3]Lightning Retaliation mod[/h3] [*] Lightning bolts from rare loyalist undead produce 3 sparks, from 4. [*] Sparks from lightning bolts from rare loyalist undead last 4 seconds (from 6). [*] Rare loyalist undead retaliate with lightning bolts about 12% less frequently. [h2]Bug Fixes[/h2] [list] [*] Fixed obstacle checks for dash skills, such as evade and shift, being much harsher than in 1.1. [list] [*] Prior to this fix, these skills stopped at the edge of any obstacle, meaning that you couldn't evade through small obstacles or the corners of walls. [/list] [*] Fixed a bug that made buffs and debuffs (including Shrines) seem to persist between zones erroneously in Online play. [list] [*] Now those icons are shown correctly cleared from the UI on zone changes. Active buffs still carry over between zones in Offline play as before. [/list] [*] Fixed a bug where Warpath cast directly by the player was benefitting from the damage bonus applied to Warpath from shrines, and this bonus also incorrectly applied even after the shrine ended. [*] Fixed a bug where Warpath's echoes damaged enemies near the player instead of at the echo's position. [*] Fixed certain idol affixes being missing from the Bazaar selector. [list] [*] Increased damage over time. [*] Elemental resistance. [/list] [*] Fixed an issue where the waypoint was flickering in Champion Gate and The Frozen Roots. [*] Fixed missing images in the game guide. [list] [*] Stash Priority, Loot Lizards, Shrines. [/list] [*] Fixed an issue where a white box would appear on the loading screen while transitioning between scenes. [*] Fixed a bug that allowed skipping the fight with Haruspex Orian. [*] Fixed a bug where killing your first Harbinger didn’t always correctly count for progression in the Forgotten Knight’s faction. [list] [*] This caused players to join the Faction but be at rank 0 instead of 1. [/list] [*] Fixed a bug where Harbinger’s Crest didn’t block the Harbinger from spawning if a player was rank 0 in the Forgotten Knight’s faction. [*] Fixed an issue with correctly switching between multiple controllers’ input. [*] Fixed a case where the tooltip in the inventory would close when another player exited/entered the targeting area. [*] Reduced lag spikes when encountering loot lizards. [/list]