Uncover the Past, Reforge the Future. Ascend into one of 15 mastery classes and explore dangerous dungeons, hunt epic loot, craft legendary weapons, and wield the power of over a hundred transformative skill trees. Last Epoch is being developed by a team of passionate Action RPG enthusiasts.
Hello Travelers,
Today, we’re sharing our updated Roadmap, letting you take your first look at what’s coming for Last Epoch, including what big features to look forward to in Season 2. Let’s look at what’s on the board with an updated Roadmap graphic before jumping into more information about Season 2.
[img]https://forum.lastepoch.com/uploads/default/optimized/3X/7/e/7e680eac8d82e740f4f8c8158566af21cdee5900_2_812x456.jpeg[/img]
As mentioned in our last update concerning the Season 2 timeline (previously referred to as “Patch 1.2” - https://forum.lastepoch.com/t/patch-1-2-timeline-1-1-event-updates-and-cycle-poll/73654 ), we’ve restructured the features we’ve been working on for Season 2 to specifically address the greatest areas of feedback: expanding endgame content, better new player experience, and improved Dungeons, performance, and balance.
While The Weaver’s presence has been previously known through namesake items, Season 2 will begin to truly bring her influence into the world of Eterra.
[h1]Season 2[/h1]
As we continue to close in on Season 2, we’ll be diving into more in-depth posts on each of these key features and additions as we have in past Dev Blog posts, but we’ll give a quick overview here of what these features are looking to add to the game (let the theories begin on how they work!).
[h3]Monolith of Fate Upgrades[/h3]
Season 2 will further build on the Monolith of Fate by introducing a host of new Echo objectives, new enemies, and reworks of old objective types to help provide more variety and fresh experiences.
[h3]Woven Echoes[/h3]
A new Echo type that presents a glimpse into the Weaver's design and contain new exciting rewards you have never seen before.
[h3]Weaver Faction Tree[/h3]
This new Faction (Weaver) expands the endgame experience by providing the power to augment your monolith timelines during endgame progression. This new faction will be available to all players regardless of their other Factions alignments.
[h3]Dungeon Improvements[/h3]
Upgrading the Dungeon experience with many community requested improvements, and an enhanced new player experience making dungeons more accessible for their unique reward mechanics.
[h3]Sentinel Overhaul[/h3]
Sentinel is getting a large number of changes to Passive Trees, and Skills, including a completely re-created Volatile Reversal skill. We’ve already started teasing many of the changes coming through our weekly Dev stream, and Eterra monthly newsletter, with more information on the way!
[h3]Tombs and Cemeteries[/h3]
All-new side zones randomly encountered within Monolith Echoes, helping to bring even greater variety and unique experiences to gameplay. These side zones continue to add more mid-gameplay decision making, and rewards to the endgame experience.
[h3]Champion Enemies[/h3]
A more formidable class of rare enemies are stepping onto the battlefield, bringing with them opportunities for greater rewards by overcoming challenging combat with moment-to-moment action and active decision making.
[h3]Endgame Crafting additions[/h3]
Further building upon our crafting system with all new options to refine your items, continuing to build upon itemization and loot opportunities through giving more items value with powerful crafting opportunities.
[h3]New Endgame Bosses[/h3]
While Aberroth may be the Pinnacle boss currently, we’re expanding the roster of bosses found throughout Eterra, to give players a greater amount of variety at end game.
[h3]And more…[/h3]
In addition to the “headlining” features above, we’re significantly focusing on fixing bugs throughout the game for Season 2, both recent and long-standing, to provide a more stable and performant experience. We’re also introducing many ‘smaller’ features such as UI improvements, Quality of Life features, changes to keys and other pseudo-items storage, new Unique items, improved sounds for many skills, improvements to controller functionality with a new targeting system, and much more.
To address the most significant areas of feedback we’ve received since our Launch in February; we’ve locked in these features for Season 2: expanding the endgame, providing more experience variation, and offering continued opportunities for decision-making and progression. With this new list of feedback-focused features locked in, we’ve also been able to better scope out the timeline to introduce these features while addressing many bugs, ensuring Season 2 offers a better overall experience for everyone. With these considerations, we have just finalized our launch window for Season 2 and wanted to share the window immediately Last Epoch Season 2 launches April of 2025!
This is a bit further out than our original scope estimates, and this is not a decision we made lightly. We have come to this date believing in making a successful second Season, providing the best experience possible; meaning not only introducing the features to address feedback, but also ensuring it’s as solid a release as possible, alongside efforts to catch up on previous “bug debt”.
We’ll continue exploring the new and exciting features coming in Season 2 over the coming months via dedicated feature Blog Posts, Eterra Monthly wrap-ups, and Making Last Epoch behind-the-scenes blogs. These will provide breakdowns of how the features work and insight into the design behind the features. We’re incredibly excited to start sharing in-depth details of all the great things coming and can’t wait for you to join us in Season 2.
While there are still a few weeks to go, we know this will be a popular post in December, so we want to take this opportunity to wish everyone Happy Holidays for the coming season!