Warlords Under Siege is a mix of RTS and Roguelike genre, where you build a small city and defend it against continuous waves of enemies. Improve your assortment of weapons with each playthrough, unlocking new possibilities to beat the ever-increasing threat.
As promised, now that some major reworks are complete and new systems in place, we're looking at adding in some more content! Originally this wasn't planned at all - all we had in mind were 5 maps with three unique races, but that's out of the window now, and we're adding in more.
First, a couple of screenies. Please remember this is a heavy WIP.
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One of the things that we think we've done well with WuS since Oasis update came out is map variety. Personally I like challenges that force me to rethink my deck and present an unusual hurdle to jump over.
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Not unlike Oasis, you'll be very short on resources here. There is not a single resource node, so you might end up feeling some pressure here. Caravans will arrive from the back of the fort, safe from enemy incursions. You'll be able to utilise the Market building here, or go for a new approach...
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I'll preface further discussion with the disclosure that the numbers you see on the card are not final and subject to change :)
Plunder works in a similar way to Philosopher's stone. Every time a melee unit kills an enemy, you receive some resources. By enemy unit we of course mean a single soldier, not an entire squad. You can rack up the resources quite quickly, providing your archers don't do most of the work!
But, but, but... who are we fighting?
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Barbarians are joining the fight! You'll be facing off a variety of infantry (both light and heavy) as well as archers and cavalry. Here's a small visual preview of your enemies. Note: don't be mislead by the blue colour - it's just our debug tool :)
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We're also working on a bunch of other stuff - for example all units received brand new audio, including much needed charge sounds.
That's all for now, and see you in the next one!