0.9d - Minor Patch

Warlords Under Siege

Warlords Under Siege is a mix of RTS and Roguelike genre, where you build a small city and defend it against continuous waves of enemies. Improve your assortment of weapons with each playthrough, unlocking new possibilities to beat the ever-increasing threat.

0.9d Hi everyone! We have a small update coming your way. It includes some fixes that are especially important to late game, as well as two last maps: Oasis of the Lost and Hills of Sorrow. We found that there was a bug with caravans which gave waaaayy too much gold that prompted the last change regarding cost of final town hall upgrades. We revised the costs, and fixed the bug. You'll see more enemies on Oasis of the Lost as well, as it was way too easy than originally intended. You'll also see some minor changes to Demolishers, as they were a little bit too powerful. Now they'll be more on par with other T3 units. Paladins will no longer heal buildings as well, and Serpent Priest is no longer so underwhelming! [list] [*]In Chaos mode, chaos card units now give fate points, contributing to faster card acquisition [*]In Chaos mode votes, with Twitch enabled, first card is no longer ignored [*]Fixed various missing or incorrect translations [*]Fixed rock troll attack sound not playing properly [*]Status Effect abilities (such as Hypnoparalisys) no longer affect buildings and caravans [*]Reduced rewards from Caravans in Oasis [*]Area heal effects, like Water Blessing or Warden’s Blessing will no longer heal buildings [*]Rebalanced permanent town hall upgrades costs [*]Rebalanced caravans on Hills of Sorrow [*]Slightly increased amount of enemies spawning in Oasis of the Lost [*]Demolisher changes: [list] [*]Iron cost from 125 to 180 [*]Health from 1000 to 800 [*]Damage from 30 to 25 [/list] [/list]