Warlords Under Siege is a mix of RTS and Roguelike genre, where you build a small city and defend it against continuous waves of enemies. Improve your assortment of weapons with each playthrough, unlocking new possibilities to beat the ever-increasing threat.
Hi everyone, as promised new content has arrived!
Content
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[*]Added new map: Merewood, along with new achievements
[*]Added new enemy race: Barbarians (look at GamePedia for details)
[*]Added new cards: Plunder (I, II, III)
[*]Added new sounds for most units, added charge sounds for some units
[*]Added post processing to the main menu
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Bug fixes
[list]
[*]Pylon no longer damages units when the game is paused
[*]Pylon no longer damages units which are under ground
[*]Enemy damage dealt to player units is now displayed in red colour
[*]Fixed a rare bug when the game wouldn't end in victory because an enemy unit did not die properly
[*]Mud should now place itself correctly aligned with the ground
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We're now moving onto the technical aspect of close combat and unit movement, because at the moment it sucks. We should have something nice for you soon on that front. As always we're taking in suggestions and hope to hear feedback on this update and the new map.
Remember that if you've already beaten most of the game and nightmare modes, the base map might not prove challenging. I'm sure that once you reach some of the Nightmare modes you'll have a challenge though!