Knights,
The [b]KRYSTALIZED UPDATE[/b] is here!
We’re excited for you to dive into the latest KILL KNIGHT update, which brings with it a host of thrilling new content for you to unlock and unleash - from powerful new weapons and equipment, to the new WEEKLY DESCENT and an updated SEVER mode. Plus, delve deeper into the lore with the Demonic Kodex and enjoy listening to the KILL KNIGHT Original Soundtrack while lifting weights, doing maths, managing your finances, or whatever else you mortals do!
[img]{STEAM_CLAN_IMAGE}/44971089/28c64ace2987e57929783de408b0e00a002c8558.png[/img]
Here are the highlights:
[h2]New KNIGHT EQUIPMENT[/h2]
New Pistols
[list]
[*] [b]INCULCATORS[/b]
[*] Fires puncturing shards that spike into enemies, causing a supercombine explosion
[/list]New Heavy Weapon
[list]
[*] [b]DREADFALLER[/b]
[*] Combusting laser caster that emits a beam of plasma that ruptures enemies, causing micro-detonations
[/list]New Sword
[list]
[*] [b]HOLLOWBRANDT[/b]
[*] An unholy regalia, the shape of which unties the souls of demons
[/list]New Armor
[list]
[*] [b]UMBRARITE[/b]
[*] Forged within the abyss, a cursed aspect that echoes with forgotten carnage
[/list]New Augment
[list]
[*] [b]METICULOUS AZURITE[/b]
[*] Firing Wrath Bursts restores some Heavy Ammo
[/list]New Augment
[list]
[*] [b]ABYSSAL FLOURITE[/b]
[*] Quick Absorb also attracts Health Shards, with reduced distance
[/list]
[img]https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExYnpsNmF4bjdqMTByNjNpazBtc2N5cHFta241M29mcTBtcDM3a2VtNCZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/T1smIKMCq51AvLc7ej/giphy.gif[/img]
[h2]NEW DEMONIC KODEX[/h2]
[list]
[*] [b]The Demonic Bestiary[/b]
[list]
[*] Spend Tokkens to unlock entries and reveal information on every Demon, including enemy traits, exploits, and lore!
[/list][/list]
[img]{STEAM_CLAN_IMAGE}/44971089/4448fa19ac6ace1b5cdbe0370573c675b496afa1.png[/img]
[h2]NEW WEEKLY DESCENT MODE[/h2]
[list]
[*] Claim the highest score and beat your friends in the new WEEKLY DESCENT Mode, where random combination of equipment pieces and layers will be selected each week
[*] Leaderboard refreshes weekly!
[/list]
[img]{STEAM_CLAN_IMAGE}/44971089/be5e1f2b1c92f80afd660e588d3b24cc6076dec7.png[/img]
[h2]UPDATED SEVER MODE[/h2]
SEVER mode has been updated to provide a deeper level of challenge!
[list]
[*] [b]New Krystalized Demons[/b]
[list]
[*] These enhanced enemies unleash new attacks, and have increased speed and health
[*] Killing them before they despawn grants an extra burst of Carnage Score
[/list] [/list] [list]
[*] [b]Enhanced Hazards[/b]
[list]
[*] Traps such as Lasers, Spike Traps, and Blood Bombs are more deadly
[/list] [/list] [list]
[*] Updated Spawn Patterns
[list]
[*] Tweaked to enhance flow and maintain momentum
[/list] [/list]
[img]https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExb2VseTFtY2RuODZrZjMzdjh4aGFyeXB0d2MycTg4MXE4aTB6ZHZjdyZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/vt1WFo6KGCw247P39U/giphy.gif [/img]
[h2] KILL KNIGHT Original Soundtrack[/h2]
The Official [url=https://store.steampowered.com/app/3229490/KILL_KNIGHT_Original_Soundtrack/][b]KILL KNIGHT Original Soundtrack[/b][/url] is now available to purchase on Steam (and coming soon to major streaming platforms). Stimulate your senses with over an hour of music across 14 nerve-rattling and hand-crafted tracks that will allow you to truly dance with Death.
[img]{STEAM_CLAN_IMAGE}/44971089/1d82bd4fd49c0916a414f0b895e2f9ea239a3a47.png[/img]
We can’t wait for you to jump into the new update, plus we can also confirm that KILL KNIGHT will be taking part in Steam's Winter Sale!
See you in the otherworld…
The KILL KNIGHT team
—————
[h1]Full v1.2 Patch Notes [/h1]
[h2]Changes[/h2]
[b]General Balance[/b]
[list]
[*] Carnage Score Challenge Badges
[list]
[*] Slightly reduced Carnage score requirement for some Layers
[/list] [/list] [list]
[*] Speed Demon Challenge Badges
[list]
[*] Slightly reduced Par time for some Layers
[/list] [/list] [list]
[*] REGRET Difficulty
[list]
[*] Reduced difficulty of multiple aspects for REGRET difficulty
[/list] [/list] [list]
[*] ACOLYTE Difficulty
[list]
[*] Slightly reduced difficulty of multiple aspects for ACOLYTE difficulty
[/list] [/list] [list]
[*] Laser Beam Traps
[list]
[*] Reduced damage by 20%
[/list] [/list]
[b]Enemies[/b]
[list]
[*] General [list]
[*] Mortar Projectiles now have a consistent travel speed across all distances
[/list] [/list] [list]
[*] ZEEKER
[list]
[*] Explosion damage slightly decreased
[/list] [/list] [list]
[*] ABYSSAL SPHERE Hexagons
[list]
[*] Health slightly decreased
[*] Slightly more Blood Gems when destroyed
[/list] [/list] [list]
[*] ABYSSAL SPHERE Lasers
[list]
[*] Laser damage collider size decreased for all lasers in “Laser Show” attack
[/list] [/list] [list]
[*] OBELYSK
[list]
[*] Physical collision radius decreased
[/list] [/list] [list]
[*] WRAITH II
[list]
[*] Reduced attack damage by 20%
[/list] [/list] [list]
[*] PURSUER I / II / III
[list]
[*] Reduced attack damage of Pulse Attacks by 20%
[/list] [/list]
[b]Equipment[/b]
[list]
[*] HOLYBANE
[list]
[*] Wrath Burst Projectile lifetime increase
[*] Wrath Charge requirement increased
[/list] [/list] [list]
[*] RUINSHOT
[list]
[*] Wrath Burst Projectile damage increased
[/list] [/list] [list]
[*] ARCHBLIGHT
[list]
[*] Wrath Burst Projectile zap radius slightly decreased
[/list] [/list] [list]
[*] FLUXSTRIKERS
[list]
[*] Base Fire Rate increased
[*] Overdrive duration decreased
[/list] [/list] [list]
[*] SOULRENDERS
[list]
[*] Fire Rate ramp up delay decreased
[*] Overdrive duration increased
[*] Overdrive bullets knockback decreased
[*] Max Ammo amount increased
[/list] [/list] [list]
[*] KILLBLADE
[list]
[*] Sword Trigger damage size increased
[/list] [/list]
[b]Equipment Unlock Goals[/b]
[list]
[*] SOULRENDERS
[list]
[*] Changed from “Complete Solitude without lowering Kill Power once” to “Complete any Layer with Maximum Kill Power Level“
[/list] [/list] [list]
[*] HADESURGE
[list]
[*] Changed from “Complete Viscera without dashing through a laser” to “Complete Viscera without being damaged by any Laser“
[/list] [/list]
[b]General UI[/b]
[list]
[*] SEVER Mode is now hidden on the Layer Select screen until it is Unlocked
[*] Brand new Unlock animation for Unlocking SEVER Mode
[*] Layer Select Screen
[list]
[*] New Layer Unlock Visual Sequence
[/list] [/list] [list]
[*] Equipment Screen
[list]
[*] New Equipment Unlock Visual Sequence
[/list] [/list] [list]
[*] Settings Menu
[list]
[*] Reorganized order of Options
[/list] [/list] [list]
[*] Main Menu
[list]
[*] New Visual treatment of the Main Menu background
[/list] [/list]
[b]Settings[/b]
[list]
[*] Borderless Window mode is now the default window mode setting
[/list]
[b]Miscellaneous[/b]
[list]
[*] New Difficulty & Tutorials Popup
[list]
[*] If the player dies many times in succession, a popup will appear suggesting to lower the difficulty and / or complete all of the Tutorials
[/list] [/list] [list]
[*] Abyssal Sphere Boss Fight
[list]
[*] Heavy Ammo, Wrath Charge and Kill Power are fully refreshed when starting the ABYSSAL SPHERE battle, including when using a Checkpoint
[/list] [/list] [list]
[*] Various minor localization changes
[*] General performance and stability improvements
[/list]
[h2]Fixes[/h2]
[b]Enemies[/b]
[list]
[*] Fixed instances of ZEEKER enemies appearing during the Final Boss fight
[*] Fixed instances where PURSUER animations would break
[*] TURREKTs can no longer navigate out of bounds on various layers
[*] Fixed an issue that would cause the game to soft-lock when executing a GHAST III
[*] Fixed an issue causing the Pulse Attack status to linger on PURSUER and TURREKT enemies
[*] Fixed an issue where the Final Boss Hexagons from Phase 1 would appear during Phase 2
[/list]
[b]Equipment[/b]
[list]
[*] Fixed an issue where HOLYBANE’s Ricochet was not bouncing off of certain walls in SOLITUDE
[*] Fixed instances where some projectiles could clip through enemies without damaging them
[*] Fixed an issue where RUINSHOT’s Wrath Burst would explode without contacting a visible enemy during the Final Boss fight
[/list]
[b]Abyssal Layers[/b]
[list]
[*] Fixed multiple areas in Layers where players could get out of bounds
[*] Fixed multiple instances of certain enemies spawning in unnavigable areas of VISCERA
[*] Fixed rare cases of navigation blocking issues that occur after a layer phase transition
[/list]
[b]Goals and Scoring[/b]
[list]
[*] Fixed an issue where game time continued to update while watching the Ending Cutscene
[*] Players are now no longer able to mistakenly earn Challenge Badges on SEVER mode
[*] Equipment Goal UI now properly shows which active Goals are still achievable during a run
[*] Fixed an issue where the player could fail the “Speed Demon” goal by a matter of milliseconds
[/list]
[b]General UI[/b]
[list]
[*] Fixed an issue where the 'Tutorial Complete' text failed to align properly after completing any tutorial in Japanese language
[*] Fixed UI overflow on the Equipment screen for certain languages
[*] Fixed various privacy policy issues
[*] Popups no longer have textured backgrounds
[*] Removed dotted texture from Weapon hover over highlights
[*] Fixed the health bar PFX sometimes glitching
[*] Fixed various missing strings
[*] Fixed an issue where the Kill Stream UI would turn off before the Kill Stream was actually ended
[*] Fixed an issue causing the Unlock PFX to not trigger when buying equipment
[*] Fixed an issue with the Heavy Ammo UI bar not properly filling
[*] Fixed an issue where players couldn’t access the back button on the Credits screen on Steam Deck
[*] Fixed the fast forward sometimes button not working on the Credits screen
[*] Updated the wording for some Post-run Challenges
[/list]
[b]Audio & Music[/b]
[list]
[*] Fixed an issue where the ‘Level Start’ audio clip would play at the beginning of a tutorial level
[/list]
[b]Accessibility[/b]
[list]
[*] Fixed an issue where the Health bar would mistakenly appear blue instead of green when the ‘Flicker Reduction’ option is enabled
[/list]
[b]Leaderboards[/b]
[list]
[*] Fixed an issue where leaderboard placements above 10 would not properly display ‘Old Best’
[*] Fixed an issue causing leaderboards to constantly scroll even when there is no user input
[*] Fixed an issue where UI elements would be permanently highlighted
[/list]
[b]Settings[/b]
[list]
[*] There is no longer a slight delay when opening the settings menu
[/list]
[b]Miscellaneous[/b]
[list]
[*] Fixed an issue where dying at the same time as the Final Boss would soft-lock the game
[*] Fixed an issue where the player would spawn facing away from the Final Boss
[*] Fixed an issue causing the Final Boss VO and subtitles to not be in sync
[/list]
[h2]Platform Specific[/h2]
[b]PC[/b]
[list]
[*] Fixed an issue in the Tutorials menu where a tutorial would stay highlighted even when not visible on screen
[*] Fixed ‘New Best’ text overlapping with the player’s score in Japanese and Russian
[*] Fixed an issue where the game would minimize when not in focus on Borderless mode
[*] Fixed ‘Submit’ text appearing instead of a button icon on the Controller Disconnected popup
[*] Fixed incorrect navigation on drop down menus when using keyboard and mouse input
[*] Fixed the spacebar icon clipping over boundary box
[*] Fixed an issue causing friends to not appear correctly on Leaderboards when switching Steam accounts
[*] Fixed dpad/joystick inputs not registering on Leaderboard screens
[*] Fixed various UI elements not appearing as intended on widescreen monitors
[/list]
—————
[i]KILL KNIGHT [/i] is available now on [url=https://store.steampowered.com/app/2694420/KILL_KNIGHT/]Steam[/url]!
Social Links:
Join the [url=https://discord.gg/killknight]Discord[/url]
X/Twitter: [url=https://x.com/KillKnightGame]@KILLKNIGHTGame[/url]
TikTok: [url=https://www.tiktok.com/@killknightgame]@KILLKNIGHTGame[/url]
YouTube: [url=https://www.youtube.com/channel/UCfC6BUDu720tFtLdQ686rBw]@PlaySideStudiosOfficial[/url]
Instagram: [url=https://www.instagram.com/playsidestudios/?hl=en]@PlaySideStudios[/url]
Facebook: [url=https://www.facebook.com/PlaysideStudios/]@PlaySideStudios[/url]
Find out more about PlaySide Studios on their [url=www.playsidestudios.com]official website[/url]