Hi Knights,
It's been great to see you diving deep into the Abyssal Keep!
In case you missed it, our Lead Game Designer Sean, shared a message [url=https://store.steampowered.com/news/app/2694420/view/4653997843895803472?l=english] here[/url] on behalf of our development team for everyone who has played KILL KNIGHT and joined our community to date.
We have a new patch available now (v1.0.1), bringing updates to the game which are outlined in the list below.
Stay tuned for a game update soon.
[h2]HOTFIX NOTES[/h2]
[h3]IMPROVEMENTS[/h3]
[b]Player[/b]
[list]
[*] Graphical improvements to Pulse Counter effect
[/list]
[b]Equipment[/b]
[list]
[*] Logic to handle goal unlocks completing and failing while playing on SEVER
[*] Equipment stat bars have had the amount of pips increased from 5 > 10 to improve readability
[*] Trait descriptions relating to Equipment stats have been removed from Equipment descriptions
[*] Trait Icon visuals have been improved
[*]DEMIGUARD now has proper visuals for its Wrath Explosion
[*] ARCHBLIGHT’s Wrath Burst cost has been increased from 73 > 95 Power Gems
[*] ARCHBLIGHT’s Wrath Burst’s sphere projectile lifetime has been reduced from 12 > 9 seconds
[*] Equipment goal objectives updated for TWILIGHT AMETHYST - Kill Stream required has been reduced from 999 > 555
[*] Equipment goal objectives updated for HEAVENS QUARTZ - Carnage required has been reduced from 20,000 > 15,000
[*] Equipment unlock Tokken costs have been slightly reduced across the board
[/list]
[b]General UI[/b]
[list]
[*] Implemented fallback for input actions to handle displaying actual input in the case of no prompts (previously "MISSING_PROMPT {0}") - This should show the input as plain text now if nothing is available
[*] Rebinding support for movement for keyboard and mouse (defaulted to WASD)
[*] Improved spacing and padding of the new movement controls found in Settings
[*] Fixed Privacy Policy text misalignment
[/list]
[b]Audio & Music Additions[/b]
[list]
[*] Re-mixes to Abyssal Sphere battle music tracks
[/list]
[b]Miscellaneous[/b]
[list]
[*] Leaderboard improvements to now scroll in pages and not 1 by 1 as it did before
[*] Performance and memory allocation improvements
[/list]
[b]Accessibility[/b]
[list]
[*] UI Flicker Reduction & High Readability Font Accessibility options added
[/list]
[h2]Fixes[/h2]
[b]Enemies[/b]
[list]
[*] QUAKER II now has the correct health value and gives the correct amount of sword charge and score on death
[*] HIVEN Power Gem absorbing has been improved
[*] TURREKTS now correctly bounce off Blood Bombs
[*] Blood decals now properly appear when enemies are killed by Traps
[*] Ground visual effects on GHASTS & Boss have been fixed
[*] Abyssal Sphere subtitles behavior has been fixed when observed during Hyper Drive
[*] Fixed Abyssal Sphere dialogue on death
[/list]
[b]Player[/b]
[list]
[*] Addressed situation where Player could Wrath Absorb during any sword attack
[*] Timescale has been fixed when performing Hyper Drives
[*] Player visual effects now correctly scale at the right simulation speed if there were timescale changes during any specific effects
[/list]
[b]Abyssal Layer[/b]
[list]
[*] Game time now correctly pauses during the bridge sequence
[/list]
[b]Scoring[/b]
[list]
[*] Requirements for achieving individual Abyssal Layer ranks has been addressed
[/list]
[b]Equipment[/b]
[list]
[*] Scenario fixed where certain Heavy Weapons projectiles were missing enemies when shot at point-blank range
[*] Fixed an issue where JUDGECANNON’s wrath projectiles were exploding immediately upon performing a Wrath Burst next to a wall or Gyro Blade
[*] ARCHBLIGHT’s Wrath Burst explosion no longer fires off multiple times
[/list]
[b]General UI[/b]
[list]
[*] Fixed issue where Goals UI was not syncing with actual data after a checkpoint reset
[*] Fix for missing input definitions for mouse/keyboard bindings
[*] Addressed left & right stick press input sprites that were getting mixed up on rebinds
[*] “New Best” UI animation fixes
[/list]
[b]Audio & Music[/b]
[list]
[*] REFLECTION music no longer cancels out randomly
[*] Boss music track now loops correctly
[*] Addressed Execution tutorial where some QUAKER I sounds were not playing
[*] Drop-downs were not playing the select sound when clicking with the mouse
[*] Teleport sound no longer doubles up when going from the bridge to the Boss
[/list]
[b]Achievements[/b]
[list]
[*] “Kill X Demons” Achievements no longer increment multiple times per kill
[*] Achievements for completing all Abyssal Layers at a higher difficulty now unlock for lower difficulties or mixed difficulties
[*] Beating all Abyssal Layers on a higher difficulty unlocks the Achievement on all lower difficulties (e.g. Knight completion should unlock Acolyte and Regret completion).
[*] Beating all Abyssal Layers on mixed difficulties unlocks lower difficulty Achievements (e.g. Levels 1-3 on Acolyte then, Levels 4-5 on Regret, should unlock Regret all Abyssal Layers completion).
[/list]
[b]Leaderboards[/b]
[list]
[*] Leaderboard entries now correctly load on the overview section
[*] Fixed an issue that broke end of level Leaderboards
[*] Fixed rapidly changing Leaderboards not showing correct data
[*] Addressed font issues on Leaderboards when swapping back and forth between accessible & normal fonts
[/list]
[b]Miscellaneous[/b]
[list]
[*] Fixed a crash that occurred when closing the game upon just finishing a run
[*] Updated localization strings in several areas: Network Error, DIVINATION, Movement Key Rebinds, Sword Attack & Sword Surge Rebinds
[*] Traditional Chinese localization fixes
[*] Language drop-down missing character box text
[*] Setting screen keyboard controls navigation has been fixed
[*] Fixed an issue where game would lock on start sometimes
[*] Mortars no longer Z-Fight
[*] Fixed a disconnect popup that was hidden during splash screen and was causing bad input behavior
[*] Accessibility font is now only available for non-fallback font locales
[*] Fixed issue where resolution would revert when in windowed mode
[*] Other miscellaneous fixes
[/list]
[h2]Known Major Issues[/h2]
[list]
[*] We have made some improvements to try and address a black screen bug players were getting but if this still occurs, please let us know!
[*] We have also made some Player movement input fixes. If you come across any issue with movement, please let us know as well!
[/list]
—————
[i]KILL KNIGHT [/i] is available on [url=https://store.steampowered.com/app/2694420/KILL_KNIGHT/]Steam[/url] now - and is now fully optimised for Steam Deck compatibility.
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