KILL KNIGHT - 1.0.1 Hotfix

Hi Knights, It's been great to see you diving deep into the Abyssal Keep! In case you missed it, our Lead Game Designer Sean, shared a message [url=https://store.steampowered.com/news/app/2694420/view/4653997843895803472?l=english] here[/url] on behalf of our development team for everyone who has played KILL KNIGHT and joined our community to date. We have a new patch available now (v1.0.1), bringing updates to the game which are outlined in the list below. Stay tuned for a game update soon. [h2]HOTFIX NOTES[/h2] [h3]IMPROVEMENTS[/h3] [b]Player[/b] [list] [*] Graphical improvements to Pulse Counter effect [/list] [b]Equipment[/b] [list] [*] Logic to handle goal unlocks completing and failing while playing on SEVER [*] Equipment stat bars have had the amount of pips increased from 5 > 10 to improve readability [*] Trait descriptions relating to Equipment stats have been removed from Equipment descriptions [*] Trait Icon visuals have been improved [*]DEMIGUARD now has proper visuals for its Wrath Explosion [*] ARCHBLIGHT’s Wrath Burst cost has been increased from 73 > 95 Power Gems [*] ARCHBLIGHT’s Wrath Burst’s sphere projectile lifetime has been reduced from 12 > 9 seconds [*] Equipment goal objectives updated for TWILIGHT AMETHYST - Kill Stream required has been reduced from 999 > 555 [*] Equipment goal objectives updated for HEAVENS QUARTZ - Carnage required has been reduced from 20,000 > 15,000 [*] Equipment unlock Tokken costs have been slightly reduced across the board [/list] [b]General UI[/b] [list] [*] Implemented fallback for input actions to handle displaying actual input in the case of no prompts (previously "MISSING_PROMPT {0}") - This should show the input as plain text now if nothing is available [*] Rebinding support for movement for keyboard and mouse (defaulted to WASD) [*] Improved spacing and padding of the new movement controls found in Settings [*] Fixed Privacy Policy text misalignment [/list] [b]Audio & Music Additions[/b] [list] [*] Re-mixes to Abyssal Sphere battle music tracks [/list] [b]Miscellaneous[/b] [list] [*] Leaderboard improvements to now scroll in pages and not 1 by 1 as it did before [*] Performance and memory allocation improvements [/list] [b]Accessibility[/b] [list] [*] UI Flicker Reduction & High Readability Font Accessibility options added [/list] [h2]Fixes[/h2] [b]Enemies[/b] [list] [*] QUAKER II now has the correct health value and gives the correct amount of sword charge and score on death [*] HIVEN Power Gem absorbing has been improved [*] TURREKTS now correctly bounce off Blood Bombs [*] Blood decals now properly appear when enemies are killed by Traps [*] Ground visual effects on GHASTS & Boss have been fixed [*] Abyssal Sphere subtitles behavior has been fixed when observed during Hyper Drive [*] Fixed Abyssal Sphere dialogue on death [/list] [b]Player[/b] [list] [*] Addressed situation where Player could Wrath Absorb during any sword attack [*] Timescale has been fixed when performing Hyper Drives [*] Player visual effects now correctly scale at the right simulation speed if there were timescale changes during any specific effects [/list] [b]Abyssal Layer[/b] [list] [*] Game time now correctly pauses during the bridge sequence [/list] [b]Scoring[/b] [list] [*] Requirements for achieving individual Abyssal Layer ranks has been addressed [/list] [b]Equipment[/b] [list] [*] Scenario fixed where certain Heavy Weapons projectiles were missing enemies when shot at point-blank range [*] Fixed an issue where JUDGECANNON’s wrath projectiles were exploding immediately upon performing a Wrath Burst next to a wall or Gyro Blade [*] ARCHBLIGHT’s Wrath Burst explosion no longer fires off multiple times [/list] [b]General UI[/b] [list] [*] Fixed issue where Goals UI was not syncing with actual data after a checkpoint reset [*] Fix for missing input definitions for mouse/keyboard bindings [*] Addressed left & right stick press input sprites that were getting mixed up on rebinds [*] “New Best” UI animation fixes [/list] [b]Audio & Music[/b] [list] [*] REFLECTION music no longer cancels out randomly [*] Boss music track now loops correctly [*] Addressed Execution tutorial where some QUAKER I sounds were not playing [*] Drop-downs were not playing the select sound when clicking with the mouse [*] Teleport sound no longer doubles up when going from the bridge to the Boss [/list] [b]Achievements[/b] [list] [*] “Kill X Demons” Achievements no longer increment multiple times per kill [*] Achievements for completing all Abyssal Layers at a higher difficulty now unlock for lower difficulties or mixed difficulties [*] Beating all Abyssal Layers on a higher difficulty unlocks the Achievement on all lower difficulties (e.g. Knight completion should unlock Acolyte and Regret completion). [*] Beating all Abyssal Layers on mixed difficulties unlocks lower difficulty Achievements (e.g. Levels 1-3 on Acolyte then, Levels 4-5 on Regret, should unlock Regret all Abyssal Layers completion). [/list] [b]Leaderboards[/b] [list] [*] Leaderboard entries now correctly load on the overview section [*] Fixed an issue that broke end of level Leaderboards [*] Fixed rapidly changing Leaderboards not showing correct data [*] Addressed font issues on Leaderboards when swapping back and forth between accessible & normal fonts [/list] [b]Miscellaneous[/b] [list] [*] Fixed a crash that occurred when closing the game upon just finishing a run [*] Updated localization strings in several areas: Network Error, DIVINATION, Movement Key Rebinds, Sword Attack & Sword Surge Rebinds [*] Traditional Chinese localization fixes [*] Language drop-down missing character box text [*] Setting screen keyboard controls navigation has been fixed [*] Fixed an issue where game would lock on start sometimes [*] Mortars no longer Z-Fight [*] Fixed a disconnect popup that was hidden during splash screen and was causing bad input behavior [*] Accessibility font is now only available for non-fallback font locales [*] Fixed issue where resolution would revert when in windowed mode [*] Other miscellaneous fixes [/list] [h2]Known Major Issues[/h2] [list] [*] We have made some improvements to try and address a black screen bug players were getting but if this still occurs, please let us know! [*] We have also made some Player movement input fixes. If you come across any issue with movement, please let us know as well! [/list] ————— [i]KILL KNIGHT [/i] is available on [url=https://store.steampowered.com/app/2694420/KILL_KNIGHT/]Steam[/url] now - and is now fully optimised for Steam Deck compatibility. Social Links: [url=https://discord.gg/AmmyUc5jRH]Discord[/url] X/Twitter: [url=https://twitter.com/KillKnightGame]@KILLKNIGHTGame[/url] TikTok: [url=https://www.tiktok.com/@killknightgame]@KILLKNIGHTGame[/url] YouTube: [url=https://www.youtube.com/@PlaySideStudiosOfficial]@PlaySideStudiosOfficial [/url] Instagram: [url=https://www.instagram.com/playsidestudios/]@PlaySideStudios[/url] Facebook: [url=https://www.facebook.com/PlaysideStudios/]@PlaySideStudios[/url] Find out more about PlaySide Studios on their [url=www.playsidestudios.com]official website[/url]