KILL KNIGHT is an ultra-responsive arcade-inspired isometric action shooter. Condemned to eternal sufferance, deep within the voids of an eldritch arena, you must wield an arsenal of devastating weaponry to obliterate swarms of otherworldly horrors - and MASTER THE DEMON WITHIN.
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[h3]Enter if you dare, Knight - the KILL KNIGHT Demo is OUT NOW.[/h3]
From today, you can dive into the depths of the Abyssal Keep and experience the raw, relentless combat of KILL KNIGHT firsthand, for the first time. The demo will be live until June 30, and throughout Steam Next Fest.
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[b][h3]Revel in the Challenge...[/h3][/b]
Your carnage and bloodshed will not go unnoticed. The demo will feature an early look at the game’s global leaderboards - and for those keen to take on the challenge, we’ll be giving away a custom KILL KNIGHT PC by TAGMods to the player with the highest score by the end of Steam Next Fest, alongside codes for the game at launch to those at the top of the leaderboard every day! Make sure to join the [url=https://discord.gg/AmmyUc5jRH]KILL KNIGHT Discord[/url] to find out more!
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We’re also excited to confirm that KILL KNIGHT will launch in [b]FALL 2024[/b] this year. We’ll be sharing more details on our exact release date in the coming months.
If you do encounter any issues or bugs during the demo, we highly encourage you to share your experience via Discord in the dedicated bug reports channels!
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Join us in this brutal adventure and carve your name into the annals of KILL KNIGHT history.
The [b]KILL KNIGHT[/b] Team
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[h3][b]COMMUNITY CHALLENGE FAQ[/b][/h3]
Please find the Demo FAQ in the previous [url=https://store.steampowered.com/news/app/2694420/view/4187862599440747388?l=english]Demo Announcement Blog[/url]
[b]What is the KILL KNIGHT Demo Community Challenge?[/b]
[list]
[*] We’re rewarding our most prestigious Knights each day (30 May 2024, 10AM AEST - 18 June 2024, 3AM AEST / 17 June 2024, 10am PST) who submit the highest verified daily score via Discord with a Steam key, to be redeemed when KILL KNIGHT launches later in 2024.
[*] Ten additional loyal Knights who have submitted their score will also be chosen at random at the end of the period to receive a Steam key.
[*] The most accomplished Knight who has submitted the highest verified submitted throughout the challenge period and shared a video of their gameplay, will also receive a customized KILL KNIGHT PC from TAGMods.
[/list]
There are 30 total prizes, [url=https://drive.google.com/file/d/1Js8rA84IxbNuswDoMdAyhPue1dWtohCo/viewhttps://drive.google.com/file/d/1Js8rA84IxbNuswDoMdAyhPue1dWtohCo/view]terms and conditions apply.[/url]
[b]How will I be able to enter the KILL KNIGHT Demo Community Challenge?[/b]
Please join the [url=https://discord.gg/AmmyUc5jRH]KILL KNIGHT Discord.[/url] The instructions are pinned in the Announcements channel.
You will be required to:
[list]
[*] Log into your Steam account for verification and receive a token;
[*] Share your Steam profile URL
[*] Provide a URL to a video of your score if you would like to be in contention of winning the customized KILL KNIGHT PC;
[*] Enter your score.
[/list]
[b]Will I be able to enter the KILL KNIGHT Demo Community Challenge more than once?[/b]
You sure will be able to. However, you can only win a Steam key once - so if you are a winner from a prior day, the next Knight in-line for the day will receive the Steam key and so on.
[b]Do I need to record a video of my gameplay?[/b]
If you are in contention of having one of the highest scores for the day, please record your gameplay, as if your score is the highest at the end of the period (19 days), you will also win the customised KILL KNIGHT PC.
If you are submitting a score to be one of the 10 random winners of a Steam Key (you don’t need to have the highest score of the day), you don’t need to include a video.
[b]How will you verify the highest submitted score for the KILL KNIGHT Demo Community Challenge?[/b]
In order to have your score logged in the global leaderboard, you will need to accept the privacy agreement at the start of the game and have a public Steam page. When it comes time to submit your entry via Discord, you will be required to log into Steam to verify your account. Our system will then cross-reference your username and score on the global leaderboard. If you are in contention for the highest score, please make sure you also submit a video of your gameplay.
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[h4][b]KNOWN ISSUES (DEMO)[/b][/h4]
We know of a few known bugs within the current demo and are actively working to correct these issues. Below is a list of issues that may occur during your play session. If you encounter any bugs or issues, the team would appreciate your support in reporting these with the “Report Bugs” channels on Discord.
[b]Tutorial[/b]
[list]
[*] Dying before the ‘Pulse Counter and Hyper Drive’ tutorial completes causes multiple pursuer spawns
[*] Goal completed SFX not triggering on completing tutorial step
[*] Moving next to some arena edges in the tutorial, the Knight might "float"
[*] The first play tutorial prompt buttons can’t be clicked on using the mouse - they must be navigated with the keyboard or a controller
[/list][b]Weapons[/b]
[list]
[*] The Rectifire’s Wrath Burst Projectile can spin/fail to track enemies
[*] Whilst having full Sword Charges, PFX is not displaying on the sword on the back of the Knight
[*] If the player pauses the game while the screen is shaking, the pause screen may also shake
[/list] [b]Enemies[/b]
[list]
[*] Sometimes, Turrekts can get caught on corners and get stuck in collision loops
[*] In low framerates, the player’s projectiles can sometimes skip through enemies
[*] Enemies can sometimes walk into walls
[/list][b]Player[/b]
[list]
[*] Performing multiple consecutive dashes doesn’t play audio or show the dash trail correctly
[*] Performing a dash whilst not moving can sometimes break the expected animation
[*] Pressing dash and sword attack at the same time can sometimes break the expected animation
Some player projectiles can pass through walls
[*] Quitting the game during a Hyper Drive activation can lock the game - the player must alt-f4 to quit and restart
[/list][b]Leaderboards[/b]
[list]
[*] Sometimes leaderboards won’t load if the player navigates through the menus too quickly
[*] Sometimes a few leaderboard entries won’t appear upon leaderboard page navigation
[*] Some buttons on the leaderboards won’t show the correct text
[*] Steam names with non-English characters are appearing as squares on leaderboards.
[*] Steam names that are over 50 characters, or have spaces in them are being swapped out with fake names on leaderboards.
[/list][b]Audio[/b]
[list]
[*] The Kill Power SFX is able to be heard in Leaderboard screen after completing a layer
[*] Playing the demo for an extended period of time can cause the game to crash due to a build up of loaded audio files. Restarting your game when audio stuttering appears should fix the issue.
[/list][b]General/ UI[/b]
[list]
[*] The ‘Difficulty’ tab remains highlighted when navigating between layer selection
[*] Certain styles appear incorrectly highlighted on the equipment screen
[*] The Last Enemies Remaining indicator can appear earlier than expected, and come sometimes show an incorrect number
[*] Some buttons cannot be navigated to via controller and keyboard
[*] Some button glyphs for console appear incorrectly and can sometimes be duplicated
[*] Sometimes the text displaying difficulty modes won’t show correctly and the player will need to restart the game.
[*] UI is sometimes overlapping on resolution smaller and larger than 1920x1080
[*] The game will continue to run in the background whilst on the post-game screen
[*] Sometimes, Leaderboards will not show other players’ position correctly
[/list]
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[b]KILL KNIGHT[/b] is available to Wishlist on [url=https://store.steampowered.com/app/2694420/KILL_KNIGHT/]Steam[/url] now!
Join the [url=https://discord.gg/AmmyUc5jRH]Discord[/url]
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