Hi Knights,
We're back with another patch (v1.0.5) bringing updates to the game which are outlined in the list below.
Please note that we have updated the build version number to be in-line with internal versioning, hence the skip from v1.0.1 to v1.0.5.
Stay tuned for more updates!
[h2]HOTFIX NOTES[/h2]
[h3]IMPROVEMENTS[/h3]
[b]Settings[/b]
[list]
[*] Added a new setting for disabling Quick Restart during Gameplay
[*] Added a new setting to rebind Interact input
[/list]
[h3]FIXES[/h3]
[b]Enemies[/b]
[list]
[*] Fixed an issue where enemies would still display Inflictum VFX after exiting the Inflictum state
[*] Fixed an issue where enemies with Demonic Carapace would pop in when spawning
[/list]
[b]Equipment[/b]
[list]
[*] Fixed KILLBLADE Active Trigger not causing the player to dash correctly when standing still
[/list]
[b]General UI[/b]
[list]
[*] Fixed a UI softlock on the Layer complete screen that was occurring when player backs out while the Layer unlock sequence is playing
[*] Fixed an issue where backing out of the Layer Select screen would default the player to see the Regret background
[*] Fixed the Carnage Score heading in the End of Layer screen not appearing correctly
[/list]
[b]Achievements[/b]
[list]
[*] Changed ‘Tokens’ to ‘Tokkens’ in the ‘Tokkens to Kill' Achievement
[/list]
[b]Miscellaneous[/b]
[list]
[*] Fixed an issue where the Quick Restart input would not un-bind from the ‘Back’ button
[*] Fixed an issue that caused players to unlock the final Augment before finishing SEVER mode
[/list]
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[i]KILL KNIGHT [/i] is available on [url=https://store.steampowered.com/app/2694420/KILL_KNIGHT/]Steam[/url] now - and is now fully optimised for Steam Deck compatibility.
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Find out more about PlaySide Studios on their [url=www.playsidestudios.com]official website[/url]