Hordes of Hel is a gripping roguelike horde survival game set in mythological Norse realms. Fight fierce battles, earn favor with the gods, and claim your place in Valhalla. Face relentless waves of monstrous minions and powerful bosses in an showdown between warriors and the Viking Underworld
Hey Survivors!
In today’s [b]DevBlog Episode #2[/b], we're diving into the remaining classes that will join you in the grim Norse universe of Jotunnslayer. Alongside the [b]Berserker[/b], who we showcased in the previous episode, you'll have the chance to play, later on in the Early Access, as: [b]the Revenant[/b], a possessed hunter, [b]the Scoundrel[/b], an assassin of the Flame, and [b]the Seeress[/b], a dark witch. Let’s take a closer look at what makes them so formidable.
[h2][b]Class: Revenant[/b][/h2]
[img]{STEAM_CLAN_IMAGE}/44902475/f21c003674c1fbd285da2a368c611ddd7bb21609.png[/img]
Weapon: Bow
Once a feared marksman and a skillful hunter, the Revenant has been tricked by once betrayed and long disgraced ancient Wight. The Wight once controlled a heroic warrior, to whose restless corpse the Wight tricked the smug hunter. When the query was slain, the spirit possessed the hunter, making him a formidable vessel of both his powers, and the quest for vengeance.
The Revenant is a ranged class utilizing his prowess and Wight’s powers, enhancing his archery skills and hunting abilities to help him keep control over his enemies, and allow for better positioning to best utilize the effects of his arrows.
[b]
Revenant`s abilities:[/b]
[b]Ethereal Arrows[/b]
Revenant’s arrows have a chance to turn ethereal and pass through enemies, allowing the arrows to hit multiple targets in a single shot.
[b]Undying[/b]
The Revenant has a chance to heal a portion of their health with a well-placed killing blow, enhancing their survivability during battles.
[b]Ghost walk[/b]
During a dash, the Revenant becomes immune to damage and has a chance to enter a Ghostwalk state, which boosts their offensive capabilities for a short time.
[b]Basic Attack:[/b]
The Revenant fires a cone of three arrows with each attack. This attack pattern covers a wider area, making it effective against groups of enemies.
[h2][b]Class: Scoundrel[/b][/h2]
[img]{STEAM_CLAN_IMAGE}/44902475/11aee8b351df3b80f9192b360525fa3eb55e3ef4.png[/img]
Weapons: Daggers
Although empowered by fiery spirits and fanatical in their devotion to Loki’s trickery and ingenuity, the Followers of the Flame have been shunned as outcasts and blasphemers for ages. In the true honor of her ever-defiant patron and empowered by the diligent training of the sisterhood, the Scoundrel seeks redemption for her deeds and vows to be unshackled from the bounds of fate and superstition.
Scoundrel is a highly mobile melee class specializing in swift, lethal strikes and fiery chaos. With a deadly combination of daggers and fire, she excels in offense but lacks defensive capabilities making her a high-risk high-reward class choice.
[b]Scoundrel abilities: [/b]
[b]Lethal Strike[/b]
When the Scoundrel lands a critical hit, the damage is amplified by fiery enhancements, causing devastating burns to enemies, and has increased chances to immediately dispatch her foes.
[b]Dasher[/b]
This ability grants the Scoundrel an additional dash, allowing for quick repositioning in battle. This extra mobility is crucial for evading attacks and closing gaps to strike enemies.
[b]Blazing Soul[/b]
The Scoundrel’s soul is a volatile source of Loki’s finicky fiery power. Unpredictably, it might erupt into a ring of flames, damaging and burning all enemies nearby. This spontaneous combustion adds an element of unpredictability and continuous damage to the Scoundrel's arsenal.
[b]Basic Attack:[/b]
The Scoundrel's basic attack may alternate between a flurry of swift dagger strikes, or a fiery blast. This combination keeps opponents guessing and diversifies the damage output. The dagger strikes are quick and precise, while the flame attack delivers a powerful burst of fire.
[h2][b]Class: Seeress[/b][/h2]
[img]{STEAM_CLAN_IMAGE}/44902475/1b045c60e1289e9b7d182d0e67fcbe312c7989fc.png[/img]
Weapon: Staff
Ever reclusive and mysteriously powerful, the Seeress has long been the target of both the desperate, looking for their forlorn hope; and the contemptuous, seeking the end of her sinister and eldritch ways. A shadowy and clairvoyant opportunist, able to invoke contempt in the desperate, and desperation for contempt, she seeks to once outsmart the very ancients with her mastery of dark ancient arts.
The Dark Seeress is a dark, staff-wielding witch, perfect for players seeking an eldritch spell caster. She uses her mystical foresight and dark magic to protect herself and deal damage to her enemies.
[b]Seerees abilities:[/b]
[b]Malicious Wisdom[/b] As the Seeress collects experience crystals, these can sometimes inflict dark damage on enemies they pass through, turning her growth into a weapon against her foes.
[b]Augur[/b]
With her ability to foresee the future, the Seeress enjoys increased luck, providing her with additional options for skills and trinkets, enhancing her versatility and power.
[b]Eldritch Wards[/b]
Over time, the Seeress is surrounded by protective energy shields that grant her brief periods of invulnerability when struck, allowing her to withstand enemy attacks effortlessly.
[b]Basic Attack:[/b]
She releases an eldritch raven from her staff, which explodes on impact, damaging all enemies within its blast radius. This attack is effective in dealing with groups of enemies and maintaining control over the battlefield.
That's it for today!
Just a reminder, these classes are still a work in progress, and to remember that your feedback will shape them into the champions you need in the battles ahead. Next time, [b]we'll dive into the Norse Gods [/b]who may lend you their hand (or maybe throw a challenge) in the realms of Jotunnslayer.
Cheers Survivors and keep your eyes peeled for more updates!