JETS'N'GUNS 2 - NOVEMBER UPDATE

Jets'n'Guns Gold

Jets'n'Guns is a heavy piece of ground shaking rock blasting action with graphics and special effects that will blow you eyes out! Enjoy yourself in almost-insane action adventure of saving the universe from the deadly threat of more than 270 unique monsters in the campaign of 43 levels.

November update has arrived! We've added a new level - an obligatory "spooky evil lava planet" level for the baddies ;). [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32938877/f0c6d54494bdb889ba3a493db5f62a091803fea6.png[/img] Also, due to popular demand (ha-ha), everyone's favorite space race is now in the game! Don't worry, it's just a bonus secret level. I'm sorry, but we couldn't resist to troll you a little ;). [spoiler]The level's access is hidden in the last big pyramid in the Giganteria level.[/spoiler] Another big change is an addition of game modes. Previously you were choosing starting difficulty between Casual and Normal. [b]Casual[/b] was a self-contained game without progress on difficulty 0 and [b]Normal[/b] had the progress to infinity (difficulty 1,2,3,...). Now you choose game mode instead. All game modes progress in difficulty to infinity, they just differ in rules of play. In casual the enemies are still weaker, you have more stuff from the start and you keep all score as money when replaying levels, just like before. We also made some preparation for third game mode - [b]Hardcore[/b] - for real maniacs. But it's not working yet. If you choose this one, it's like playing Standard at the moment. [b]List of new things:[/b] [list] [*]New levels: lava planet, secret race level. [*]New section in tutorial to introduce devices. [*]New device Energy Barrier that is part of the ship's loadout from start. [*]More new devices: Hull Boost, Kaboom, Double Dragon (Hard), Arcaball (Nightmare) [*]New equipment: Scavenger, Quazitron Module (Hard), Fridge, Central Heat Sink, Device Connector (Nightmare), Demolisher (Hard) [*]New bombs: Vandal, Black Friday, Hell's Bells (Hard) [*]UI: Mission Failed screen. New Hero faces. Font size option. [*]Reworked game modes. Casual now progresses in difficulty, just like Standard. [*]Preparation for Hardcore mode. (Not working yet.) [*]Various tweaks and fixes as always. [/list] [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32938877/71eb823e6f8b0ee95ad8b5568ef14a6bfcc227e0.png[/img] This update is a sort of intermediate one. We plan to add big change to a difficulty in the next one, where we add new features to the enemies on higher difficulty levels. This should make play more interesting, because the challenge will no longer be just about toughness and number of the enemies. But this is a major addition that it will take some more time to create. So it has to wait for the next update. Also missing bosses will now be the top priority for the next upcoming updates. *** As always the update will be on beta branch for about a day. We'll make it the main version ("last stable"), if no reports of things being horribly broken arrive. You can try beta version immediately - just right click on the game in Steam, go to properties and tab "BETAS" and select "upcoming" version.