Jets'n'Guns 2 - August Hotfix

Jets'n'Guns Gold

Jets'n'Guns is a heavy piece of ground shaking rock blasting action with graphics and special effects that will blow you eyes out! Enjoy yourself in almost-insane action adventure of saving the universe from the deadly threat of more than 270 unique monsters in the campaign of 43 levels.

Here comes the next iteration of the game balance. Hopefully less broken than the last one. We strongly suggest to start over for those, who previously reached some ridiculously high difficulty levels due to the fact, that the game used to be way too easy. Right now we focused mainly on difficulties from 1 (normal) to 4. It is still possible to get to places, where the enemies are way too tough to kill, but we'll deal with infinite play later. Please let us know how much money you have in total at the end of each difficulty level, if you can (sell all items first). Right now the score is following the same function as enemy toughness, but we may need to change it. We've also added a new gun: Hydra. It should be an example of end game plain cannon. We needed some dull standard gun, because Hexagun's shooting pattern is too weird and doesn't represent standard high end gun well. Here are the changes: [list] [*] Adjustment to all HP and score factors for the levels. [*] Adjustment of bomb power and prices. [*] Shops generate all guns again. [*] New item: Hydra. [*] Fixed bug with lost controls after a death in co-op game. [*] Minor fixes to Kong 25 boss. [*] Zeldor + Panic Attack combo now works. [*] El diablo can't burn hero to death. Burn damage stops at 1. [*] Some other minor item and level tweaks. [/list]