Test your limits in ITTA, a bullet-hell, boss-rush style adventure. Armed with her father’s revolver and guided by a strange ghostly cat, a displaced girl must battle her way through impossible trials in search of answers… and peace.
Hey everyone! As of today, ITTA has officially been out for one week. One very wild, overwhelming week!
First, let me take the time to thank everyone who played and reviewed ITTA. I've read all of it, the good and the bad, and all of it is incredibly useful. To see people not only enjoying the game, but to also take the time to send feedback about it, means a lot. It's a really weird feeling to see people reviewing something you spent so long on, but a really good one, too.
Second, I've been thinking a lot about things people have been asking about, like additional modes for replayability, or increase the difficulty, other items. I had always intended ITTA to be an accessible bullet hell, and a self-contained experience, so I want to take some time to think on all the suggestions I'm seeing, and think on what small changes might be feasible. I'm sure you can understand that for a solo game developer, these sorts of things take time to perfect and implement (to say nothing of balance and QA!), so I appreciate your patience while I work!
Finally, we have a few things incoming! The game has been approved for trading cards, badges, and emoticons, so those are on the way soon. Also, I'm working on a patch to address a bunch of bugs. Thank you to everyone who has reported those, seriously! It's a life saver.
In the meantime, have I said thank you enough? Well, I'll say it again. Thank you for your support, and for supporting ITTA! For my first game, much less as personal a one as ITTA, this has been an incredible reception, and I appreciate it from the bottom of my heart.