Test your limits in ITTA, a bullet-hell, boss-rush style adventure. Armed with her father’s revolver and guided by a strange ghostly cat, a displaced girl must battle her way through impossible trials in search of answers… and peace.
Hey everyone! Today's ITTA patch fixes a lot of issues with the game. Read the full patch notes below for details. Thank you to everyone who sent me a bug report and helped me track these down. Please keep reporting any issues you find, along with steps to reproduce!
On my end, I'm making some final tweaks to the Trading Cards and other materials, so hopefully I'll be able to share those with you soon!
ITTA's release has been a whirlwind, and I'm still focused on polishing up any last bugs or other issues that might arise. I also really appreciate everyone who's taken the time to review the game! Learning what people responded to, as well as what they didn't, have been a great learning experience for me.
Thank you once again to everyone for all your support.
Please stay safe and well!
PATCH NOTES:
- Various small bug fixes
- Text box crash fix
- FPS drop fix (due to lighting cycle)
- FPS drop fix when breaking Pillars in front of Corrupt Mother boss room
- Sword stops working during Mono boss fight fix
- Map incorrectly showing defeated bosses as alive bug fix
- White rectangle showing upon death bug fix
- Oro boss crash fix
- Dying Wolf Boss movement bug fix
- Unique cursors for each weapon (Allow players to more easily tell what weapon they've selected)
- When using a controller there is a secondary cursor close to the player so they can more easily tell where they are aiming.