ITTA Development Update #5

Hey everyone! I've been hard at work on ITTA, polishing and balancing the game for its 2020 release date. At this stage of development, you take a step back from your game and look at areas that can use some additional enhacement, and so today I want to talk to you a bit about ITTA's new character portrait art. Previously, ITTA's dialogue was handled via simple text boxes. While ITTA isn't a story-centric game, I still felt that the dialogue being presented this way made the player feel more removed from the experience, so I started thinking of small ways to change that. Enter artist André Rodrigues! [img]{STEAM_CLAN_IMAGE}/32153491/d1e1e00aac1e04a62c540c923875db75dab910f5.png[/img] For the past few months, André has not only been revamping the cutscene art for ITTA, but also giving each and every character you meet, including Itta herself, a portrait that displays during dialogue. It's a way to pull the NPCs into the experience a little more... plus, and admittedly I'm biased, André's art is really, really beautiful, and fits the game like a glove. Check out some of the examples below! [img]{STEAM_CLAN_IMAGE}/32153491/583cd50bbb20e1b66fb8944ea3eb5bf5eb005f6e.png[/img] [img]{STEAM_CLAN_IMAGE}/32153491/cd2737e4d9b2266ddad6ad39b862dbe3e2c10546.png[/img] You can follow André at https://twitter.com/undrerodrigues to see more of his art. Which you should, because as I mentioned, it's beautiful! As always, thank you for all your support for ITTA. I can't wait to share more of the game with you! Next update, I'll talk a bit about the boss battles, and how those have changed to be more intense. Follow me at https://twitter.com/ittas_gun for more updates, and don't forget to wishlist the game here on Steam!