Test your limits in ITTA, a bullet-hell, boss-rush style adventure. Armed with her father’s revolver and guided by a strange ghostly cat, a displaced girl must battle her way through impossible trials in search of answers… and peace.
Hey everyone! I've been hard at work on ITTA, polishing and balancing the game for its 2020 release date. At this stage of development, you take a step back from your game and look at areas that can use some additional enhacement, and so today I want to talk to you a bit about ITTA's new character portrait art.
Previously, ITTA's dialogue was handled via simple text boxes. While ITTA isn't a story-centric game, I still felt that the dialogue being presented this way made the player feel more removed from the experience, so I started thinking of small ways to change that. Enter artist André Rodrigues!
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For the past few months, André has not only been revamping the cutscene art for ITTA, but also giving each and every character you meet, including Itta herself, a portrait that displays during dialogue.
It's a way to pull the NPCs into the experience a little more... plus, and admittedly I'm biased, André's art is really, really beautiful, and fits the game like a glove. Check out some of the examples below!
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You can follow André at https://twitter.com/undrerodrigues to see more of his art. Which you should, because as I mentioned, it's beautiful!
As always, thank you for all your support for ITTA. I can't wait to share more of the game with you! Next update, I'll talk a bit about the boss battles, and how those have changed to be more intense. Follow me at https://twitter.com/ittas_gun for more updates, and don't forget to wishlist the game here on Steam!