It's Summer Time - v0.7.1

Crafty Survivors

All heroes got corrupted! Unlock a diverse cast of crafty professionals, use their unique skills, create your own builds and defend your home by eliminating hordes of monsters. Gather materials, rebuild your village and craft your way to the origin of this malignous curse!

Hello Crafters! How's the summer going? New patch is here, bringing new content to the game! It's Summer time (in the North Hemisphere at least) and the Summer Sale is here, so nothing more fitting than a trip back to the Beach to clean up some Malignant invasion! The last challenges of the Beach area are now unlocked and ready to get the sought after Beach Completion, for those who like completing things. These Challenges keep the level of difficulty of the Beach, so they might look easier for those far into the game with the Cavern area, but the difficulty needs to be on par with how the Beach is. Let's dive into the Patch Notes: [h3]Patch Notes - v0.7.1[/h3] [h2]Areas[/h2] [h3]Beach[/h3] [list] [*]Unlocked the last 4 Stages of the area; [*]3 new special bosses to fight, and one even comes with a twist; [*]A special stage that drops only gold that players can farm in if they need it; [*]New Materials to collect in these challenges. [/list] [h2]Areas[/h2] [list] [*]New foods; [*]New statues; [*]New Elixirs; [*]New levels for the Pier. [/list] [h2]General[/h2] [list] [*]New special Boss Battle Music! Every Boss fight will have the Boss Battle Music kick in after their entrance, to separate from the regular stage music. This is applied to all Bosses with entrance animations. [/list] [h2]Bug Fixes[/h2] [list] [*]Fixed an issue where achievements would be granted to players without clearing the specified content; [*]Fixed some navigation issues while using the gamepad; [*]Fixed an issue with Chiselo when Sculpting Maneuver interacted with the Deity's Resemblance Marble version, as it would not complete the statue properly, locking the statue out of using it again; [*]Fixed a bug that wouldn't allow Theodore to throw C.A.L.A.M.I.T.Y.'s bombs when he finishes charging the skill; [*]Fixed an issue with an interaction between Theodore's C.A.L.A.M.I.T.Y. and Bomb Bag, as the stack effect wouldn't apply itself properly; [*]Fixed a bug that made it impossible for Theodore to throw a 2nd C.A.L.A.M.I.T.Y. bomb before the 1st one exploded; [*]Other bug fixes. [/list] [h3]Next Steps[/h3] Now that the Beach is complete, we can continue to the next character, the 11th to join the roster, which will unlock more Stages of the Cavern area and further upgrades on the Village, with a new Field Material of the area and some new challenges to face. Part of the 11th character is already designed and we will begin development of them in-game soon. We are hoping that there will be no delays with their implementation and we can bring the new content soon. We will also request the localizations of the content for Mausolea that we need to implement in a few weeks, since there seems her content won't be changed drastically, and have them added as soon as we can. This process takes a while, so bear with us while this is being done. We hope you all enjoy the Summer Time in Crafty Survivors and the new Beach challenges! As for me, I will come back with the next Daily Newton here on the forum, with more news on the game and the development. If you want to know anything, this is the time for asking and I can answer some of them on the next post.