Internal Development Build 0.225.0.66 - All about the data.

• Toned down the strength of the M Class stars out of the window, and removed the LTY class stars from view as they are far too low a magnitude to be visible. • Migrated all of the text data from the Sensors UI to the Galaxy-Gen system, so descriptive text for celestial objects is immediately available to any game system. • Migrated the data handling code for all of the stellar text fields on the Sensors UI to a self-contained macro for easy re-use. • Overhauled how knowledge levels work for celestial objects, so that it's now stored on a per-object basis instead of having generic booleans for the entire star system. • Fixed knowledge level 3 (short range) scans not registering properly on the Sensors UI. • Added a lot more data points to the stellar sensor output. • Added a Dust Sublimation line to star system generation, so that no planets form where the equilibrium temperature exceeds 2000 Kelvin. • Increased the required equilibrium temperature for lava worlds to 1200 Kelvin, up from 874 Kelvin. • Began implementing Tidal Truncation Radius for stars, which will form the outer limit of Oort Clouds and the extent to which a star can affect the FTL drive. • Added plants to all of the planters on B Deck (Thanks @Clairimus Prime !) [h3]We're that much closer to the public demo update now, with the following action points remaining:[/h3] • Create a Planets version of the stellar data points macro. • Implement the macro data points on the Medium and Short range sensor modes. • Create a new tutorial for the new sensors UI. • Model a number of new wall/floor/ceiling panels, mostly around Engineering. • Polish some more of the ship's framework. • Clear off some bugs and do a general quality pass. [b]Note from Claire[/b] - We hope that everyone had a lovely Christmas, we certainly did! All five of our children were here for Christmas, which was chaotically amazing <3 Unfortunately, Dan had a two day stay in hospital with a pesky kidney stone but all seems okay now, so well done to him for getting through the Christmas stress, horrible pain ( I'm not sure which was worse for him :D), and all of this update :) [img]{STEAM_CLAN_IMAGE}/40608420/67eeae503c49aa994a90c75b3815d676339ebede.jpg[/img]