Explore a scientifically accurate Milky Way galaxy and discover distant uncharted worlds, while having unrestricted access to every deck of your Magellan Class deep space exploration vessel. Interact with numerous fully simulated ship systems, or simply relax in the bar and watch the stars drift by.
It's been a crazily busy week with us all being away for birthdays, so apologies for the double update.
[b]Development Build 0.225.0.52 [/b]- New surface scan overlays
• Added the ability to list the Medium Range sensors by distance "To Parent" or "To Ship".
• Updated the distance display on the Long and Medium range sensors to show KM if the distance is <0.1 AU.
• Implemented range awareness on the Long Range sensors, so the survey button will say now "Out of Range" if the target is over 2,000ly away.
• The Long Range sensors will now only show planets around a star up to the maximum 2,000ly range.
• They will soon estimate the number of planets instead, based on unaccounted mass.
• Added the knowledge level requirements to the Medium Range sensors.
• Added the ability to toggle clouds on or off on the Short Range planet view.
• Added the ability to toggle the day/night terminator on the Short Range planet view.
• Added the ability to show tech signatures on the Short Range planet view.
Barring some bug fixing and the addition of a few simple features to fill the blank space on the UI, that's the Medium Range sensors finished now. There's a bit more work to do on the Short Range sensors still, but with the addition of the new data layers it's starting to look more feature complete.
It's also worth noting that only the Sol planets and the rocky procedural worlds work with the new data overlays right now. Each type of planet needs some custom material work done to make them compatible, so I'll be doing that between now and Sunday's stream.
[img]{STEAM_CLAN_IMAGE}/40608420/34f34ff9f8e20f284d2d994d933fefeccee0df8c.jpg[/img]
[b]Internal Development Build 0.225.0.53[/b] - Follow the orange dotted road
• Added 3D lines to the Nav and Sensor targets on the Long and Medium Range holo display modes.
• Created a new marquee material to make the 3D lines animated.
• Added distance display text to the new 3D lines.
• Fixed the Holo Display targets remaining visible beyond the edge of the display.
• Fixed the mini ship on the Holo Display being incorrectly visible in distant systems.• Gave the mini ship a glowing texture to make it more visually obvious.
• Fixed the Nav and Sensor targets not having target circles on the bridge window display.
• Fixed the Sensor target not rendering at all on the bridge window display.
• Optimised a few aspects of the Holo Display rendering.
With builders and birthdays taking up the latter half of last week I didn't get quite as much done as I wanted, but we're still making headway!
[img]{STEAM_CLAN_IMAGE}/40608420/844d3ac8dd6a4faf1e68b682696be2aad0aa274e.jpg[/img]