Improved map editor, full Linux support and easy translations!

Cube Conflict

Join the battle in Cube Conflict, a free and open-source FPS game where dumb smileys are locked in a never-ending war... Expect the unexpected as you face off against a ninja wielding a GAU-8 or priests wielding nuclear missiles and power armor. Download now and join the fight!

Hello Cube pieces! 🚀 Where to start? Much work has been done for this update, and the release of version 1.0 has never been closer! 🐧 [b]Linux Support:[/b] Great news for the Linux community – the game is now fully accessible! Although compatibility has always been present, we're taking a major step by offering full support and making executable files easily accessible. Make sure you have these dynamic libraries up to date: libGL, SDL2 (>= 2.0.0), SDL2_image, libopenal, libsndfile, libpng, libjpeg, zlib. For purists, you can compile the game yourself with the command "make -C src install" in the game's installation directory. 🌐 [b]Improved translation system:[/b] I’ve completely redesigned the translation system for more efficient and intuitive language management. Now, adding a new language is a breeze thanks to configurable files that can be edited with any text editor. These files gather all the game's texts, greatly simplifying their translation. 🇷🇺 [b]Hello Russia![/b] The first beneficiary of this new system: Russians! The game is now fully translated into Russian. To our friends, we say: Удачной игры! 🌍 [b]Continuous linguistic additions:[/b] From now on, expect to see at least one new language added with each update. 🗺️ [b]Improved map editor:[/b] The map editor has been revamped! Now accessible directly from the main menu, it allows you to load and create maps in "edit" mode more easily than ever! Once inside, more intuitive graphical interfaces replace the old system of commands and keyboard shortcuts: editing is now child's play! I plan to add more interfaces for other features in the next update for an even smoother experience. ⚠️ [b]Configuration reset:[/b]Given the major changes made, your game's configuration will be reset to default on the first start-up. It's better than having 1,000 dubious bugs due to the old configuration. ⚠️[b] “Broken” 3D models:[/b] Some might be modified with this update if you were working on a custom map with 3D model assets. Make a backup of your map and use the commands “/mmswap 47 75” and then “/mmpush 47 5” in edit mode to fix that. [h1]Bêta v0.9.6[/h1] [h2]New Features:[/h2] [list] [*] Creation of a graphical interface for the map editor, making map creation easier than ever! [*] Addition of a UI to load or create maps in "map editor" mode [/list] [h2]Bug Fixes:[/h2] [list] [*] Fixed the number of super-weapon ammunition given to the soldier when obtained with a respawn. [*] Fixed a bug where players could not play after several consecutive games when the game intro was disabled. [*] Fixed a bug where the graphical effects of other players' abilities were no longer displayed when dead. [*] Fix for the next-level message where the level shown was the previous level. [*] Fix for the sound of nearby thunder which always had a sound occlusion effect. [*] Fix for a risk that a sound effect (occlusion or echo) would be played on sounds where it shouldn't. [*] Fixed a bug where the sound of projectiles was not removed if they hit another player. [*] Fixed the sound of the low hp power-armor alarm of other players whose position was not updated. [*] Fixed a bug where AIs could not select the GAPB-1. [*] Fix for higher ally damage given by Junkies that was not applied. [*] Fix for incorrect display of the base possession bar in domination game mode on certain resolutions. [*] Fixed a geometry bug on one of the 3D house models. [*] Fixed a bug where the distant sound of grenade explosions was played in the wrong place. [*] Fix for the sounds of melee weapons not being played for other players. [/list] [h2]Improvements:[/h2] [list] [*] The camps on the "Village" map have had a major makeover! [*] Sounds of notifications and music will no longer be played with a reverberation effect. [*] Improved rendering of grass when the weather is set to "snow." [*] Addition of sounds when using UIs. [/list] [h2]Buffs and Nerfs:[/h2] [list] [*] Mushrooms no longer cause variations in the field of vision, as this was too penalizing. [*] The "Reaper" class has been improved, now recovering 50 health points for each enemy killed (compared to 30 previously). [/list] [h2]Engine: [/h2] [list] [*] Implementation of a complete translation system. [*] Ability to assign up to 9 attributes per entity, compared to 5 previously. [*] Ability to make lights blink and adjust the blinking speed. [*] Improvement of the LOD system for particles. [*] Addition of spark particle effects. [*] Addition of libraries on Windows that could be missing in some configurations. [/list]