Game balancing, better accessibility and less bugs!

Cube Conflict

Join the battle in Cube Conflict, a free and open-source FPS game where dumb smileys are locked in a never-ending war... Expect the unexpected as you face off against a ninja wielding a GAU-8 or priests wielding nuclear missiles and power armor. Download now and join the fight!

This update focuses on bug fixes, better accessibility, gameplay balancing, and enhanced graphical effects! The game is now more accessible with a responsive HUD and a setting to adjust the HUD scale, compensation filters for color blindnesses, and improved color contrast for identifying allies and enemies. In terms of game balance, the explosive belt of the kamikaze and the saber of the ninja has been nerfed, as they were a bit too powerful. I listened to the feedback of players and also increased the speed of all projectiles. A good aiming will now be more rewarding! Here is the full changelog: [h1]Bêta v0.9.4[/h1] [list] [*] Ammo/items no longer spawn in specific game modes where they should not. [*] Improved team balance with bots when only two players are in multiplayer. [*] Power armor explosions no longer cause an unintended change in selected weapons. [*] Fixed a bug where a Kamikaze AI tries to select the explosive belts after surviving their explosion. [*] Crouching now appropriately reduces speed. [*] Fixed weapon's horizontal recoil not applied when crouched. [*] Fixed auto-equipping a weapon while picking it up not updating in multiplayer. [*] Fixed risk of not having game intro applied when a new player connects during the game intro. [*] Fixed the big blue line when looking up while playing medic class. [*] Fixed a bug where the player's level was set to 0 on the first launch of the game. [*] Resolved a bug where a suicide attempt during the game intro could break a player or AI. [*] Fixed a bug that causes a server crash. [*] Aiming with a scope will now not hide the HUD anymore. [/list] [h2]New features:[/h2] [list] [*] Added a setting to change the HUD scale. [*] Added compensation filters for color blindness (protanopia, deuteranopia, tritanopia. and achromatopsia). [*] When spectating other players, you can now see their current stats. [*] Added new NPCs to the tutorial. [*] Added classes for NPCs. [*] Added more tips in the tutorial. [*] New key binds for melee attacks, launching grenades, and flag-dropping. [/list] [h2]Improvements:[/h2] [list] [*] Fully responsive and scalable game HUD. [*] Improved color contrast between allies and enemies. [*] When players leave the game while other players are playing with bots, new bots will be spawned to replace the deserters. [*] Soft-coded NPCs and monsters, so you can add your own ;) [*] Screen graphics effects (such as damage screen or abilities effects) will now render behind the HUD. [*] Better death screen. [*] Enhanced graphics for bullet trails. [*] Improved crosshair visibility. [*] Improved random name generator. [*] Tesseract: update to revision 2549. [/list] [h2]Buffs and nerfs:[/h2] [list] [*] Increased projectile speed (25% to 50%) of all weapons. [*] Increased damage for a powered armor explosion by 25%. [*] Increased damage for the crossbow 90 to 100. [*] Decreased damage for the explosive belt (kamikaze) by 1/3 [*] Decreased damage for saber (ninja) from 90 to 70. [/list]