You have been hired as a dungeon master by the Dungeons Company. Your job is simple: Protect their dungeons! Legend of Keepers: Prologue is a playable alpha that will help you get familiar with the game mechanics.
[img]{STEAM_CLAN_IMAGE}/35750594/63d25ec6ec2171f14d543cfa200ea1bffda8c11c.gif[/img] [img]{STEAM_CLAN_IMAGE}/35750594/07fb5f3b80d8ff922e8dd713f009d330c0b7a0b4.gif[/img]
[u][b]Features:[/b][/u]
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[*] 2 new monsters: the Ice Elemental and the Wind Elemental!
[*] 2 new Artefacts for Elementals!
[*] Alchemist task revamp!
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[u][b]Improvements:[/b][/u]
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[*] The Alchemist task no longer allows you to transmute an artefact into something else. Instead, you can now transmute Blood and Tears into other resources.
[*] The Alchemist task will now be available more often (only in new runs).
[*] Monsters are now sorted by category and level in the inventory window.
[*] Cards in Business Trip, Seminar, Sanctuary, Workout and Alchemist tasks are now clickable even if they include some hoverable UI elements.
[*] Hovering a master’s stat upgrade in the rewards window will now display the master’s tooltip.
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[u][b]Bugs fixing:[/b][/u]
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[*] Fixed an issue where the Lure trap and the Multiaction effect interaction was not working as intended.
[*] Fixed an issue causing disasters to apply effects before dealing damage or Morale.
[*] Fixed an issue where heroes’ passives were not applying the correct amount of effect stacks.
[*] Fixed an issue also allowing monsters and traps to be drag & dropped with the right mouse button in the inventory window, causing unwanted behaviors.
[*] Fixed an issue where master’s spells values were not refreshed correctly when being balanced between two game updates.
[*] Fixed several typos.
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[u][b]Hotfixes:[/b][/u]
[list]
[*] Fixed an issue causing traps to apply effects before dealing damage or Morale.
[*] Fixed an issue preventing heroes to be hovered in the Disaster room.
[*] Fixed an issue where reward card borders were not loaded correctly for rare monsters or traps when initialized.
[*] Fixed an issue where the Wizard class skill wouldn’t work correctly when used after the first monsters room because of the Mouth Shutter trap.
[*] Fixed an issue in the Inventory when swapping monsters between the active team and the Garrison.
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