Icy Winds Update: 0.5.4.1 patch notes

Legend of Keepers: Prologue

You have been hired as a dungeon master by the Dungeons Company. Your job is simple: Protect their dungeons! Legend of Keepers: Prologue is a playable alpha that will help you get familiar with the game mechanics.

[img]{STEAM_CLAN_IMAGE}/35750594/63d25ec6ec2171f14d543cfa200ea1bffda8c11c.gif[/img] [img]{STEAM_CLAN_IMAGE}/35750594/07fb5f3b80d8ff922e8dd713f009d330c0b7a0b4.gif[/img] [u][b]Features:[/b][/u] [list] [*] 2 new monsters: the Ice Elemental and the Wind Elemental! [*] 2 new Artefacts for Elementals! [*] Alchemist task revamp! [/list] [u][b]Improvements:[/b][/u] [list] [*] The Alchemist task no longer allows you to transmute an artefact into something else. Instead, you can now transmute Blood and Tears into other resources. [*] The Alchemist task will now be available more often (only in new runs). [*] Monsters are now sorted by category and level in the inventory window. [*] Cards in Business Trip, Seminar, Sanctuary, Workout and Alchemist tasks are now clickable even if they include some hoverable UI elements. [*] Hovering a master’s stat upgrade in the rewards window will now display the master’s tooltip. [/list] [u][b]Bugs fixing:[/b][/u] [list] [*] Fixed an issue where the Lure trap and the Multiaction effect interaction was not working as intended. [*] Fixed an issue causing disasters to apply effects before dealing damage or Morale. [*] Fixed an issue where heroes’ passives were not applying the correct amount of effect stacks. [*] Fixed an issue also allowing monsters and traps to be drag & dropped with the right mouse button in the inventory window, causing unwanted behaviors. [*] Fixed an issue where master’s spells values were not refreshed correctly when being balanced between two game updates. [*] Fixed several typos. [/list] [u][b]Hotfixes:[/b][/u] [list] [*] Fixed an issue causing traps to apply effects before dealing damage or Morale. [*] Fixed an issue preventing heroes to be hovered in the Disaster room. [*] Fixed an issue where reward card borders were not loaded correctly for rare monsters or traps when initialized. [*] Fixed an issue where the Wizard class skill wouldn’t work correctly when used after the first monsters room because of the Mouth Shutter trap. [*] Fixed an issue in the Inventory when swapping monsters between the active team and the Garrison. [/list]