You have been hired as a dungeon master by the Dungeons Company. Your job is simple: Protect their dungeons! Legend of Keepers: Prologue is a playable alpha that will help you get familiar with the game mechanics.
Boys and girls of every age
Would you like to see something [b][i]strange?[/i][/b]
Pumpkins, ghosts and bats
Witches, vampires and hats
Come play at the darkest hours
To the scary [b][i]Legend of Keepers[/i]...[/b]
[h1][b]This is Halloween![/b][/h1]
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[h1]Halloween Update: 0.5.3 & 0.5.3.1 patch notes[/h1]
[u][b]Features:[/b][/u]
[list]
[*] Halloween is hopping into the game for a few weeks!
[*] New monster: The Ice Skeleton! Freeze!
[*] New trap: The Pile of Bones! Yet another tool to scare heroes away!
[*] New heroes passives!
[*] Vampires Collectors can now be paid with Blood!
[*] 3 new Steam achievements!
[/list]
[u][b]Improvements and balancing:[/b][/u]
[list]
[*] Steam Cloud saves are now functional!
[*] Changed several monsters attacks to apply Demoralised instead of Terrified.
[*] Ice Skeleton Power has been reduced from 90 to 60.
[*] Targets visual indications have been added in traps and skills tooltips.
[*] Price reduction for Creatures in talents have been buffed.
[*] Added sound when fighters are running.
[*] Added more available resolutions in the settings.
[*] Giving a run up without playing the first dungeon won’t give players experience anymore.
[*] Negative events can’t be dodged by putting all your monsters and traps in your garrison or stock anymore.
[*] The amount of Blood, Tears and Gold gained in a dungeon are now displayed on the rewards screen with a short explanation label.
[*] Traps and skills tooltips have been improved.
[*] Turn order list has been improved to better identify monsters and heroes, as well as fighters that have already play their turn.
[*] Team management tabs visuals have been improved.
[*] Alchemist results when transmuting an artefact have been greatly improved.
[/list]
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[u][b]Bugs fixing:[/b][/u]
[list]
[*] Fixed heroes immunity passives and Pile of Bones trap missing tags in tooltips.
[*] Fixed an issue preventing the Artefact replacement window to work correctly in the Schedule scene.
[*] Fixed several issues preventing some Events from being available in the random pool.
[*] Fixed an issue preventing Succubus attacks from bouncing to the hero in the back if the hero in the middle had been killed or scared.
[*] Fixed an issue where monsters were locked without being moved to the Garrison.
[*] Fixed master level not loaded correctly in save slots and in the Schedule scene.
[*] Fixed an issue with the Orc Frenzy remnant taunt mechanic causing enemies to use attacks on him instead of the correct target.
[*] Fixed an issue preventing the Artefact achievement to register correctly when upgrading an Artefact through Events or Alchemist.
[*] Fixed an issue where maxed out Talents tooltip were not displaying the correct value.
[*] Fixed an issue with ultra wide screens where the game was not was not choosing a proper automatic resolution.
[*] Fixed an issue with traps having a long track that were being displayed in other reward cards.
[*] Fixed an issue where a dungeon was not ended correctly after a Morale trap had scared the last hero.
[*] Fixed an issue with the trap triple kill achievement not working correctly with a few specific traps.
[*] Fixed an issue causing the max level monster achievement to be unlocked when hovering a monster without even upgrading it.
[*] Fixed an issue causing price reduction talents for specific monster types to be applied to all monsters instead.
[*] Fixed an issue where killing and scaring a hero with the same attack was giving blood and tears at the same time. It will now only give blood. Dead heroes can’t flee.
[*] Fixed all resolutions issues, including ultra wide screens. If you’re still experiencing any issues with this, please contact us on the forums or on our Discord.
[*] Fixed the unwanted ability to click on another save slot during the hiding animation of the saves window when loading or creating a save.
[*] Fixed an issue where the Stun icon was displayed above fighters even if the Stun was not applied.
[*] Fixed an issue causing the Independent Herbalist event to be randomly chosen incorrectly.
[*] Fixed an issue causing the Pile of Bones trap to bounce incorrectly.
[*] Fixed several typos.
[*] Added a security to check master’s life when entering the Schedule scene to avoid players being tempted to use game closing glitches.
[/list]