7. Halloween Update

Legend of Keepers: Prologue

You have been hired as a dungeon master by the Dungeons Company. Your job is simple: Protect their dungeons! Legend of Keepers: Prologue is a playable alpha that will help you get familiar with the game mechanics.

Boys and girls of every age Would you like to see something [b][i]strange?[/i][/b] Pumpkins, ghosts and bats Witches, vampires and hats Come play at the darkest hours To the scary [b][i]Legend of Keepers[/i]...[/b] [h1][b]This is Halloween![/b][/h1] [img]{STEAM_CLAN_IMAGE}/33904811/a2cbf94db97f09ba3db6631196f8fbe5b824116f.gif[/img] [img]{STEAM_CLAN_IMAGE}/33904811/c0fa7d0fbbb78c7894cb63b908215b0af409f94f.gif[/img] [h1]Halloween Update: 0.5.3 & 0.5.3.1 patch notes[/h1] [u][b]Features:[/b][/u] [list] [*] Halloween is hopping into the game for a few weeks! [*] New monster: The Ice Skeleton! Freeze! [*] New trap: The Pile of Bones! Yet another tool to scare heroes away! [*] New heroes passives! [*] Vampires Collectors can now be paid with Blood! [*] 3 new Steam achievements! [/list] [u][b]Improvements and balancing:[/b][/u] [list] [*] Steam Cloud saves are now functional! [*] Changed several monsters attacks to apply Demoralised instead of Terrified. [*] Ice Skeleton Power has been reduced from 90 to 60. [*] Targets visual indications have been added in traps and skills tooltips. [*] Price reduction for Creatures in talents have been buffed. [*] Added sound when fighters are running. [*] Added more available resolutions in the settings. [*] Giving a run up without playing the first dungeon won’t give players experience anymore. [*] Negative events can’t be dodged by putting all your monsters and traps in your garrison or stock anymore. [*] The amount of Blood, Tears and Gold gained in a dungeon are now displayed on the rewards screen with a short explanation label. [*] Traps and skills tooltips have been improved. [*] Turn order list has been improved to better identify monsters and heroes, as well as fighters that have already play their turn. [*] Team management tabs visuals have been improved. [*] Alchemist results when transmuting an artefact have been greatly improved. [/list] [img]{STEAM_CLAN_IMAGE}/33904811/c1cd388d53511671a5699cc6fffe6fab3aee3734.gif[/img] [u][b]Bugs fixing:[/b][/u] [list] [*] Fixed heroes immunity passives and Pile of Bones trap missing tags in tooltips. [*] Fixed an issue preventing the Artefact replacement window to work correctly in the Schedule scene. [*] Fixed several issues preventing some Events from being available in the random pool. [*] Fixed an issue preventing Succubus attacks from bouncing to the hero in the back if the hero in the middle had been killed or scared. [*] Fixed an issue where monsters were locked without being moved to the Garrison. [*] Fixed master level not loaded correctly in save slots and in the Schedule scene. [*] Fixed an issue with the Orc Frenzy remnant taunt mechanic causing enemies to use attacks on him instead of the correct target. [*] Fixed an issue preventing the Artefact achievement to register correctly when upgrading an Artefact through Events or Alchemist. [*] Fixed an issue where maxed out Talents tooltip were not displaying the correct value. [*] Fixed an issue with ultra wide screens where the game was not was not choosing a proper automatic resolution. [*] Fixed an issue with traps having a long track that were being displayed in other reward cards. [*] Fixed an issue where a dungeon was not ended correctly after a Morale trap had scared the last hero. [*] Fixed an issue with the trap triple kill achievement not working correctly with a few specific traps. [*] Fixed an issue causing the max level monster achievement to be unlocked when hovering a monster without even upgrading it. [*] Fixed an issue causing price reduction talents for specific monster types to be applied to all monsters instead. [*] Fixed an issue where killing and scaring a hero with the same attack was giving blood and tears at the same time. It will now only give blood. Dead heroes can’t flee. [*] Fixed all resolutions issues, including ultra wide screens. If you’re still experiencing any issues with this, please contact us on the forums or on our Discord. [*] Fixed the unwanted ability to click on another save slot during the hiding animation of the saves window when loading or creating a save. [*] Fixed an issue where the Stun icon was displayed above fighters even if the Stun was not applied. [*] Fixed an issue causing the Independent Herbalist event to be randomly chosen incorrectly. [*] Fixed an issue causing the Pile of Bones trap to bounce incorrectly. [*] Fixed several typos. [*] Added a security to check master’s life when entering the Schedule scene to avoid players being tempted to use game closing glitches. [/list]