8. It’s a t̷r̷a̷p̷ wrap!

Legend of Keepers: Prologue

You have been hired as a dungeon master by the Dungeons Company. Your job is simple: Protect their dungeons! Legend of Keepers: Prologue is a playable alpha that will help you get familiar with the game mechanics.

[h1]Update: 0.5.4.0 patch notes[/h1] [b]For this new update before winter, we've prepared a lot of surprises for you! Get prepared, heroes are coming![/b] [u][b]Features:[/b][/u] [list] [*] New monster: the Earth Elemental! [*] New trap: the Cursed Prism! [*] 3 new rare traps: the Lure, the Gruesome Surprise and the Mouth Shutter! [*] New events in Dungeons: the Disasters! Available from the 28th week, each Dungeon environment comes with 3 different Disasters! [*] New Task: the Black Market! You can now sell monsters from the garrison! [*] Italian and Brazilian Portuguese localizations are now available! [/list] [img]{STEAM_CLAN_IMAGE}/33904811/1568a00a7b1fa7acfda6828340091ab067a95886.gif[/img] [u][b]Improvements:[/b][/u] [list] [*] Rare traps can now drop after defending against a group of adventurers containing a Champion or a group of Veterans during a Champion’s week. [*] Rare monsters and traps now have a star icon displayed in their tooltip, as well as in the Reward window. [*] Masters’ spells damage and Morale are now scaled on Power like attacks. [*] A warning icon has been added to be displayed on tasks buttons when the player is short on resources needed for the task. A short warning text has also been added in the tasks tooltip. [*] Elements in the Shop, Trainer, Engineer and Gym are greyed out when the player doesn’t have enough resources. [*] All the elements’ UI in the Shop, Trainer, Engineer and Gym are now refreshed when buying or paying for something to match the current player’s resources. [*] Ambiance and voice options have been added in the Audio settings. [*] A visual FX has been added when a trap is activated again thanks to the Multiaction effect. [*] Improved several attacks’ visual FX. [*] A new batch of translation has been done for the currently available languages. [/list] [img]{STEAM_CLAN_IMAGE}/33904811/a2711b809b750cc080620abec0e5d18ddc8b6cd1.gif[/img] [u][b]Balancing:[/b][/u] [list] [*] Slaveholder’s base Speed has been increased from 60 to 80. [*] Slaveholder’s Whiplash is now healing him by 20% of damage dealt if the target is affected by Bleeding. [*] Slaveholder’s Enslavement damage ratio has been increased from 0.25 to 0.3. [*] Slaveholder’s Enslavement number of Bleeding stacks has been reduced from 5 to 3. [*] Slaveholder’s Intimidation Morale has been increased from 5 to 8. [*] Slaveholder’s talent increasing Intimidation Morale has been increased from +2/5 to +4/8. [*] 3rd Fire Elemental attack target has been changed from Mid to Front to allow for better synergies with heroes affected by Burn. [*] Dark Magus’s Impairment effect applied has been changed from Elemental weakness (4) to Tiredness (2). [*] Goblin’s base power has been increased from 25 to 35. [*] Ghost’s base power has been increased from 30 to 40. [*] Ghost’s Scare Morale ratio has been reduced from 1 to 0.75. [*] Yetigo’s base Ice Resistance has been reduced from 50 to 40. [*] Yetigo’s base Air Resistance has been reduced from 40 to 30. [*] Harpy’s Whirlwind effect applied has been changed from Slowed (3) to Tiredness (3). [*] Orc Sorcerer’s base life has been increased from 75 to 85. [*] Orc Sorcerer’s base speed has been increased from 40 to 60. [*] Orc Sorcerer’s base Ice Resistance has been increased from 25 to 35. [*] Orc Sorcerer’s Cain’s Flame number of Burn stacks applied has been increased from 1 to 2. [*] Skeleton Archer’s Poison Arrow number of Poison stacks applied has been reduced from 3 to 1. [*] Skeleton Archer’s Toxic Volley number of Poison stacks applied has been increased from 1 to 2. [*] Skeleton Lord’s base Fire Resistance has been increased from -40 to 30. [*] Skeleton Lord’s base Nature Resistance has been reduced from 30 to -30. [*] Gargoyle’s base Fire Resistance has been reduced from -25 to -35. [*] Gargoyle’s base Air Resistance has been reduced from 50 to 35. [*] Infernal Guardian’s base Ice Resistance has been increased from -65 to -50. [*] Infernal Guardian’s base Air Resistance has been increased from -15 to 25. [*] Flame Eater’s base Life has been increased from 60 to 70. [*] Flame Eater’s base Speed has been reduced from 70 to 50. [*] Flame Eater’s base Ice Resistance has been increased from -50 to -40. [*] Flame Eater’s base Air Resistance has been increased from -15 to 0. [*] Many monsters level up upgrades have been changed. [*] Bone Catapult’s number of Demoralized stacks applied has been reduced from 3 to 2. [*] Bone Catapult’s upgrades have been tweaked accordingly. [*] Elementalist’s skill damage ratio has been reduced from 1 to 0.5. [*] All heroes base Morale and Morale per level have been rebalanced. [*] Class restriction on Tier 2 heroes passives have been rebalanced. [*] Several passives have been nerfed. [*] Enhanced Armor effect has been reduced from +50 to +40. [/list] [img]{STEAM_CLAN_IMAGE}/33904811/52a2be11a228629d94fd61a8a883bd86a88dc15b.gif[/img] [u][b]Bugs fixing:[/b][/u] [list] [*] Fixed an issue where traps or monsters tooltip could stay on screen when hovering too quickly on Dungeon rooms. [*] Fixed an issue where an attack details in the Trainer task were not correctly showing the green arrow if an upgrade was improving said attack. [*] Fixed some language characters missing in the fonts used for texts with visual effects. [/list] [b]Enjoy playing![/b]