You have been hired as a dungeon master by the Dungeons Company. Your job is simple: Protect their dungeons! Legend of Keepers: Prologue is a playable alpha that will help you get familiar with the game mechanics.
[h1]Update: 0.5.4.0 patch notes[/h1]
[b]For this new update before winter, we've prepared a lot of surprises for you!
Get prepared, heroes are coming![/b]
[u][b]Features:[/b][/u]
[list]
[*] New monster: the Earth Elemental!
[*] New trap: the Cursed Prism!
[*] 3 new rare traps: the Lure, the Gruesome Surprise and the Mouth Shutter!
[*] New events in Dungeons: the Disasters! Available from the 28th week, each Dungeon environment comes with 3 different Disasters!
[*] New Task: the Black Market! You can now sell monsters from the garrison!
[*] Italian and Brazilian Portuguese localizations are now available!
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[img]{STEAM_CLAN_IMAGE}/33904811/1568a00a7b1fa7acfda6828340091ab067a95886.gif[/img]
[u][b]Improvements:[/b][/u]
[list]
[*] Rare traps can now drop after defending against a group of adventurers containing a Champion or a group of Veterans during a Champion’s week.
[*] Rare monsters and traps now have a star icon displayed in their tooltip, as well as in the Reward window.
[*] Masters’ spells damage and Morale are now scaled on Power like attacks.
[*] A warning icon has been added to be displayed on tasks buttons when the player is short on resources needed for the task. A short warning text has also been added in the tasks tooltip.
[*] Elements in the Shop, Trainer, Engineer and Gym are greyed out when the player doesn’t have enough resources.
[*] All the elements’ UI in the Shop, Trainer, Engineer and Gym are now refreshed when buying or paying for something to match the current player’s resources.
[*] Ambiance and voice options have been added in the Audio settings.
[*] A visual FX has been added when a trap is activated again thanks to the Multiaction effect.
[*] Improved several attacks’ visual FX.
[*] A new batch of translation has been done for the currently available languages.
[/list]
[img]{STEAM_CLAN_IMAGE}/33904811/a2711b809b750cc080620abec0e5d18ddc8b6cd1.gif[/img]
[u][b]Balancing:[/b][/u]
[list]
[*] Slaveholder’s base Speed has been increased from 60 to 80.
[*] Slaveholder’s Whiplash is now healing him by 20% of damage dealt if the target is affected by Bleeding.
[*] Slaveholder’s Enslavement damage ratio has been increased from 0.25 to 0.3.
[*] Slaveholder’s Enslavement number of Bleeding stacks has been reduced from 5 to 3.
[*] Slaveholder’s Intimidation Morale has been increased from 5 to 8.
[*] Slaveholder’s talent increasing Intimidation Morale has been increased from +2/5 to +4/8.
[*] 3rd Fire Elemental attack target has been changed from Mid to Front to allow for better synergies with heroes affected by Burn.
[*] Dark Magus’s Impairment effect applied has been changed from Elemental weakness (4) to Tiredness (2).
[*] Goblin’s base power has been increased from 25 to 35.
[*] Ghost’s base power has been increased from 30 to 40.
[*] Ghost’s Scare Morale ratio has been reduced from 1 to 0.75.
[*] Yetigo’s base Ice Resistance has been reduced from 50 to 40.
[*] Yetigo’s base Air Resistance has been reduced from 40 to 30.
[*] Harpy’s Whirlwind effect applied has been changed from Slowed (3) to Tiredness (3).
[*] Orc Sorcerer’s base life has been increased from 75 to 85.
[*] Orc Sorcerer’s base speed has been increased from 40 to 60.
[*] Orc Sorcerer’s base Ice Resistance has been increased from 25 to 35.
[*] Orc Sorcerer’s Cain’s Flame number of Burn stacks applied has been increased from 1 to 2.
[*] Skeleton Archer’s Poison Arrow number of Poison stacks applied has been reduced from 3 to 1.
[*] Skeleton Archer’s Toxic Volley number of Poison stacks applied has been increased from 1 to 2.
[*] Skeleton Lord’s base Fire Resistance has been increased from -40 to 30.
[*] Skeleton Lord’s base Nature Resistance has been reduced from 30 to -30.
[*] Gargoyle’s base Fire Resistance has been reduced from -25 to -35.
[*] Gargoyle’s base Air Resistance has been reduced from 50 to 35.
[*] Infernal Guardian’s base Ice Resistance has been increased from -65 to -50.
[*] Infernal Guardian’s base Air Resistance has been increased from -15 to 25.
[*] Flame Eater’s base Life has been increased from 60 to 70.
[*] Flame Eater’s base Speed has been reduced from 70 to 50.
[*] Flame Eater’s base Ice Resistance has been increased from -50 to -40.
[*] Flame Eater’s base Air Resistance has been increased from -15 to 0.
[*] Many monsters level up upgrades have been changed.
[*] Bone Catapult’s number of Demoralized stacks applied has been reduced from 3 to 2.
[*] Bone Catapult’s upgrades have been tweaked accordingly.
[*] Elementalist’s skill damage ratio has been reduced from 1 to 0.5.
[*] All heroes base Morale and Morale per level have been rebalanced.
[*] Class restriction on Tier 2 heroes passives have been rebalanced.
[*] Several passives have been nerfed.
[*] Enhanced Armor effect has been reduced from +50 to +40.
[/list]
[img]{STEAM_CLAN_IMAGE}/33904811/52a2be11a228629d94fd61a8a883bd86a88dc15b.gif[/img]
[u][b]Bugs fixing:[/b][/u]
[list]
[*] Fixed an issue where traps or monsters tooltip could stay on screen when hovering too quickly on Dungeon rooms.
[*] Fixed an issue where an attack details in the Trainer task were not correctly showing the green arrow if an upgrade was improving said attack.
[*] Fixed some language characters missing in the fonts used for texts with visual effects.
[/list]
[b]Enjoy playing![/b]