Hotfixes for v0.31 Released

BeamNG.drive

A dynamic soft-body physics vehicle simulator capable of doing just about anything.

Greetings everyone, Just a quick note to let you know that we've implemented several hotfixes to address some of the reported issues. You can find all the details in the changelogs below: [hr][/hr] [h2]v0.31.3[/h2] (Jan/22, 2024) [h2]Vehicles[/h2][list][*][b]Bruckell Moonhawk[/b][list][*]Fixed missing texture on the nosecone on some variants[/*][/list][/*][*][b]FPU Wydra[/b][list][*]Fixed [url=https://www.reddit.com/r/BeamNG/comments/190xis1/literally_unplayable/]literallyunplayable™️[/url] typo indescription[/*][/list][/*][*][b]Gavril Grand Marshal[/b][list][*]Fixed texture issues on stock right exhaust[/*][/list][/*][*][b]Gavril Roamer[/b][list][*]Fixed facelift tailgate not closing after opening[/*][/list][/*][*][b]Gavril T-Series[/b][list][*]Fixed ram plow UV issue and increased texture density[/*][*]Fixed cargo load box attachment points on flatbed and box upfits[/*][*]Improved ram plow collision[/*][*]Tweaked FFB and power steering[/*][/list][/*][*][b]Ibishu Covet[/b][list][*]Fixed trailer fuel tank meshes being on wrong sides[/*][*]Fixed not showing broken fuel tanks UI message[/*][*]Fixed fuel still being transfered after the trailer broke off without damaging the fuel tanks[/*][/list][/*][*][b]Ibishu Miramar[/b][list][*]Fixed Jbeam issues with door mirrors[/*][/list][/*][*][b]Ibishu Pessima (1988-1991)[/b][list][*]Fixed carbon fiber hood not closing correctly[/*][/list][/*][*][b]Ibishu Pessima (1996-2000)[/b][list][*]Fixed issues with rear seats and fuel cell[/*][/list][/*][*][b]Wentward DT40L[/b][list][*]Fixed ram plow being invisible[/*][*]Tweaked power steering[/*][/list][/*][*][b]Trailers[/b][list][*]Flatbed trailer[list][*]Added ability for bogie to latch on the last available position on 48ft trailer[/*][/list][/*][/list][/*][*][b]Props[/b][list][*]Cone prop[list][*]Removed the ability to remove the cone completely in parts selector[/*][/list][/*][/list][/*][/list][h2]Gameplay[/h2][list][*]Refueling now ignores fuel tanks with the “Air” type[/*][*]Fixed [url=https://www.reddit.com/r/BeamNG/comments/1906hlq/literally_unplayable/]literallyunplayable™️[/url] typo in CentalHospital bus line[/*][/list][h2]Input & FFB[/h2][list][*]Fixed engine ignition V and handbrake Space bindings sometimes disappearing (usually after driving the Gavril T-Series)[/*][/list][h2]Missions[/h2][list][*]Fixed AI in Sawmill Brawl race mission[/*][/list][h2]Early Preview: Career Mode[/h2][list][*]Fixed issue where some part slots could be missing from the part shopping menu in some cases[/*][*]Fixed some issues with garage parking spots where vehicles could be placed in the wrong position[/*][/list][h2]UI[/h2][list][*][b]Vehicle Livery Creator[/b][list][*]Fixed texture fill layer projection when using a scale value of less than 1.0[/*][*]Fixed selected material being wrong in some cases (e.g. for the Gavril Roamer - Sheriff variant)[/*][*]Fixed error when trying to open world editor in main menu[/*][*]Fixed error where the tool was referencing a missing shape[/*][*]Fixed the tool writing an empty json file even if no brushes have been created[/*][*]Replaced a nice placeholder skin price with an elite value[/*][*]World Editor tool: Changed the name of the tool in the ‘Windows’ dropdown from Dynamic Decals to Vehicle Livery Creator[/*][*]World Editor tool: Link in news window now refers to forum thread[/*][*]World Editor tool: Also allow JPG decal textures rather than just PNG files[/*][*]World Editor tool: Fixed the table of contents sorting in the documentation window[/*][/list][/*][/list][h2]Audio[/h2][list][*]Improved compression brake sounds for remastered T-Series[/*][/list][h2]Game Engine[/h2][list][*]Fixed 2 common application crashes[/*][/list] [hr][/hr] [h2]v0.31.2[/h2] (Dec/20, 2023) [h2]Vehicles[/h2][list][*][b]Autobello Piccolina[/b][list][*]Fixed rear seat L Cargo Load Box being incompatible with the rear trunk Box[/*][*]Fixed vented hood type D missed backfaces, missed wheelie bar[/*][/list][/*][*][b]Burnside Special[/b][list][*]Fixed #literallyUnplayable front signal flares misalignment by 4cm[/*][/list][/*][*][b]Civetta Bolide[/b][list][*]Removed broken powerglow skin[/*][/list][/*][*][b]Cherrier FCV[/b][list][*]Fixed no texture gauges with certain part combinations[/*][/list][/*][*][b]Gavril D-Series[/b][list][*]Fixed wrong deformGroups on long bed couch straps[/*][*]Fixed wrong name on locking front differential[/*][/list][/*][*][b]Gavril T-Series[/b][list][*]Fixed sleeper rear door skin UV on cabover variant[/*][*]Removed rear cab support bar on aero and sleeper, replaced with daycab ones[/*][*]Fixed glow map leak issue on steering wheel[/*][*]Removed spot mirrors AO burn[/*][*]Fixed physics instability in conventional cab doors when the door glass was removed with the mirrors still installed[/*][/list][/*][*][b]Ibishu Covet[/b][list][*]Fixed marker lights not working on trailer body[/*][/list][/*][*][b]Ibishu Pigeon[/b][list][*]Fixed the Cargo Load Box description and value[/*][/list][/*][*][b]Ibishu Pessima[/b][list][*]Fixed the Sport intake not providing extra power[/*][/list][/*][*][b]Common[/b][list][*]Fixed dually square rear wheels receiving no power and spamming console errors[/*][*]Fixed Civetta Competizione wheel textures breaking on cars with a powerglow skin[/*][*]Fixed skidplate wheels not working on any vehicle except Covet[/*][/list][/*][*][b]Trailers[/b][list][*]Container Trailer[list][*]Fixed rear bumper retract bolster lock pins having wrong position when equipped on the 20ft variant of the trailer[/*][*]Added ability to add top container couplers to containers, and use them to make stacked 20ft configurations via parts selector[/*][*]Fixed missing wheel breakGroups[/*][*]Improved stability of 40ft container[/*][/list][/*][*]Dry Van Trailer[list][*]Moved marker lights above the doors to be road legal[/*][*]Fixed bogie rail not handling heavy loads well[/*][/list][/*][*]Flatbed Trailer[list][*]Fixed brakes still working after wheels broken off[/*][/list][/*][*]Box Utility Trailer[list][*]Fixed marker lights not working[/*][/list][/*][*]Large Box Utility Trailer[list][*]Fixed marker lights not working[/*][/list][/*][/list][/*][*][b]Props[/b][list][*]Large Cannon Prop[list][*]Removed collision from rigidifier node which was catching on tall vehicles[/*][/list][/*][/list][/*][/list][h2]Levels[/h2][list][*][b]West Coast, USA[/b][list][*]Fixed parking slot in commercial garage area[/*][*]Fixed position of the ON screen in commercial garage office[/*][*]Fixed fence-hoarding mesh[/*][*]fixed bollards, sidewalk and navgraph in Nodeoline fuel station[/*][*]Fixed collision in front of sewerage[/*][*]Fixed gas station signs[/*][/list][/*][*][b]Derby Arenas[/b][list][*]Fixed concrete arena spawn point[/*][/list][/*][*][b]East Coast, USA[/b][list][*]Fixed spawn points[/*][/list][/*][*][b]ETK Driver Experience Center[/b][list][*]Fixed default spawn point[/*][/list][/*][*][b]Industrial Site[/b][list][*]Moved positions of track and drift spawn points to be suitable for semi-truck and trailers[/*][/list][/*][*][b]Italy[/b][list][*]Moved the positions of the airport spawn points to be suitable for semi-truck and trailers[/*][/list][/*][/list][h2]Gameplay[/h2][list][*]Fixed some conflicting parking spots in West Coast USA[/*][/list][h2]Powertrain[/h2][list][*]Low air pressure warning thresholds in JBeam are now relative to ambient pressure[/*][*]Improved low air pressure parking brake behavior[/*][*]Improved starter- and shutoff-sound handling for engines with large inertia[/*][*]Added additional T-Series splitter and center diff input actions for use with specialized input hardware[/*][*]Hydraulic pump doesn’t engage automatically anymore when just high idle is being used without hydraulic control inputs[/*][*]Improved high idle turbo behavior[/*][*]Fix coupler logic error that prevented the container from releasing from its trailer[/*][/list][h2]UI[/h2][list][*]Fixed the inability to load your custom vehicle configurations if “Include custom .PC configurations” checkbox was disabled[/*][*]Fixed the Parts Manager displaying some lists in the wrong order (even after the previous fix), such as the wheels dropdown[/*][*]Fixed part transparency issues on switching main part’s child parts when setting visibility (clicking eye icon) of parts[/*][*]Fixed Marker icons showing wrongly after switching level sometimes[/*][*]Changed T-Series splitter icons to more fitting ones[/*][*][b]Decal Editor[/b][list][*]Fixed projection for path layers in world editor tool[/*][*]Fixed projection for brush stroke layers in world editor tool[/*][/list][/*][/list][h2]AI & Traffic[/h2][list][*]Fixed some cases where the Waiting UI screen would get stuck after spawning traffic via the radial menu[/*][/list][h2]Vehicle Editor[/h2][list][*]Fixed spamming errors when vehicle doesn’t have props for the “Lights Debug” tool[/*][/list] [hr][/hr] [h2]v0.31.1[/h2] (Dec/15, 2023) [h2]Vehicles[/h2][list][*][b]Gavril T-Series[/b][list][*]Removed submarine mode[/*][*]Stabilized rear single axle leaf spring suspension[/*][*]Fixed the driver side sleeper door not opening on cabover sleeper cab[/*][*]Adjusted Spring brake application range[/*][*]Implemented several fixes on the front doors of the Cabover[/*][/list][/*][*][b]Trailers[/b][list][*]All semi trailers: adjusted spring brake application range[/*][*]Dry Van: fixed loading ramp on 28 and 53ft variants[/*][*]Container Trailer: Fixed the load weight variables[/*][/list][/*][/list][h2]UI[/h2][list][*]Tweaked the names and tooltips of steering/steer left/steer right bindings, for better readability[/*][*]Fixed the Exit button for Garage mode in Freeroam, also hid unrelated items, such as Test and Garage features[/*][*]Fixed issue where player could get stuck in garage mode in WCUSA[/*][*]Added a button to Vehicle selector in Garage mode to switch between stock vehicles (Vehicles) and custom configurations (My cars)[/*][*]Fixed sorting in Vehicle Config parts selector dropdown lists (such as the lists of wheels/tires)[/*][*]Added Vehicle Vicinity App[/*] [img]{STEAM_CLAN_IMAGE}/6559579/c7edade8c4da4eb7d369fee20ebadbc07d3d2fe6.png[/img][img]{STEAM_CLAN_IMAGE}/6559579/d2fb82f1878fc7ab524850a248197994e78eddb1.png[/img] [/list][h2]Cameras[/h2][list][*]Fixed broken ‘Inertia’ slider for the Driver camera settings[/*][/list][h2]Early Preview: Career Mode[/h2][list][*]Fixed wrongly displayed save message when exiting career mode[/*][/list][h2]AI & Traffic[/h2][list][*]Fixed bug with ScriptAI V-Based Trajectory[/*][/list][h2]Game Engine[/h2][list][*]Fixed wrong format in JBeam [i]dynDecalMaterials[/i] used for the Decal Editor[/*][/list]