Hotfix 0.25.3 Released

BeamNG.drive

A dynamic soft-body physics vehicle simulator capable of doing just about anything.

[h1]Vehicles[/h1] Civetta Scintilla [list] [*] Fixed missing rear firewall beams causing nodes to get loose when some parts are removed [*] Fixed roll cage being too strong [*] Fixed roof bar mount texture UVs [*] Fixed race hood texture UVs [*] Fixed UI name for front driveshaft on AWD models [*] Fixed wrong default tires on the GTx and GTx Spyder [/list] All vehicles [list] [*] Updated thumbnails [/list] Tires [list] [*] Fixed tread direction of new drag tires [/list] Digigauge [list] [*] Fixed readability of the screen, removed blank space on the sides [*] Fixed center column text being to big in some cases and clipping on other cells [/list] [h1]Small Island[/h1] [list] [*] Fixed AI decal road [/list] [h1]Missions[/h1] A selection of Missions can now be played directly from the Scenarios Menu. [list] [*] Wild West Trails, Highway Loop 1, A Flock of Pigeons, River Crawl, Soccer pit 1, Scintilla Delivery, Slither Drift (Short), A Run for Life, Garage to Garage Delivery: East Coast USA, Garage to Garage Delivery: Italy, Garage to Garage Delivery: Jungle Rock Island, Hypermiling at the Gas Station, Knockaway: Blocked Road, Beginning and Target Jump: Bridge. [*] Starting these from the Scenarios Menu will use the default settings and the default car (for A Run For Life and Hypermiling at the Gas Station). [*] Missions can be made available like this using a setting from the mission editor. [/list] Other mission changes: [list] [*] Added two more Missions to the Driver Training Campaign: Trailer Delivery Intro and Barrel knocker Basics [*] You can now gain the Driver Training Campaign Steam achievement (previously attainable by completing the old campaign) by passing the Advanced Circuit mission of the new Driver Training Campaign. [*] All Missions now have a Date and Author field. [*] Fixed UI Issue in Target Jump missions. [*] Fixed Vehicle Freezing not working properly in Target Jump missions. [*] Fixed Points not being rounded properly in Bus missions. [*] Garage to Garage missions will now have proper traffic for their level. [*] Fixed Garage to Garage missions sometimes having too big vehicles or too small parking spots. [*] Added 3 AI races to Small Island [*] Fixed an issue where some actions were not blocked correctly, allowing the user to recover or teleport the player vehicle, among other things. [/list] [h1]Garage Mode[/h1] [list] [*] Fixed some camera issues after changing the vehicle [/list] [h1]Powertrain[/h1] [list] [*] Fixed Clutchex AWD not working correctly in reverse [/list] [h1]Controller[/h1] [list] [*] Fixed an issue where under some circumstances DSE would not initialize correctly and leave the car unusable [*] Fixed an issue where adaptive brake lights with no installed ESC would not function correctly [/list] [h1]AI/Traffic[/h1] [list] [*] Fixed a bug where AI traffic resets by pressing Insert or Home [*] Fixed a few logic issues in Chase mode; chasing vehicles should act stronger now on long road segments [/list] [h1]Game Engine[/h1] [list] [*] Fix UI not being able to access files with non-ascii characters [*] Improved throttling of dashboard updates [*] Fixed calculations of camera speed and rotational speed that are used by sound system [/list] [h1]Thumbnail Creator[/h1] [list] [*] Fixed wrong camera mode when taking the screenshot for a custom config [/list]