A dynamic soft-body physics vehicle simulator capable of doing just about anything.
[h1]Vehicles[/h1]
Civetta Scintilla
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[*] Fixed missing rear firewall beams causing nodes to get loose when some parts are removed
[*] Fixed roll cage being too strong
[*] Fixed roof bar mount texture UVs
[*] Fixed race hood texture UVs
[*] Fixed UI name for front driveshaft on AWD models
[*] Fixed wrong default tires on the GTx and GTx Spyder
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All vehicles
[list]
[*] Updated thumbnails
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Tires
[list]
[*] Fixed tread direction of new drag tires
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Digigauge
[list]
[*] Fixed readability of the screen, removed blank space on the sides
[*] Fixed center column text being to big in some cases and clipping on other cells
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[h1]Small Island[/h1]
[list]
[*] Fixed AI decal road
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[h1]Missions[/h1]
A selection of Missions can now be played directly from the Scenarios Menu.
[list]
[*] Wild West Trails, Highway Loop 1, A Flock of Pigeons, River Crawl, Soccer pit 1, Scintilla Delivery, Slither Drift (Short), A Run for Life, Garage to Garage Delivery: East Coast USA, Garage to Garage Delivery: Italy, Garage to Garage Delivery: Jungle Rock Island, Hypermiling at the Gas Station, Knockaway: Blocked Road, Beginning and Target Jump: Bridge.
[*] Starting these from the Scenarios Menu will use the default settings and the default car (for A Run For Life and Hypermiling at the Gas Station).
[*] Missions can be made available like this using a setting from the mission editor.
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Other mission changes:
[list]
[*] Added two more Missions to the Driver Training Campaign: Trailer Delivery Intro and Barrel knocker Basics
[*] You can now gain the Driver Training Campaign Steam achievement (previously attainable by completing the old campaign) by passing the Advanced Circuit mission of the new Driver Training Campaign.
[*] All Missions now have a Date and Author field.
[*] Fixed UI Issue in Target Jump missions.
[*] Fixed Vehicle Freezing not working properly in Target Jump missions.
[*] Fixed Points not being rounded properly in Bus missions.
[*] Garage to Garage missions will now have proper traffic for their level.
[*] Fixed Garage to Garage missions sometimes having too big vehicles or too small parking spots.
[*] Added 3 AI races to Small Island
[*] Fixed an issue where some actions were not blocked correctly, allowing the user to recover or teleport the player vehicle, among other things.
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[h1]Garage Mode[/h1]
[list]
[*] Fixed some camera issues after changing the vehicle
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[h1]Powertrain[/h1]
[list]
[*] Fixed Clutchex AWD not working correctly in reverse
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[h1]Controller[/h1]
[list]
[*] Fixed an issue where under some circumstances DSE would not initialize correctly and leave the car unusable
[*] Fixed an issue where adaptive brake lights with no installed ESC would not function correctly
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[h1]AI/Traffic[/h1]
[list]
[*] Fixed a bug where AI traffic resets by pressing Insert or Home
[*] Fixed a few logic issues in Chase mode; chasing vehicles should act stronger now on long road segments
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[h1]Game Engine[/h1]
[list]
[*] Fix UI not being able to access files with non-ascii characters
[*] Improved throttling of dashboard updates
[*] Fixed calculations of camera speed and rotational speed that are used by sound system
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[h1]Thumbnail Creator[/h1]
[list]
[*] Fixed wrong camera mode when taking the screenshot for a custom config
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