Hotfix 0.29.1 Released

BeamNG.drive

A dynamic soft-body physics vehicle simulator capable of doing just about anything.

Greetings everyone, We hope you've already had a chance to test drive the latest update! Here's a quick heads-up that we’ve deployed a hotfix to tackle some of the reported issues. The complete changelog can be found below: [expand type=details] [h3]Vehicles[/h3] [list][*][b]Autobello Piccolina[/b][list][*]Fixed missed backfaces on the hood[/*][/list][/*][*][b]Civetta Bolide[/b][list][*]Removed leftover fender support mesh that was in roof spoiler jbeam[/*][*]Made Boost gauges work with superchargers[/*][*]Fixed a typo causing rear rear wheels to move to 0,0,0 position when middle suspension was removed and tuning settings applied[/*][/list][/*][*][b]ETK 800-Series[/b][list][*]Fixed WidebodyRear Right Door name missing space[/*][/list][/*][*][b]Gavril D-Series[/b][list][*]Fixed literally unplayable Rear LEft Door Detent[/*][/list][/*][*][b]Ibishu Covet[/b][list][*]Removed leftover placement meshes from .dae to fix potential overwriting issues and tiny spelling mistake on quarter panel[/*][/list][/*][*][b]Soliad Lansdale[/b][list][*]Fixed roofbar load collision fighting[/*][*]Fixed engine pulley alignment[/*][*]Removed 2.5 engine displacement badging from 2.2 configs[/*][*]Fixed 3.8 SE AWD config being unable to change the color via vehicle selector[/*][*]Fixed incorrectly named brown paint[/*][*]Tweaked orbit camera position[/*][*]Fixed Speedometer Readings[/*][/list][/*][*][b]Soliad Wendover[/b][list][*]Fixed light covers not being placed correctly[/*][*]Fixed front lightbar panel (from Gambler 500 config) conflicting with roof lightbars[/*][/list][/*][*][b]Common[/b][list][*]Fixed typos on the #literllyunplyable race shifters for Pessima and Lansdale[/*][/list][/*][/list] [h3]Levels[/h3] [list][*][b]Derby Arenas[/b][list][*]Fixed terrain spikes[/*][/list][/*][*][b]East Coast, USA[/b][list][*]Softened terrain near the watching tower[/*][*]Fixed incorrect collision on the fence in town[/*][*]Fixed position on several blocks[/*][/list][/*][*][b]Gridmap v2[/b][list][*]Fixed position on several blocks[/*][/list][/*][*][b]Industrial Site[/b][list][*]Fixed some decal coordinates[/*][*]Fixed bad LoD on tall plants[/*][/list][/*][*][b]Italy[/b][list][*]Covered house entrance over roof[/*][*]Fixed terrain spikes[/*][*]Fixed wall not lining up[/*][/list][/*][*][b]Johnson Valley[/b][list][*]Fixed terrain spikes and bad bush placement[/*][/list][/*][*][b]Utah, USA[/b][list][*]Fixed grass popping on asphalt[/*][/list][/*][/list] [h3]Missions[/h3] [list][*]HooptieX Small Island - Increased goal times for all stars[/*][/list] [/expand] As always, we appreciate your patience and thank you for bringing the bugs to our attention. Should you encounter an issue, please let us know in the [url=https://www.beamng.com/threads/92945/]dedicated forum thread[/url], and remember to double-check the [url=https://documentation.beamng.com/known-issues/]Known Issues list[/url] before reporting!