m_concrete_plain
in misc folder[/*][*]Fixed console errors[/*][/list][/*][*][b]East Coast, USA[/b][list][*]Fixed spiky terrain[/*][*]Fixed stretched parking line[/*][*]Fixed floating guardrails[/*][/list][/*][*][b]Italy[/b][list][*]Deleted a lot of duplicated forest elements[/*][*]Deleted several trees over the gas station[/*][/list][/*][/list]
[h2]Missions[/h2]
[list][*]Fixed UI layout not being editable in GarageToGarage Missions when competitive scenario conditions were disabled[/*][*]Fixed missing obstacle in “Blocked Road” mission on Utah[/*][/list]
[h2]UI[/h2]
[list][*]Added a scrollbar and fixed display issues for the “List possibly broken mods” tool (available in the Mods menu)
[img]{STEAM_CLAN_IMAGE}/6559579/989e7df84903315595bac2fc9e2bf6603e488c0b.png[/img]
[/*][*]Adjusted Vehicle Config → Parts menu visuals based on community feedback[/*][*]Fixed the “List possibly broken mods” tool not immediately writing the full list of conflicting files to logs (it used to require closing the game, or waiting until an error was logged later)[/*][/list]
[h2]AI & Traffic[/h2]
[list][*]Fixed an issue where some traffic vehicles would exist but would not be visible[/*][*]Fixed several traffic signals and intersections in West Coast USA[/*][*]Reduced traffic spawning on dirt roads with low drivability[/*][/list]
[h2]Script AI[/h2]
[list][*]Fixed Start Delay feature[/*][/list]
[h2]Input & Force Feedback[/h2]
[list][*]Adjusted default Steering lock strength for all steering wheels down to 50%, to reduce oscillations at full lock[/*][/list]
[h2]Game Engine[/h2]
[list][*]Fixed an issue that caused some vehicle’s skins to break[/*][*]Fixed spawning height of props that are partially in the ground like the bollard[/*][/list]
[h2]Cameras[/h2]
[list][*]Fixed wrong camera tilt that could happen after pressing F8[/*][/list]
[h2]Audio[/h2]
[list][*]Adjusted EQ/gain on ETK i6/v8 exhaust[/*][*]Increased aero at high speed - removed clamp in sounds.lua, increased curve ranges and added distortion[/*][*]Fixed incorrect cabin filter settings for D15-Pre-Runner, D15 Pre-Runner Extended Cab, D15 Rock Racer, and D35 SuperPig configs[/*][/list]
[h2]World Editor[/h2]
[list][*]Fixed some minor issues in the Traffic Signals Editor when selecting objects to use for signals[/*][*]Fixed an issue with terrain painter undo function that would sometimes leave the old terrain[/*][/list]