HotFix Patch 1.0.1 LIVE

Fallen Knight

Take the role of an elite knight and battle your way through action-packed levels with intense sword fighting gameplay in this neo-classic side scrolling action platformer. Save the city from a deadly terrorist organisation hell-bent on exposing the truth you were sworn to protect.

Hi everyone! ♥ Thank you for your patience and support. Please find the Hotfix Patch 1.0.1 now LIVE and ready for your game to be updated! [h2]Hotfix Patch 1.0.1[/h2] [list] [*] Added “No Damage” checkpoint at every Boss room (Players who get through a stage without taking any damage and reach the Boss room will retain “No Damage” status saved at the checkpoint) [*] Adjusted Boss Parry & Disarm tutorial screen (5 seconds to read the information before entering Boss room) [*] Fixed controller input lag / delay [*] Fixing issue with UI shown for Wrath of God in the tutorial [*] Fixed Juggernaut’s level where some players were unable to climb the wall on the left [*] Fixed when restarting in the Juggernaut level some players would fall through the map [*] Fixed Whisper’s level where some platforms cannot be climbed by players [*] Fixed Pierrot, Strike and drones that always shoot projectiles towards the floor [*] Fixed Driller enemy charge attack speed (before was very slow) [*] Fixed where after completing the game and the credits the cutscene didn't show [*] Fixed "Purchase" button in the shop (previous was small) [*] Fixed where "
" shows up in some texts [*] Fixed the SFX bug where the sound still played after being turned off [*] Fixed Chain Assassination 2.0 and Chain 2.0 (Previously, players were sometimes unable to execute the move) [*] Fixed Wrath of God 1.0/20 (previously was unable to be purchased and also disappears in the customization tab) [*] Fixed Boss Rush Mode, best time won't reset after deleting save file [*] Fixed issue with achievements (Players that purchase all abilities/Golden Knight now receive Excalibur) [*] Fixed Golden Knight achievement description [*] Fixed conditions of Excalibur [*] Fixed Strike where sometimes after when he starts his dash he would suddenly stop [*] Fixed Successor skill cost (previously different cost in Main Story and Boss Rush Mode) [*] Fixed Galahad’s bug where he was unable to move when his dagger hits an enemy or boss [*] Fixed Pierrot and Nikolai (Previously, the bosses sometimes get stuck during the boss fights) [*] Improved Strike’s and Lucifer’s move set during the boss fights [*] Improved the Parry & Disarm mechanic (Increased the time window to parry the enemy’s attacks) [/list] [h2]Still finding bugs? Help report them <3[/h2] [h3]Bug Report Template:[/h3] [list] [*] Platform: [*] Build ID/Version: [*] Game Input: Keyboard or Controller? [*] Controller Details: [*] Bug description: [*] How to recreate bug: [*] Additional information: [/list] [h2]Support Contact Details:[/h2] Discord: https://discord.com/invite/HKDZXD2 Twitter: @fairplay_games Email: support@fairplaystudios.net [h1]May Our Games Brighten Your Day[/h1]