Hotfix #4 - v1.0.4

KitHack Model Club

Developed by the creator of the original Kerbal Space Program, KitHack Model Club is a physics-based model building sandbox that offers limitless freedom for you and your friends. Design, build, battle, fly (and crash!) your very own RC vehicles, or experiment with over 2,400 ready-made vehicles!

Hi, I'm happy to say that Patch 4 is now live. This update contains yet more bugfixes, this time mainly related to surface physics and wheels, as well as some more part-related fixes and improvements. Here is the changelog: [h3][b]PHSYICS[/b][/h3] [list] [*] Changed collision detection method for the local player vehicle to prevent it clipping through terrain. [*] Landing Gear FreeWheel modules now support the Zero-Length Suspension system the Wheel Hubs have. [*] Fixes several cases where aircraft had their wheels partially sunken into terrain. [*] Fixes some aircraft models not being able to taxi or steer properly on the ground. [/list] [h3][b]PARTS[/b][/h3] [list] [*] The Adaptive Fuselage now correctly handles cases where the meshes would have turned inside-out. [*] Fixed bulkhead fuselage context buttons spawning the old fuselage adapter. [*] Fixed two blade boat prop rotation direction and blur. [*] Fixed 3 blade prop spinning direction and blur not appearing. [/list] [h3][b]STOCK VEHICLES[/b][/h3] [list] [*] Changed the description of the Commandney Smidgeon, to point out how wildly out of balance it is.[*] Adjusted the placement of landing gears on the Commandney Widgeon [/list] [h3][b]UI[/b][/h3] [list] [*] Vehicle preview images no longer get downscaled with the texture downsampling setting in Graphics Settings [*] The chat input panel is now a bit wider [/list] [h3][b]SCENERY[/b][/h3] [list][*] Went over the entire road network on Wirraway Island, smoothing out the bumpy old pavement. [/list] It's now been a full month since the game went live, and we've been doing hot-fix patches every week. We've definitely made lots of improvements, but this pace isn't great for making larger additions to the game, which we really want to get started on. So after this patch, we'll be slowing down the pace of the builds a little bit, so we can better focus on bigger goals, that wouldn't fit into a one-week schedule. Happy KitHacking! Follow us on [url=https://twitter.com/KitHackMC]Twitter (X)[/url], and join us on [url=https://discord.com/invite/qtx6tUbDyW]Discord![/url] [b]Floating Origin Interactive and Curve Games[/b]