KitHack is now out of Early Access

KitHack Model Club

Developed by the creator of the original Kerbal Space Program, KitHack Model Club is a physics-based model building sandbox that offers limitless freedom for you and your friends. Design, build, battle, fly (and crash!) your very own RC vehicles, or experiment with over 2,400 ready-made vehicles!

Hi again, I've said it before, but it bears repeating: We are leaving early access today,[b] but we are not stopping development on KitHack.[/b] We will now be under a project phase we decided to call ‘Active Development’. If you have already been with us, then in practice you shouldn’t see much of a difference. So why the change then? Well, this is something we've decided to do, because we feel that being under the Early Access category is putting us at a disadvantage. Games in Early Access have significantly reduced visibility and don't qualify for a lot of opportunities in and out of the Steam ecosystem. But crucially also, I feel that the game is reaching a stage where Early Access is no longer an apt description for what we are trying to do. I've always thought of KitHack as not so much just a game, as rather an ever-expanding, living project that is, at its core, a platform for content updates, mods and community-created things. From that perspective, it's easy to see how a project like that can never really be considered complete. So, we're not claiming any degree of completion by our move out of Early Access. We are simply advancing to this next phase of the project, in which it will continue to be actively developed, but also hold the status of a game that can very much be picked up and played now. Anyway, that's a lot of words to say, we are leaving early access not because we think we are done, but because we think the game is playable; and we here will continue working on updates just as we have been so far. Speaking of updates, the next one is coming imminently. It really needs a post of its own, so stay tuned for another one very shortly after this, in which I talk a lot more about that. I’m not one to hype things, but I really am very excited about this one (we’ve got moving parts!). 😊 [h3][b]LAUNCH COMPETITION - WIN £100 STEAM VOUCHER[/b][/h3] To celebrate the launch of KitHack Model Club out of Early Access, we’re hosting a crafting competition! The goal is to design a vehicle inspired by or directly from any sci-fi film or TV show. Whether it's a sleek starship, a rugged ground vehicle, or a spectacular sea cruiser, we want to see your creativity in action! [b]The winner of the competition will receive a £100 Steam voucher.[/b] [b]COMPETITION TIMELINE[/b] The competition will run between the 1st and 15th August. All entries must be submitted before 00:00 BST on the 15th August. [b]HOW DO I ENTER?[/b] [b]Create Your Model:[/b] Use the tools in KitHack Model Club to design and build your sci-fi vehicle. [b]Submit Your Entry:[/b] Once your model is complete, upload it to the Steam Workshop between the dates specified above. You can enter as many models as you'd like. Make sure you use the [b]"Sci-Fi Competition"[/b] tag. [b]HOW WILL THE WINNER BE DECIDED? [/b] [b]Detailing:[/b] Attention to detail and craftsmanship in the model. [b]Theme Adherence:[/b] How well does the vehicle represent the genre and inspiration. [b]Engineering:[/b] How well the vehicle drives or flies - whether that’s by air, land, sea or all three! [h3][b]JOIN THE KITHACK COMMUNITY ON DISCORD[/b][/h3] The KitHack community on Discord is an ever-growing space where enthusiasts like you share their latest vehicle designs, assist new players with engineering conundrums and chat about all things KitHack. It’s a fantastic space full of incredible players and we’d love for you to join us![url=https://discord.com/invite/sJpNfNH4Ys] [b]Click here[/b][/url] to join our friendly community. Once again, thank you for taking the time to check out KitHack Model Club. This has been a passion project built off the foundations and learnings of Kerbal Space Program. We sincerely hope you continue to enjoy the game as we reiterate and improve moving forward. HarvesteR & Curve Games