Developed by the creator of the original Kerbal Space Program, KitHack Model Club is a physics-based model building sandbox that offers limitless freedom for you and your friends. Design, build, battle, fly (and crash!) your very own RC vehicles, or experiment with over 2,400 ready-made vehicles!
Hello, KitHackers!
We're back with another Patch mainly focused on game optimization and bug fixing. Check out the range of adjustments made below!
[h3][b]PHYSICS[/b][/h3]
[list]
[*] Part breakage is now handled by FlexPhysics, instead of the old Internal Physics.
[*] Fixed the logic for detecting when struts are bracing a given part.
[/list]
[h3][b]OPTIMIZATIONS[/b][/h3]
[list]
[*] Part motion now happens separately from colliders, to avoid the (significant) cost of PhysX collider synchronization.
[*] Player RB interpolation is now kept off while the player isn't moving.
[*] Vehicle RB interpolation is now always disabled, for maximum physics performance.
[*] TX screen gauges no longer update if the view mode isn't on the player.
[*] Reduced Tape Gauge (alimeter) update rate to not happen every frame.
[*] Removed Internal Physics components from vehicles, now that Flex Physics is responsible for part breakage.
[*] VehicleFlex FX no longer use PlayableDirectors, and update the animations directly. This drops 90% of the FX update time (from 1.2ms down to 0.1)
[*] Resource Containers (fuel tanks) no longer drain while in the Vehicle Editor. This prevents an enormous lag spike from the fuel drain indirectly leading to a full vehicle analysis recalculation every frame.
[*] Hydrodynamic forces are now coupled to Flex Physics.
[*] Physics stress blobs are now a bit smaller at max intensity.
[/list]
[h3][b]FIXES[/b][/h3]
[list]
[*] Procgen fuselages should now handle missing stack profiles on other part nodes more gracefully.
[*] Fixed odd 'skipping' motion when moving the view to the right on external chase camera mode.
[*] Fixed errors from PartPhysics initialization that caused symmetry and other editor things to fail.
[*] Fixed interior parts not being clickable in Inspect Vehicle mode even when internal view is active.
[*] Vehicle Resource Networks now revert back to full automatic if any networks have issues during loading/init. (eg ports/linesnot found, bad indices, etc)
[/list]
[h3][b]VEHICLE EDITOR[/b][/h3]
[list]
[*] Removed compressed air and exhaust gas resources from parts list filters
[*] The small balsawood beam/nose/tail/dowel parts are now visible from interior view.
[*] The part directly under the cursor now has an additional 'drop-shadow' outline to stand out from its child parts
[/list]
[h3][b]UI[/b][/h3]
[list]
[*] The chat log now cycles through the entire message history with the up and down arrow keys.
[*] Removed non-functional finger print "find me" button in players list.
[*] Disabled drawing of inertia tensors in the FlexPhysics overlay (too cluttered)
[/list]
[h3][b]MODDING[/b][/h3]
[list]
[*] PartModules and PartComponents now have virtual methods for when the vehicle init is complete.
[/list]
[h3][b]PARTS[/b][/h3]
[list]
[*] Single-cell Battery now has stack nodes on both sides, R00 profile
[*] Backwash motor now has R0 profiles on both stack nodes (so adapters now adapt to it)
[*] Hummingbird motor now has R00 profiles on both stack nodes.
[*] Magnetar motor now has R00 profiles on its stack nodes.
[*] Wirraby motor now has a T profile on its stack node.
[*] Corrected orientation of stack nodes on 6 and 12 blade EDFs (and added a new node on both)
[*] Removed overly large workshop collider from End Cap
[*] Added a backfacing stack node to Rim Cap part.
[*] Removed unused electric port on passive Hinge
[*] Piston travel speed is now adjustable
[/list]
[h3][b]STOCK VEHICLES[/b][/h3]
[list]
[*] Replaced Seafury MkI by new MkII design.
[*] Updated the Aeromite 100 to use the newer parts, and gave it an intrepid pilot.
[/list]
[h3][b]CONTROLS[/b][/h3]
[list]
[*] In all input presets, Shift+Return now opens Team Chat, and Return opens All Chat (defaults swapped around).
[/list]
[h3][b]AUDIO[/b][/h3]
[list]
[*] Default sound level for Vehicle sounds reduced.
[/list]
[h3][b]MODS[/b][/h3]
[list]
[*] PolygonApocalypse map mod signed as MP-Safe.
[/list]
Happy KitHacking!
[b]HarvesteR & Curve Games[/b]