Patch #1.3.2

KitHack Model Club

Developed by the creator of the original Kerbal Space Program, KitHack Model Club is a physics-based model building sandbox that offers limitless freedom for you and your friends. Design, build, battle, fly (and crash!) your very own RC vehicles, or experiment with over 2,400 ready-made vehicles!

Hello, KitHackers! We're back with another Patch mainly focused on game optimization and bug fixing. Check out the range of adjustments made below! [h3][b]PHYSICS[/b][/h3] [list] [*] Part breakage is now handled by FlexPhysics, instead of the old Internal Physics. [*] Fixed the logic for detecting when struts are bracing a given part. [/list] [h3][b]OPTIMIZATIONS[/b][/h3] [list] [*] Part motion now happens separately from colliders, to avoid the (significant) cost of PhysX collider synchronization. [*] Player RB interpolation is now kept off while the player isn't moving. [*] Vehicle RB interpolation is now always disabled, for maximum physics performance. [*] TX screen gauges no longer update if the view mode isn't on the player. [*] Reduced Tape Gauge (alimeter) update rate to not happen every frame. [*] Removed Internal Physics components from vehicles, now that Flex Physics is responsible for part breakage. [*] VehicleFlex FX no longer use PlayableDirectors, and update the animations directly. This drops 90% of the FX update time (from 1.2ms down to 0.1) [*] Resource Containers (fuel tanks) no longer drain while in the Vehicle Editor. This prevents an enormous lag spike from the fuel drain indirectly leading to a full vehicle analysis recalculation every frame. [*] Hydrodynamic forces are now coupled to Flex Physics. [*] Physics stress blobs are now a bit smaller at max intensity. [/list] [h3][b]FIXES[/b][/h3] [list] [*] Procgen fuselages should now handle missing stack profiles on other part nodes more gracefully. [*] Fixed odd 'skipping' motion when moving the view to the right on external chase camera mode. [*] Fixed errors from PartPhysics initialization that caused symmetry and other editor things to fail. [*] Fixed interior parts not being clickable in Inspect Vehicle mode even when internal view is active. [*] Vehicle Resource Networks now revert back to full automatic if any networks have issues during loading/init. (eg ports/linesnot found, bad indices, etc) [/list] [h3][b]VEHICLE EDITOR[/b][/h3] [list] [*] Removed compressed air and exhaust gas resources from parts list filters [*] The small balsawood beam/nose/tail/dowel parts are now visible from interior view. [*] The part directly under the cursor now has an additional 'drop-shadow' outline to stand out from its child parts [/list] [h3][b]UI[/b][/h3] [list] [*] The chat log now cycles through the entire message history with the up and down arrow keys. [*] Removed non-functional finger print "find me" button in players list. [*] Disabled drawing of inertia tensors in the FlexPhysics overlay (too cluttered) [/list] [h3][b]MODDING[/b][/h3] [list] [*] PartModules and PartComponents now have virtual methods for when the vehicle init is complete. [/list] [h3][b]PARTS[/b][/h3] [list] [*] Single-cell Battery now has stack nodes on both sides, R00 profile [*] Backwash motor now has R0 profiles on both stack nodes (so adapters now adapt to it) [*] Hummingbird motor now has R00 profiles on both stack nodes. [*] Magnetar motor now has R00 profiles on its stack nodes. [*] Wirraby motor now has a T profile on its stack node. [*] Corrected orientation of stack nodes on 6 and 12 blade EDFs (and added a new node on both) [*] Removed overly large workshop collider from End Cap [*] Added a backfacing stack node to Rim Cap part. [*] Removed unused electric port on passive Hinge [*] Piston travel speed is now adjustable [/list] [h3][b]STOCK VEHICLES[/b][/h3] [list] [*] Replaced Seafury MkI by new MkII design. [*] Updated the Aeromite 100 to use the newer parts, and gave it an intrepid pilot. [/list] [h3][b]CONTROLS[/b][/h3] [list] [*] In all input presets, Shift+Return now opens Team Chat, and Return opens All Chat (defaults swapped around). [/list] [h3][b]AUDIO[/b][/h3] [list] [*] Default sound level for Vehicle sounds reduced. [/list] [h3][b]MODS[/b][/h3] [list] [*] PolygonApocalypse map mod signed as MP-Safe. [/list] Happy KitHacking! [b]HarvesteR & Curve Games[/b]