Hotfix - 24th of March

New Cycle

New Cycle is a city building game with focus on survival. After an apocalyptic series of solar flares, human society has been thrown into disarray. Establish a settlement and develop it all the way from humble beginnings to industrial metropolis.

Greetings! Thanks to your quick feedback and the intense flow of information you have provided, especially on balance, we would like to announce the new hotfix content. In particular, the 'pathfinding' mechanic, which we have improved in the new major update, has been causing problems in the save/load phase in some cases and we have worked to compensate for this. Thank you for your participation and understanding and see the full list below: [list] [*] Save/Load: It has been observed that some devices crash due to pathfinder data while saving/loading the game. With this hotfix, this issue has been fixed and possible crash situations have been tried to be prevented. [**] Also, as an extra solution If you are still experiencing crashes while saving/loading, you can enable the "-noastar" launch option added. [**] More info about Steam Game Launch Options: [url=https://help.steampowered.com/en/faqs/view/7D01-D2DD-D75E-2955]https://help.steampowered.com/en/faqs/view/7D01-D2DD-D75E-2955[/url] [*] Fixed the situation where some production structures have 'Workforce' but this value is displayed as zero and the structure does not work. [*] Fixed a bug that caused a problem with the normal rate of child births even if there were no empty houses (almost no new births will occur if there are no empty houses even with high morale, health and welfare levels). [*] Vegetable and grain production cycle times (48 game hours) have been rearranged to stay within the 24-hour period (for easier reading of daily report outputs). Some production balancing was done. [*] Changed Tier III (Filling Meal) meal production formula. While maintaining the formula ratios, the input and output ratios were increased in parallel and the number of meals that can be produced in a day in a structure increased. [*] The production rate of the Kitchen III structure was reorganized. [*] Fixed an issue where trains would occasionally get lost when the game was in Pause mode, even if they weren't moving, due to the track calculations continuing to run during the Pause phase. [*]Confirmation shortcut with "Enter" key in the demolition/upgrade window has been activated. [*]Fixed bug where the negative effect of "Wildlife Fading" also affects animal husbandry. [*]Fixed an issue on the Great meadow map where the winter-specific effect that was supposed to block farming production was not activating. [/list]