New Cycle is a city building game with focus on survival. After an apocalyptic series of solar flares, human society has been thrown into disarray. Establish a settlement and develop it all the way from humble beginnings to industrial metropolis.
Greetings,
Thank you for your interest in the major update content. We hope we've been able to convey a strong message about the direction the New Cycle universe is taking, and that we're enthusiastically continuing to develop it in response to your embrace. We'd like to share some small fixes and adjustments we've made to support this momentum.
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[*] We detected a problem for some of our players that the junctions among the highway components could not be displayed correctly in the Ui (development and building construction panels), this has been fixed.
[*] Three junction components with and without traffic lights have been added as existing highway components, they contain all features such as snapping and free placement during the road construction phase as generic. With further updates, it is planned to add the ability to edit the light system and time settings at these intersections according to your wishes.
[*] Extra control has been added to the component that calculates the renewal rate of 'Water' resources at the beginning of the Spring cycle after load (community feedback)
[*] It was detected that the output efficiency of the wood and stone raw materials collected from the terrain with the 'Gather Camp' structure after load could work at an incorrectly high rate (Community feedback) and was fixed.
[*] Adjustments have been made to the components that regulate the colouration of all vegetation during the spring season (Spring tones were working a bit darker and closer to brown, this has been corrected so that light green and other variants on vegetation can stand out more).
[*] Thank you again for your interest and support, your feedback helps us to improve the game faster and more accurately.
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