ZERO Sievert is a tense top-down extraction shooter that challenges you to scavenge a procedurally-generated wasteland, loot gear, and explore what’s left of a devastated world. When the odds are stacked against you, you’ll need to do more than just survive...
As mentioned last week, we've now updated to 0.50.2 which fixes the issue of losing stashed items when upgrading the hideout.
We now have build 0.50.3 in testing which includes a fix for some of the mission objectives that are missing text since 0.50, and we're aiming to release that later this week.
With those two key issues fixed, focus will turn back to the ongoing work for the Quality of Life patch 0.51, which will aim to fix a number of lower priority (but still irritating!) issues that have been accumulating, and we're intending to include some controller and UI updates, all being well. A full list of patch notes will be available then 0.51 releases, which we still expect to be later in July, as laid out in the last devblog.
I know we say 'thank you for all your patience and support etc' at the end of most messages, but we really do mean that. The [b]whole ZERO Sievert team really appreciates[/b] the ongoing feedback and bug reporting.