ZERO Sievert is a tense top-down extraction shooter that challenges you to scavenge a procedurally-generated wasteland, loot gear, and explore what’s left of a devastated world. When the odds are stacked against you, you’ll need to do more than just survive...
Hello Hunters,
Our next update [b]0.51[/b] is on its way and arriving early next week!
As revealed in our [url=https://store.steampowered.com/news/app/1782120?emclan=103582791470840881&emgid=4202502468835666073]updated road map[/url], 0.51 focuses heavily on bringing major [b]Quality of Life[/b] features to the game that will improve and hopefully maximise your gameplay experience. We’ve also squashed a lot of those pesky bugs that we know have been immensely frustrating whilst you’ve been out exploring Zakov.
The full list of patch notes will be available next week, but let’s take a peek at a few of the highlights included in this patch.
We’ve added a new feature in the gameplay settings that will now allow you to change the minimum and maximum range of your guns relative to their base setting.
[img]{STEAM_CLAN_IMAGE}/41319473/8bf329f92c5c084bbd28c5046ed712b9b6e4813a.png[/img]
We’ve added a new feature in the gameplay settings that will now allow you to change the minimum and maximum range of your guns relative to their base setting.
[img]{STEAM_CLAN_IMAGE}/41319473/935ec7757e1c7474ef0eb9e0f7fff76381ec3fff.png[/img]
There has been a lot of feedback related to the gun gameplay since 0.40, which we really appreciate and have been continuously working through. We hope this new slider will alleviate some of your frustrations towards the shooting mechanics and offer you a brand new way to tailor your experience in ZERO Sievert. We are also still working on the new skill system and weapon-based levelling system to bring you an even more gratifying weapon experience. More details on this will be coming soon!
We’ve also removed the ability to pause the game when Alt-tabbing. This has resolved many of the issues the community we’re facing when Alt-tabbing (in the trade menu in particular). In light of this new change, [b]please remember that if you want to pause the game before tabbing, to do so manually. [/b]
[img]{STEAM_CLAN_IMAGE}/41319473/6c72d9790e1bd9245df35d22f47ba5cdbb88f56c.png[/img]
We’ve managed to squash over 40 bugs for this particular update but wanted to quickly highlight some of the ones that have been obstructing optimal gameplay.
[b]Gameplay[/b]
[list]
[*] Extraction points and Points of Interest being inaccessible should be fixed across the board (excluding lesser buildings like houses in the Forest).
[*] Trading price modifiers now function and price settings are now applied for all items.
[*] Daily Quests do not reappear if removed in the PDA
[/list]
[b]Inventory Issues[/b]
[list]
[*] Ammo no longer disappears from a weapon when pressing Alt + Tab during reload
[*] Items no longer disappear from the player inventory & stash after pressing Alt + Tab
[*] Items are no longer removed from the inventory when pressing Alt + Tab while in the Trade window
[/list]
We’ve also fixed various controller related issues, crash occurrences and various localisation text issues. These are just to name a few and as mentioned the full list of details will be revealed in next week’s patch notes.
Here is the updated road map we also shared last time for those that missed it.
[img]{STEAM_CLAN_IMAGE}/41319473/c5cd860ad9c3fbd84b851f9584cede1dccdf12fb.png[/img]
As always, thank you for your ongoing patience and support for ZERO Sievert. Your continuous feedback has been pivotal in improving the game’s ongoing development and if you haven’t already make sure to join our [url=https://t.co/bPaW7oUElW]Discord[/url] as this is the best place to provide feedback.
We hope you are looking forward to next week’s release, but until then, stay safe hunters!
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