HoT Update 2024-01-11

Halls of Torment

Slay hordes of terrifying monsters in this horde survival roguelite. Descend into the Halls of Torment where the lords of the underworld await you. Treasures, magic trinkets, and a growing cast of heroes will grant you the power to vanquish the horrors from beyond. How long can you survive?

[h1]Greetings Adventurers[/h1] We wish you all a happy new year! Since last week we are back actively on development and a small update is ready for today with some new ability upgrades and bug fixes. This will be the last update before the next major content which will include two new characters and a new stage. [h2]Change Log | 2024-01-11[/h2] [h3]General Changes[/h3] [list] [*] Chests with uncommon loot will drop more often. [*] Dialogues contain new voices and add our voice actors to the credits. [*] In Dialogues, characters will now use their mouths properly. [/list] [h3]Dragon’s Breath[/h3] [list] [*] Adding new ability upgrade “Refined Flame” which makes enemies hit by Dragon’s Breath take more burn damage in exchange for Attack Speed. [*] Adding the quest “Dragon’s Breath Specialist” to unlock the new upgrade, requiring players to hit max burn stacks. [*] Heat Blast upgrade adds “Physical” to Dragon’s Breath attacks. [*] Dragon’s Breath is now more focused into the aim direction, having less spread. [*] Fixing Agony Upgrade, it was not increasing base attack speed but normal attack speed. [*] Reach traits do no longer add Area but Damage bonus instead. [/list] [h3]Radiant Aura[/h3] [list] [*] Adding a new ability upgrade “Echoing Light”. Enemies hit by the Aura have a chance to echo the light and damage all others around them for the same damage. [*] Adding the quest “Radiant aura Specialist” requires players to make a single strong hit of 25 000 damage on an enemy with Radiant Light. [*] Performance Improvements. [*] Radiant Aura flash intensity now scales with the enemy flash intensity. [/list] [h3]Ring Blades[/h3] [list] [*] Adding a new ability upgrade “Cyclone” which changes the movement pattern of blades to fly in a circular pattern and extend their flying duration. [*] New quest “Ring Blades Specialist” that wants your blades to travel for 500 miles. [*] Ring Blades no longer disappear when being blocked. [/list] [h3]Meteor Strike[/h3] [list] [*] Meteor Strikes can now be transformed into “Fireballs” with a new upgrade, making the projectiles fly through enemies and hitting them for high damage, leaving a trail of fire and exploding after a certain amount of hits. [*] “Meteor Strike Specialist” quest has been added that requires players to reach a certain amount of crits with a single meteor (counting every over crit trigger) to be completed. [*] Scattered Debris does now scale with Area instead of Multistrike. [*] Burning Craters now scale with Area. [*] Burning Craters also burn enemies in the explosion area. [*] Reducing the effect of the Blast trait from 30% to 25%. [*] Scaling down the size of visual effects. [*] Performance improvements. [/list] [h3]Summon Golem[/h3] [list] [*] Golems can now be duplicated with the “Double Trouble” upgrade. [*] Unlocked by the quest “Golem Specialist” which requires players to have the Golem rolling for 20 minutes. [*] Ferrite Infusion does now add shockwaves to the golem when moving, adding electrify to close enemies. [*] Reducing the duration bonus for roll from Ferrite Infusion from x2.5 to x2.0. [*] Acceleration Trait is now also increasing the movement speed of the golem by 10% but the attack speed by only 15%. [/list] [h3]Bug Fixes[/h3] [list] [*] Projectiles would not be properly destroyed when reaching max. hits. [*] Reverberant Potion would not drop from chests anymore, this has been fixed. [*] There was always a trait carried over from previous runs, this has been fixed and should also fix some additional follow up bugs resulting from this. [*] Typos [/list] - Stay Fresh 🥕 [b]Chasing Carrots[/b]