It’s finally here – the full version of Trans Neuronica!

Trans Neuronica

Trans Neuronica is a puzzle game that takes the concept of Numberlink and intertwines it with a story about human - AI interactions.The goal of the game is to connect nodes while adhering to the rules imposed by the special limiters, switches and stations that get progressively more challenging.

[h3]Ready to make some connections? 🤖✨ In Trans Neuronica, it’s all about linking nodes and unraveling the relationship between humans and AI. Tackle mind-bending puzzles, face off against bosses, and make choices that shape the story. [/h3] [previewyoutube=C4IHJDCZ-6E;full][/previewyoutube] [h3]Can you handle the truth? 💡⚡ Play the full version of Trans Neurotica now and test your mind![/h3] https://store.steampowered.com/app/2390520/Trans_Neuronica/ [hr][/hr] [h3][b]Full Version / Patch 1.0.5 changelog:[/b][/h3] [u][b]FEATURES:[/b][/u] Campaign selection and the editor were added Achievements were added Colored Inductive Interfaces element was added 35 new stages were added to the main campaign The "Prelude" campaign was bundled with the game Cluster 2 boss stage was reworked to make it impossible to get stuck Almost all animations, cutscenes, dialogues and other time-consuming effects can now be skipped/severely sped up The game no longer takes 1+ minute to start on Linux Added Chinese language Added an option that prevents accidentally mixing colors as it has no positive gameplay effect [u][b]NOTABLE FIXES:[/b][/u] Full screen and maximized state of the window is now remembered between the play sessions EM Circuits are now only affected by powered paths A lot of tweaks, small fixes and adjustments across many stages Making a mistake on any boss's last layer no longer softlocks the game In certain cases some buttons had a clickable area near the top-left corner of the game area Game now auto saves when a node gets connected/disconnected to avoid losing progress [u][b]SMALL FIXES:[/b][/u] Restarting a completed boss now correctly clears the "Booter Fixed" message from the screen Unfinished stages have a visual effect on the map which makes them easier to spot When paths blink because they are connected/disconnected, the effect extends to new paths drawn while it's still playing [hr][/hr] Follow us! [url=https://twitter.com/UntoldTalesHQ]Twitter[/url]/[url=https://www.facebook.com/untoldtalesgames]Facebook[/url]/[url=https://www.instagram.com/untoldtaleshq/]Instagram[/url]/[url=https://www.tiktok.com/@untoldtales.games]TikTok[/url]