Holiday Closed Beta updates!

Block N Load 2

Get ready to ASSEMBLE, SMASH and DOMINATE! Face off in epic 5v5 matches where you can build up and destroy every block on any level while playing as the 22nd century’s greatest heroes. Work together and utilize insane abilities to claim victory!

The day has come! Servers are now [b]live[/b] so jump in and destroy some enemy's cubes! [b]Patch Notes[/b] : [list] [*]Digging Blocks no longer gives resources. [*]Digging units no longer gives resources. [*]Each character now has a certain amount of resources they can spend on units or cubes. Resources are gradually restored over time - this parameter is different for each character. [*]Reloading of units is now decreased - to 1-2 seconds. Increased the cost of all units and cubes. [*]Most heroes no longer have double jumps. [*]Only the Saboteur class has a double jump. [*]Medics now have one, but a more powerful jump than before. [*]Reworked Sniper's jet packs. [*]Liz Tumbler: now the alt attack has no charge time and only consumes 1 ammo. [*]Liz Tumbler’s Fibrillator amount of ammo increased to 90. [*]Main attack ammo consumption increased to 30. [*]Increased main attack damage. [*]The slow now works from the alt attack. [*]Made balance changes to the raycast weapons of the characters: most weapons now have increased spread to match their intended range. [*]Changed the ballistics of Kamenev projectiles. [*]Changed the range of Arnie's rockets. [*]Added quick commands menu: you can build your own hotkey-bound radial menu in the game settings. By default, the radial command menu activates by pressing C or G keys. [*]Now, during the respawn, you can look around the place of your death, as well as monitor the actions of allies or watch your detailed statistics in the match. [*]Changed some environments. Lava doesnt kill instantly now. [*]Increased damage to Professor Eliza’s units. Her main attack now can heal allies. [*]Reduced Eliza Ray and Eliza Professor ability cooldowns, their effect is debuffed by the time and strength of the healing. [*]Updated combat tutorial. [*]Added [b]new game-mode: classic[/b]. It will be available in custom matches for the duration of the “holiday closed beta test”. Game-mode rules: Every team has a cube-objective with 48000 HP. The main goal of teams is to deal as much damage as possible to the objective, and, if possible, destroy it in the allotted time The team that destroys the enemy objective first - wins. When the timer expires, the team with the most HP on the objective wins. The mode has a build phase, during which the teams are separated from each other by an impenetrable barrier (you can't cross it or fire through it). In the center of the maps of the game-mode, there is a platform where a special item appears every 120 seconds. When picked up, it gives 600 resources to each character in the team of the player who captured it. The objective can be repaired by the shovel: each hit on an allied objective restores 50 health points. Health points of the objective: 48000. The health of the objective is divided into segments, when 25% of the health of the objective is destroyed, it is impossible to restore higher. For example, if an enemy destroyed an objective by 24% of all health, then it can be restored fully, if destroyed by 26%, then the objective can only be restored up to 75% health. The objective can be destroyed only by a shovel. When an objective segment is destroyed, all killed heroes of the team whose segment is destroyed respawn at the base. Other balance changes: [*]Rocky Star’s ability now gives less healing (decrease from 200 to 150). [*]Cubes of Medic and Engineer have less AOE resistance. [*]The ability of Eliza Professor now has less effect and restores less health. [*]The ability of Eliza Rey, Agent X now has a shorter duration and restores less health. [*]Acid cannon of Doc Eliza Dolally stains now spawn instantly, deals significantly less damage, and only lasts 15 seconds. [*]Tesla charging time reduced from 5 to 4s. [*]Turrets of Engineer, Medic and Sniper can’t no longer attack each other, EMP or bombs. [*]Turrets of Engineers turrets target slower and attack at a slower speed. [*]Fridge.Jr now applies significantly more armor (up to 1000), however, it now requires it to recover charges after applying armor. [*]Fridge.Jr can now affect two heroes at once while having charges. [*]Fridge.Jr now does not apply armor to any units except turrets (Engineer, Medic and Sniper). [*]Radar has increased range. [*]Increased the range of healing units. [*]You can now re-press Liz Tumbler's ability key to detonate a projectile and apply a strong slow to nearby enemies, and a disable to surrounding enemy units. [*]Reduced Anthony “Steam Toad” Frogg flamethrower base damage from 15 to 12. [*]Reduced Engineer’s weapon shield health from 600 to 500. [*]Increased EMP range from 600 to 700. [*]The ability of Eliza “Chemie” White can now attach to allied characters and units by throwing a projectile at them. [*]Healing from Eliza “Chemie” White's ability increased to 60 in 0,33 seconds. [*]Reduced the health of all cubes. [*]Mine damage was reduced from 700 to 600. [*]Turret damage was reduced to 90. [*]Decreased damage from mortar shells from 600 to 400. [*]Added new sounds and visuals for gameplay effects. [*]Optimized the projectile system in the game. [/list]