Closed Beta Testing is now open, let's Block!

Block N Load 2

Get ready to ASSEMBLE, SMASH and DOMINATE! Face off in epic 5v5 matches where you can build up and destroy every block on any level while playing as the 22nd century’s greatest heroes. Work together and utilize insane abilities to claim victory!

[img]{STEAM_CLAN_IMAGE}/42508564/850291db3ff5f650c466edb70844248503dd1f69.png[/img] Closed Beta Testing is now open until April 2nd (24:00 CET) so polish those blocks, crack open the Berr and line up those sights for action! If you haven't signed up yet, still time to do so here https://store.steampowered.com/app/1551810/Block_N_Load_2/ [h2]Full Patch Notes below:-[/h2] [h3]Balance[/h3] [u][b]DaGamma[/b][/u] [b][i]Weapon: Deimos SR[/i][/b] Max distance increased Fire rate of both modes increased from 70 to 80 Direct hit damage increased to 450 AoE falloff increased Mag size increased from 5 to 8 Unit & Voxel damage increased to 800 [b][i]Ability[/i][/b] DaGamma gained the “Escape” ability which previously belonged to DaTau. [b][i]Jetpack[/i][/b] Now it has more fuel but cannot go higher than the starting point of flight. Simply keeps the same level. [b][u]DaTau[/u][/b] [b][i]Ability[/i][/b] DaTau gained the “Concentration” ability which previously belonged to DaGamma. Radius of ability is increased from 400 to 800 The ability engages much faster and does not stop shooting any longer. [b][i]Jetpack[/i][/b] Can now take to high positions due to increased power impulse [b][i]Weapon: Phobos Carbine[/i][/b] Alt.attack: burst interval decreased from 0,5 to 0,2 seconds Reload time increased from 1,56 to 1,71 seconds Alt attack: burst is decreased from 6 to 3 rounds in a row Main attack dispersion decreased Fire rate of the main attack is increased from 480 to 520 [b][u]Senior Seaman Kamenev[/u][/b] [b][i]Ability: Eraser[/i][/b] Can not be detonated manually anymore by pressing ability key again [u][b]Arnie Steel[/b][/u] [i][b]Ability: Molotov BERRtail[/b][/i] Can not be detonated manually anymore by pressing ability key again Stats Health decreased from 1200 to 1000 [b][u]BERR Cogwheelson[/u][/b] [i][b]Weapon: Gatling Arm[/b][/i] Initial spin speed increased The bullet spread of spinning gun is decreased The process of spinning slows down the hero [b][i]Ability: Target gear[/i][/b] The ballistics of marker is improved but range reduced [u][b]Class: Medic[/b][/u] [b][i]ACM-48 “Resurrector”[/i][/b] Health decreased from 500 to 600 [b][i]Electric Tesla Concentrator[/i][/b] Projectile speed decreased from 2500 to 2300 Price increased from 150 to 200 [b][u]Captain BERR[/u][/b] [b][i]Ability: Boarding[/i][/b] Developer comment: we added the minimum push distance. Now, the hero always overcomes a certain distance after ability deployment. Additionally, at the place where the character lands, an explosion occurs with the radius of 400, which deals 800 damage to heroes, 1500 to units and 4000 to voxels around. At the same time, the hero slows down by 25% for 2 seconds. Ability charge time to the max impulse increased from 1 to 1.1 seconds [b][i]Stats[/i][/b] Resource cap is decreased from 800 to 400 [b][i]Weapon: Carronade[/i][/b] Alt attack charging time decreased to 0,55 seconds [u][b]Class: Assault[/b][/u] [b][i]Portable radar[/i][/b] Health increased from 500 to 600 [b][u]Class: Ironclad[/u][/b] [b][i]Madam Mortar[/i][/b] Health increased from 2500 to 2600 [i][b]Fridge Jr.[/b][/i] Now is able to give armor for two characters at the same time Number of charges is decreased Price increased from 200 to 400 [b][u]Class: Sniper[/u][/b] [b][i]Snooper drone[/i][/b] Health decreased from 250 to 200 [b][i]Guard drone[/i][/b] Health decreased from 500 to 400 Radius decreased from 600 to 300 [u][b]Class: Saboteur[/b][/u] [b][i]EMP emitter[/i][/b] Health decreased from 500 to 400 Radius increased from 700 to 900 [b][u]Sniper & Saboteur[/u][/b] [b][i]Teleporter[/i][/b] Health increased from 500 to 600 [u][b]Doc Eliza Doolally[/b][/u] [b][i]Ability[/i][/b] Cooldown decreased from 17 to 16 seconds [u][b]Eliza “Chemiе” White[/b][/u] [b][i]Ability[/i][/b] Developer comment: we changed the ability. Now, instead of providing an aura on allies, Chemie creates a toxic cloud which does not allow an enemy to be healed. The cloud has a radius of 500 and deals 60 damage 3 times per second (multiplied by 5 seconds which is the duration of cloud) Cooldown increased from 18 to 22 seconds [i][b]Weapon: Toxic Injector[/b][/i] Main attack damage increased from 90 to 210 Damage boost effect on poisoned enemies is removed The AoE of projectile increased from 60 to 200 [b][i]Stats[/i][/b] Basic regen is increased Delay before regen is decreased [u][b]Elizа Ray, agent X[/b][/u] [b][i]Ability: Energiser[/i][/b] Cooldown decreased from 12 to 11 seconds [u][b]Liz Tumbler[/b][/u] [b][i]Ability: Ball lightning[/i][/b] Cooldown decreased from 21 to 20 seconds [b][i]Weapon: Fibrillator[/i][/b] Now the alt attack creates an electric sphere at the point of impact with a radius of 400. It turns off the units, deals 400 damage to them and slows down the enemies by 30% Mag size decreased from 90 to 9 Main attack requires 3 rounds (1 per shot but 3 for burst) and alt attack requires ammunition 3 [u][b]Professor Eliza Brown[/b][/u] [b][i]Weapon: Molecular Gun[/i][/b] Alt attack charging time decreased from 0,6 to 0,4 seconds Lifetime of acid mines from alt attack increased to 15 seconds Radius of explosion of alt attack is increased from 185 to 350 Mag size increased 8 to 20 Reload time increased from 1 to 2 seconds [b][i]Ability: Nutritious muck[/i][/b] Cooldown decreased from 11 to 10 seconds [u][b]Lil BERR[/b][/u] [b][i]Ability[/i][/b] Radius increased Character now gets armor for every enemy character in the radius of ability (previously units only) Cooldown decreased from 24 to 6 seconds [b][i]Weapon: Teleforce[/i][/b] Widget for alt attack status is added Damage is increased from 29 to 32 Slow down effect is increased from 4% to 5% [b][i]Stats[/i][/b] The amount of resources decreased from 700 to 500 [u][b]Antonio "Space Toad" Romero[/b][/u] [b][i]Stats[/i][/b] The amount of resources increased to 1200 The armor number increased from 1000 to 1200 [u][b]Anthony "Steam Toad" Frogg[/b][/u] [b][i]Stats[/i][/b] The amount of resources increased from 1400 to 1500 The armor number increased from 1200 to 1400 The jump height increased [b][i]Ability[/i][/b] The radius of unit healing increased from 400 to 600 The armor number increased from 1000 to 1200 [u][b]Antonio "Iron Toad" Mecchi[/b][/u] [b][i]Stats[/i][/b] The amount of resources increased from 1300 to 1400 The armor number increased from 600 to 800 [u][b]Engineer & Medic[/b][/u] [b][i]Quantum Regenerator[/i][/b] The healing effectiveness decreased from 7 to 5 Now the regenerator can heal up to 5 characters simultaneously The construction cost increased from 200 to 300 resources [u][b]Class: Engineer[/b][/u] [b][i]Automatic Turret[/i][/b] The rate of fire increased from 45 to 50 The construction time decreased from 4 to 3 seconds The minimal focus time of turret increased to 1.05 seconds The maximum focus time of turret increased to 1.55 seconds The field of view increased from 75 to 80 [u][b]Rocky Starr[/b][/u] [i][b]Stats[/b][/i] Run speed decreased from 495 to 400 Sprint speed decreased from 965 to 750 Health increased from 2000 to 2600 [b][i]Weapon: S51 "Babe"[/i][/b] Mag size decreased from 28 to 20 [b][i]Ability[/i][/b] The ability healing increased to 75 HP per 0,5 seconds The ability slows character down by 40% [h3]Game modes[/h3] [u][b]Domination[/b][/u] Victory points are increased from 120 to 130 Team which owns at least two objectives now earns 1 point per 2 seconds (previously - 3 seconds) [b][i]Control[/i][/b] Point capture time decreased from 6 to 3 seconds Victory points are increased from 124 to 130 Respawn time increased from 13 to 14 seconds Losing team respawn time decreased from 7 to 6 seconds Team which owns objective now earns 1 point per 2 seconds (previously - 3 seconds) [b][i]Siege[/i][/b] The catch time of the first point increased to 15 seconds The catch time of the second point increased to 21 seconds [h3]General changes[/h3] [u][b]Events[/b][/u] We have added a new event type - “[b][i]Regular Event[/i][/b]”. It starts for all players on the 1st of each month, and is themed around one random character. Complete event missions and unlock steps to receive rewards! * First event step grants you access to hero for the event duration * Last step unlocks that particular hero forever * Already owned items are compensated with in game currency * Event score progress now shown in victory screen for each event [u][b]Shop[/b][/u] New shop tab, where you can preview/buy packs containing cosmetics/boosters Lots of new cosmetic content added/updated (both for shop and regular events) [u][b]Hero customization screen[/b][/u] * New UI * F1 help info available on right click * New item previews * Charm preview/equipment [u][b]Custom games” screen[/b][/u] * New UI * New descriptions for game modes and maps * Ability for host to change various game mode settings [u][b]Сhat[/b][/u] * New UI in main menu and in-game * You can open player context menu by right clicking on player in chat or in in-game esc menu * You can copy text, see player profile, add to friends, blacklist, report, mute or start private chat through this menu [u][b]Praise/Report system[/b][/u] * Right click on player in chat or in-game escape menu and select praise/report options * Several praise/report choices are available [u][b]Voice chat[/b][/u] * Added team voice chat for custom and matchmaker games * You can select between “Push to talk” and “Open mic” or disable voice chat completely in settings * Added new sound slider for voice chat * Added new hotkey for voice chat push to talk * You can mute/unmute players through player context menu in game * New in game UI to see who is talking/muted [u][b]Combat improvements[/b][/u] * Improvements/reworks to AoE visuals (more clarity, scaling with actual explosion radius). Still in progress for some effects. * New UI/VFX for recently changed abilities/weapons * Killcam camera does not jitter and positioned slightly further away * New crosshair visuals that indicate hero-specific values (jetpack/weapon charge, toad shield health) * New crosshair indicator for Lil Berr now shows if his hook will reach selected position * Various small fixes/improvements to weapon logic/visuals * Heal station/Bronerator reworked, both now can heal multiple targets simultaneously, Bronerator charge system reworked [u][b]Game modes improvements[/b][/u] * Resource drops now only spawn after build phase is over * Flags in Activation game mode now emit large pillar of light * New game feed notifications for Activation [b][u]General UI improvements[/u][/b] * Update UI for hero selection in game (H button) * New resource drop indication UI * F1 menu texts/icons updated * Item preview (in customization and shop) improvements * Rookie event UI now updates without game restart * Fixed some visual glitches for non-16:9 monitors [b][u]Sound improvements[/u][/b] * Sound balance rework * Improved footstep sounds * Ambient sound fixes and improvements across all maps * Fixes for third/first person character sounds and voice overs * New announcer voice lines for main menu * Reworked announcer logic for game modes [u][b]Mission improvements[/b][/u] * Support for more complex and interesting missions/achievements, some of which you will be able to see in new event missions [b][u]General bug fixes[/u][/b] * Various improvements and fixes to new outline system with distance color grading * Animation fixes/improvements across all characters * Fixed fire delay after sprint issues * Fixed lingering effects not being removed on new round in SIEGE mode * Fixed enemy hero/unit nameplates being sometimes visible through solid blocks * Fixed enemy hero/unit outlines being sometimes invisible when they should be visible * Fixed some graphic settings not being updated/reset on launch * Water coastline visual glitches fixed * Various crashes fixed