It's been nearly 8 months since we launched in Early Access, and after numerous updates, we are finally happy to call Guardians Feature Complete. Its been a long and enjoyable road and we couldn't have done it without our early backers.
[h1][b]View the release trailer below![/b][/h1]
https://youtu.be/DOktZKLok88
As we move onto other projects that are in the pipeline, feel free to continue telling us about any bugs through our discord or in our community hub.
[h1]The full release will include:-[/h1]
[list]
[*] 6 different maps with unique hazards.
[*] 4 game modes.
[*] 2 characters with colour customisation.
[*] 9 gadgets.
[*] 15 traps.
[*] Various settings and customisation for tournaments.
[/list]
[h1][b]Patch Notes[/b][/h1]
[list]
[h1]Key Features[/h1]
[*]Added new map called The Market.
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32936734/a24ff2d21583a1ac50ab1b650415706dca151283.png[/img]
Battle your friends in The Market, as angry merchants and civilians hurl food your way.
[*]Added new map called The Docks.
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32936734/38b702526027607434857e78075825e2b5ae5db3.png[/img]
Take the fight to The Dock and use the floating barrels to spring yourself to victory.
[*]Added in 2 new game modes - Team Classic and Team Brawl.
[*]Added in cinematics to improve transitions between different phases of the game.
[*]Added music for each map.
[*]Added the ability to change the gadget difficulty in lobbies.
[*]Optimised each map to reduce the workload on GPUs, which should vastly improve performance.
[*]More optimisation for the network to help reduce lag.
[h1]Gameplay[/h1]
[*]Removed the laser indicator from the minigun.
[*]Fixed a bug with the hammer which sometimes reset its cooldown if used at the wrong time.
[*]Added the ability for mouse and keyboard players to left click to fire in any direction without aiming.
[*]Dart trap no longer affects players in the grace period.
[h1]UI[/h1]
[*]Added a credits screen.
[*]Fixed selection arrows not correctly hiding when readying up.
[*]Fixed a bug in local play which allowed players to edit another players colour.
[*]Fixed a bug in local play which stopped Captain Finley from showing up when selected in local play.
[*]Improved the Map Select screens navigation and selection.
[*]Fixed a bug which caused music to be played when hit by the red jouster. (Not sure how that got in there).
[*]Updated the UI to allow for the new team game modes.
[*]Massively improved the performance inside the Library.
[*]Added Captain Finley's face for use in the necessary UIs.
[*]Updated the Map Select screen to allow for the 2 new maps.
[*]Added a ready indicator during the multiplayer picking phase.
[*]Updated the loading screens to account for the new maps and game modes.
[*]Updated the waiting screen to be more consistent with the rest of the UI.
[*]Added drop shadows to certain white text to make it easier to see.
[*]Added various UI elements for more flavour during the cinematics.
[*]Fixed a bug which stopped the UI from being removed at the end of a local play round.
[*]Updated the visuals of the lobby screen settings for all players.
[*]Added in lots of UI sounds for moving between buttons and menus.
[*]Updated the leaderboard screen to work with team modes.
[/list]