Guardians Of The Past - 1.0 - Full Release

It's been nearly 8 months since we launched in Early Access, and after numerous updates, we are finally happy to call Guardians Feature Complete. Its been a long and enjoyable road and we couldn't have done it without our early backers. [h1][b]View the release trailer below![/b][/h1] https://youtu.be/DOktZKLok88 As we move onto other projects that are in the pipeline, feel free to continue telling us about any bugs through our discord or in our community hub. [h1]The full release will include:-[/h1] [list] [*] 6 different maps with unique hazards. [*] 4 game modes. [*] 2 characters with colour customisation. [*] 9 gadgets. [*] 15 traps. [*] Various settings and customisation for tournaments. [/list] [h1][b]Patch Notes[/b][/h1] [list] [h1]Key Features[/h1] [*]Added new map called The Market. [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32936734/a24ff2d21583a1ac50ab1b650415706dca151283.png[/img] Battle your friends in The Market, as angry merchants and civilians hurl food your way. [*]Added new map called The Docks. [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32936734/38b702526027607434857e78075825e2b5ae5db3.png[/img] Take the fight to The Dock and use the floating barrels to spring yourself to victory. [*]Added in 2 new game modes - Team Classic and Team Brawl. [*]Added in cinematics to improve transitions between different phases of the game. [*]Added music for each map. [*]Added the ability to change the gadget difficulty in lobbies. [*]Optimised each map to reduce the workload on GPUs, which should vastly improve performance. [*]More optimisation for the network to help reduce lag. [h1]Gameplay[/h1] [*]Removed the laser indicator from the minigun. [*]Fixed a bug with the hammer which sometimes reset its cooldown if used at the wrong time. [*]Added the ability for mouse and keyboard players to left click to fire in any direction without aiming. [*]Dart trap no longer affects players in the grace period. [h1]UI[/h1] [*]Added a credits screen. [*]Fixed selection arrows not correctly hiding when readying up. [*]Fixed a bug in local play which allowed players to edit another players colour. [*]Fixed a bug in local play which stopped Captain Finley from showing up when selected in local play. [*]Improved the Map Select screens navigation and selection. [*]Fixed a bug which caused music to be played when hit by the red jouster. (Not sure how that got in there). [*]Updated the UI to allow for the new team game modes. [*]Massively improved the performance inside the Library. [*]Added Captain Finley's face for use in the necessary UIs. [*]Updated the Map Select screen to allow for the 2 new maps. [*]Added a ready indicator during the multiplayer picking phase. [*]Updated the loading screens to account for the new maps and game modes. [*]Updated the waiting screen to be more consistent with the rest of the UI. [*]Added drop shadows to certain white text to make it easier to see. [*]Added various UI elements for more flavour during the cinematics. [*]Fixed a bug which stopped the UI from being removed at the end of a local play round. [*]Updated the visuals of the lobby screen settings for all players. [*]Added in lots of UI sounds for moving between buttons and menus. [*]Updated the leaderboard screen to work with team modes. [/list]