Early Access - Alpha 2.0 - OUT NOW!!

After months of hard work getting 'Guardians' ready for release, we are happy to announce that the game is now available for purchase. We'd like to thank everyone who has supported us in our journey so far, there is still a long way to go to make 'Guardians' into what we envisioned back in 2016. Over the coming weeks we're going to outline our roadmap for all the new features that will be arriving. We also want to hear feedback and suggestions from you. Alpha 2.0 With the Early Access release we've now pushed the Alpha 2.0 update, which comes loaded with a brand new arena, 3 new traps and a host improvements and bug fixes. [*]Added The Ship map. [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32936734/4e8e5e71c2a65c151538a40876ae00bb819099a5.png[/img] [*]Added the Bludgeoner Trap. [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32936734/453dbbdda0eb4926f99fef085d95d1d769cf73f5.png[/img] [*]Added the Boomer Trap. [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32936734/277ff57894c1f021ba0f21ee500508a60343c608.png[/img] [*]Added the Dazer Trap. [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32936734/b315c97dc930c84929d3932f5a948469794a108c.png[/img] [*]Added a general settings screen to allow better customization. [*]Added a particle effect for when critting on knockback for the hammer and the grenade launcher. [*]Added item interactablity for the Boomer trap. [*]Added more glowy bits on the Grenade Launcher. [*]Added the ability for players to suggest a map in the Map Select screen. [*]Changed health HUD element design. [*]Changed the colour of the Shotgun. [*]Changed the dynamite to credit the last person holding it when it explodes. [*]Changed the dynamite to apply impulse effects after damage to help with physics simulation. [*]Changed the grenade launcher explosion so that it is able to cause dynamite to detonate. [*]Fixed a bug which stopped health rumble. [*]Fixed a bug which stopped the player from clicking 'Confirm' in the picking phase. [*]Fixed a visual issue with puddle traps not spawning particles on clients. [*]Fixed a visual issue with the Hammer that cause the particle effect to be spawned inside the ground. [*]Fixed an issue that allowed players to trigger the bear trap without being damaged if they slowly walked over it. [*]Fixed an issue with player health above head bars refilling clientside when players die. [*]Fixed an issue with projectile collision. [*]Fixed an issue with the grenade launcher. [*]Fixed an issue with the hammer that caused its critical knockback to accumulate. [*]Fixed an issue with The Joust arena's collision which allowed players to leave the arena. [*]Fixed Bleed particle. [*]Fixed client side bomb timers not changing to the correct time after being chained by another bomb. [*]Fixed death messages not showing the right colour for the killer. [*]Fixed Dynamite retriggering other dynamites that are already ticking down resulting in extra tick time. [*]Fixed Health rumble. [*]Fixed items showing their pickup decal when being held if another player walks near. [*]Fixed phase prompts not showing on clients. [*]Fixed player names and health bars jittering when rotating on keyboard and mouse. [*]Fixed the Dynamite from considering itself for chain reactions and added a despawn delay to help with references. [*]Fixed the hammer from multiplying its knockback with a false value. [*]Increased item lifespan when holding them. [*]Increased the speed of the unarmed kick attack. [*]Nerfed the knockback on the Hammer. [*]Re-implemented the Exclamation mesh for the Bear Trap for when its armed. [*]Re-worked the control icons to work more seamlessly throughout all menus. [*]Remove some sounds in preparation for sound replication overhaul. [*]Streamlined the menus to use the same background rather than loading it in each time. [*]Tweaked the item lifespan decal colours for the Shotgun, Confusion Staff and the Hammer. [*]Tweaked the spring trap to reduce the possibility of standing on it after it is activated. [*]Updated loading screen visuals to provide more information. [*]Updated the In-Game Menu to follow current UI thematics. [*]Updated the Map Select screen to current interaction and navigation system. [*]Updated the pick screen to show the current map in the background. [*]Updated the visuals of the HUD